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* wasm: fix C_INCLUDE_PATH for non wasm buildsFreya Murphy2025-11-173-2/+2
* wasm: remove unneeded flags/pkgsFreya Murphy2025-11-172-7/+0
* get wasm building with just nixpkgs, remove dockerFreya Murphy2025-11-174-63/+33
* wasm support!Freya Murphy2025-11-1713-123/+357
* Feedback and grade for CheckpointMatthew Fluet2025-11-161-0/+38
* dungeon: fix wonky movementFreya Murphy2025-11-151-2/+8
* zombie textureFreya Murphy2025-11-153-3/+7
* graphics: add astar paths to debug renderingFreya Murphy2025-11-153-0/+43
* dungeon: randomize floor brick accentsFreya Murphy2025-11-152-1/+34
* dungeon: refactor entity movementFreya Murphy2025-11-154-184/+205
* graphics: add text message rendering (and sans ig)Freya Murphy2025-11-149-18/+221
* graphics: use 32bit color for atlasFreya Murphy2025-11-141-0/+0
* graphics: new textures!Freya Murphy2025-11-146-19/+46
* graphics: make more constants dependant on texture sizeFreya Murphy2025-11-141-1/+1
* graphics: refactor timerFreya Murphy2025-11-143-49/+53
* Remove wildcard exports/importsFreya Murphy2025-11-149-52/+63
* Enable more clippy lintsFreya Murphy2025-11-149-52/+67
* dungeon: refactor manual dropFreya Murphy2025-11-131-3/+1
* game: add option to pass in the game seedFreya Murphy2025-11-131-4/+9
* bsp: why was this unsafe?Freya Murphy2025-11-131-6/+3
* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-137-100/+102
* dungeon: switch to only using small rng from randFreya Murphy2025-11-128-153/+72
* dungeon: bsp generate should return a floor to use same single rngFreya Murphy2025-11-114-54/+56
* dungeon: rewrite const_pos!Freya Murphy2025-11-111-12/+9
* dungeon: downcast! -> try_from!Freya Murphy2025-11-111-3/+5
* graphics: load_texture! can be simplifiedFreya Murphy2025-11-111-11/+7
* didnt workFreya Murphy2025-11-111-9/+0
* graphics: refactor scratch text bufFreya Murphy2025-11-111-5/+3
* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-114-30/+89
* fix lints in nightlyFreya Murphy2025-11-111-2/+2
* dungeon: remove unused impl Default for TileFreya Murphy2025-11-111-5/+0
* graphics: refactor input key typeFreya Murphy2025-11-112-46/+90
* fix render camera positioning, other minor changesFreya Murphy2025-11-111-9/+11
* graphics: zoom out mapFreya Murphy2025-11-111-2/+2
* add x11 featureFreya Murphy2025-11-113-2/+3
* engrishFreya Murphy2025-11-111-5/+5
* u16 not u64Freya Murphy2025-11-111-2/+2
* Checkpoint docs completealf93102025-11-111-5/+15
* i forgor to fmtFreya Murphy2025-11-101-12/+9
* graphics: add feature to include assets statically in the binaryFreya Murphy2025-11-103-6/+29
* use fmt fns directly when possibleFreya Murphy2025-11-103-10/+11
* add more to checkpoint docFreya Murphy2025-11-101-0/+1
* Added a bit more to checkpoint docRyan Symons2025-11-101-11/+1
* Enemy now follows a moving player, updated checkpoint doc a bitRyan Symons2025-11-102-28/+58
* update checkpoint docFreya Murphy2025-11-101-22/+38
* minimize dependencies & featuresFreya Murphy2025-11-105-195/+49
* Checkpoint writeup startedalf93102025-11-102-31/+80
* more unused featuresFreya Murphy2025-11-101-2/+0
* graphics: have raylib enable default features on windowsFreya Murphy2025-11-102-1/+6
* Added player movement check for walkab;e tilesYusuf Elsharawy2025-11-101-1/+7