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authorFreya Murphy <freya@freyacat.org>2025-11-11 12:12:45 -0500
committerFreya Murphy <freya@freyacat.org>2025-11-11 12:12:45 -0500
commitac499a90848bda0ef1a5b8e929b29cc339bd99b1 (patch)
tree832133d8341f8d2da75da54ae522246996711ab5
parentadd x11 feature (diff)
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graphics: zoom out map
-rw-r--r--graphics/src/render.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/src/render.rs b/graphics/src/render.rs
index 9129970..7f5501c 100644
--- a/graphics/src/render.rs
+++ b/graphics/src/render.rs
@@ -71,7 +71,7 @@ const TEXTURE_SIZE: u16 = 16;
const WALL_HEIGHT: u16 = 7;
/// The (prefered) view distance of the game
-const VIEW_DISTANCE: u16 = 6;
+const VIEW_DISTANCE: u16 = 9;
/// The size of padding in the UI
const UI_PADDING: u16 = 8;
@@ -83,7 +83,7 @@ const FONT_SIZE: u16 = TEXTURE_SIZE;
const UI_HEIGHT: u16 = (UI_PADDING + FONT_SIZE) * 3;
/// The size of a tile drawn to the screen
-const TILE_SIZE: u16 = TEXTURE_SIZE * 3;
+const TILE_SIZE: u16 = TEXTURE_SIZE * 2;
/// The render height of the screen
pub const RENDER_HEIGHT: u16 = UI_HEIGHT + (TILE_SIZE * VIEW_DISTANCE);