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DungeonCrawl
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A rust Dungeon Crawler!
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Age
Files
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...
*
wasm: fix C_INCLUDE_PATH for non wasm builds
Freya Murphy
2025-11-17
3
-2
/
+2
*
wasm: remove unneeded flags/pkgs
Freya Murphy
2025-11-17
2
-7
/
+0
*
get wasm building with just nixpkgs, remove docker
Freya Murphy
2025-11-17
4
-63
/
+33
*
wasm support!
Freya Murphy
2025-11-17
13
-123
/
+357
*
Feedback and grade for Checkpoint
Matthew Fluet
2025-11-16
1
-0
/
+38
*
dungeon: fix wonky movement
Freya Murphy
2025-11-15
1
-2
/
+8
*
zombie texture
Freya Murphy
2025-11-15
3
-3
/
+7
*
graphics: add astar paths to debug rendering
Freya Murphy
2025-11-15
3
-0
/
+43
*
dungeon: randomize floor brick accents
Freya Murphy
2025-11-15
2
-1
/
+34
*
dungeon: refactor entity movement
Freya Murphy
2025-11-15
4
-184
/
+205
*
graphics: add text message rendering (and sans ig)
Freya Murphy
2025-11-14
9
-18
/
+221
*
graphics: use 32bit color for atlas
Freya Murphy
2025-11-14
1
-0
/
+0
*
graphics: new textures!
Freya Murphy
2025-11-14
6
-19
/
+46
*
graphics: make more constants dependant on texture size
Freya Murphy
2025-11-14
1
-1
/
+1
*
graphics: refactor timer
Freya Murphy
2025-11-14
3
-49
/
+53
*
Remove wildcard exports/imports
Freya Murphy
2025-11-14
9
-52
/
+63
*
Enable more clippy lints
Freya Murphy
2025-11-14
9
-52
/
+67
*
dungeon: refactor manual drop
Freya Murphy
2025-11-13
1
-3
/
+1
*
game: add option to pass in the game seed
Freya Murphy
2025-11-13
1
-4
/
+9
*
bsp: why was this unsafe?
Freya Murphy
2025-11-13
1
-6
/
+3
*
dungeon: have Dungeon store the rng, not the Floor
Freya Murphy
2025-11-13
7
-100
/
+102
*
dungeon: switch to only using small rng from rand
Freya Murphy
2025-11-12
8
-153
/
+72
*
dungeon: bsp generate should return a floor to use same single rng
Freya Murphy
2025-11-11
4
-54
/
+56
*
dungeon: rewrite const_pos!
Freya Murphy
2025-11-11
1
-12
/
+9
*
dungeon: downcast! -> try_from!
Freya Murphy
2025-11-11
1
-3
/
+5
*
graphics: load_texture! can be simplified
Freya Murphy
2025-11-11
1
-11
/
+7
*
didnt work
Freya Murphy
2025-11-11
1
-9
/
+0
*
graphics: refactor scratch text buf
Freya Murphy
2025-11-11
1
-5
/
+3
*
graphics: use custom timer for delta_time/fps
Freya Murphy
2025-11-11
4
-30
/
+89
*
fix lints in nightly
Freya Murphy
2025-11-11
1
-2
/
+2
*
dungeon: remove unused impl Default for Tile
Freya Murphy
2025-11-11
1
-5
/
+0
*
graphics: refactor input key type
Freya Murphy
2025-11-11
2
-46
/
+90
*
fix render camera positioning, other minor changes
Freya Murphy
2025-11-11
1
-9
/
+11
*
graphics: zoom out map
Freya Murphy
2025-11-11
1
-2
/
+2
*
add x11 feature
Freya Murphy
2025-11-11
3
-2
/
+3
*
engrish
Freya Murphy
2025-11-11
1
-5
/
+5
*
u16 not u64
Freya Murphy
2025-11-11
1
-2
/
+2
*
Checkpoint docs complete
alf9310
2025-11-11
1
-5
/
+15
*
i forgor to fmt
Freya Murphy
2025-11-10
1
-12
/
+9
*
graphics: add feature to include assets statically in the binary
Freya Murphy
2025-11-10
3
-6
/
+29
*
use fmt fns directly when possible
Freya Murphy
2025-11-10
3
-10
/
+11
*
add more to checkpoint doc
Freya Murphy
2025-11-10
1
-0
/
+1
*
Added a bit more to checkpoint doc
Ryan Symons
2025-11-10
1
-11
/
+1
*
Enemy now follows a moving player, updated checkpoint doc a bit
Ryan Symons
2025-11-10
2
-28
/
+58
*
update checkpoint doc
Freya Murphy
2025-11-10
1
-22
/
+38
*
minimize dependencies & features
Freya Murphy
2025-11-10
5
-195
/
+49
*
Checkpoint writeup started
alf9310
2025-11-10
2
-31
/
+80
*
more unused features
Freya Murphy
2025-11-10
1
-2
/
+0
*
graphics: have raylib enable default features on windows
Freya Murphy
2025-11-10
2
-1
/
+6
*
Added player movement check for walkab;e tiles
Yusuf Elsharawy
2025-11-10
1
-1
/
+7
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