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* dungeon_generation: added Hallway vs Room tilesalf93102025-11-094-49/+65
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* dungeon_generation: added stair generation and fixed room center vs rabdom ↵alf93102025-11-092-11/+44
| | | | point recursion
* dungeon_generation: variables changed from usize to u16 for pos compatabilityalf93102025-11-092-70/+57
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* graphics: refactor string formatting to use single common scratch bufferFreya Murphy2025-11-091-42/+29
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* minor changesFreya Murphy2025-11-093-5/+5
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* graphics: remove unused varsFreya Murphy2025-11-091-22/+3
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* graphics: have window default to minimum sizeFreya Murphy2025-11-083-5/+17
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* graphics: set minimum window sizeFreya Murphy2025-11-081-0/+3
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* graphics: update ui paddingFreya Murphy2025-11-081-2/+2
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* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-083-202/+249
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* dungeon: fix pos idx overflowFreya Murphy2025-11-081-3/+2
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* dungeon: refactor astar to not be genericFreya Murphy2025-11-087-258/+64
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* graphics: refactor debug uiFreya Murphy2025-11-086-28/+123
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* assets: extend fontFreya Murphy2025-11-081-0/+0
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* graphics: refactor text rendering codeFreya Murphy2025-11-071-40/+45
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* optimize assetsFreya Murphy2025-11-074-0/+0
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* graphics: convert font to bitmap textureFreya Murphy2025-11-073-31/+27
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* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-075-237/+189
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* remove unused assetsFreya Murphy2025-11-073-188/+0
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* graphics: fix minimap offset bugFreya Murphy2025-11-071-2/+2
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* graphics: switch font to NES (copyright?!), also fix crash when screen super ↵Freya Murphy2025-11-073-6/+14
| | | | duper small
* dungeon: fix placeholder zombie from spawning in wallsFreya Murphy2025-11-072-6/+22
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* graphics: add direction based entity renderingFreya Murphy2025-11-074-23/+54
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* Basic enemy pathfinding/ai addedRyan Symons2025-11-077-12/+493
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* graphics: add a custom fontFreya Murphy2025-11-073-18/+213
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* graphics: have tilemap cached with a render textureFreya Murphy2025-11-071-79/+56
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* update texturesFreya Murphy2025-11-074-0/+0
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* graphics: properly center camera with new ui bar addedFreya Murphy2025-11-071-1/+1
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* graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2025-11-072-142/+178
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* graphics: new UI!Freya Murphy2025-11-072-104/+276
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* graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy2025-11-071-1/+6
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* graphics: update some doc stringsFreya Murphy2025-11-071-4/+12
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* fix clippy and tests (why am i the one doing this)Freya Murphy2025-11-062-14/+26
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* graphics: refactor rendererFreya Murphy2025-11-065-438/+353
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* Light bsp refactoringalf93102025-11-064-10/+28
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* Moved most of the movement stuff to entity.Ryan Symons2025-11-053-58/+41
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* Added enemy code structure and test movementRyan Symons2025-11-046-3/+139
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* Add SDL feature flag (fixes wayland issues)Freya Murphy2025-10-313-16/+30
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* dungeon: remove unused rand_chachaFreya Murphy2025-10-313-3/+0
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* graphics: add health/inventory ui renderingFreya Murphy2025-10-318-15/+162
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* Add LICENSE fileFreya Murphy2025-10-311-0/+22
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* dungeon: remove outdated Cargo.lockFreya Murphy2025-10-301-157/+0
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* refactor Cargo.toml filesFreya Murphy2025-10-305-53/+79
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* graphics: move wayland support to a featureFreya Murphy2025-10-302-3/+2
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* Merge branch 'wave-function-collapse' into 'main'Audrey L Fuller2025-10-308-65/+829
|\ | | | | | | | | Wave function collapse See merge request psr2251/project/DungeonCrawl!1
| * Wave function collapseAudrey L Fuller2025-10-308-65/+829
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* graphics: add docs to AtlasTextureFreya Murphy2025-10-271-3/+9
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* dungeon: add step_by function for Pos, and rename step to step_by for FPosFreya Murphy2025-10-271-8/+36
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* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-254-77/+254
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* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-243-46/+39
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