index
:
DungeonCrawl
audio
main
A rust Dungeon Crawler!
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
dungeon_generation: added Hallway vs Room tiles
alf9310
2025-11-09
4
-49
/
+65
*
dungeon_generation: added stair generation and fixed room center vs rabdom po...
alf9310
2025-11-09
2
-11
/
+44
*
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2025-11-09
2
-70
/
+57
*
graphics: refactor string formatting to use single common scratch buffer
Freya Murphy
2025-11-09
1
-42
/
+29
*
minor changes
Freya Murphy
2025-11-09
3
-5
/
+5
*
graphics: remove unused vars
Freya Murphy
2025-11-09
1
-22
/
+3
*
graphics: have window default to minimum size
Freya Murphy
2025-11-08
3
-5
/
+17
*
graphics: set minimum window size
Freya Murphy
2025-11-08
1
-0
/
+3
*
graphics: update ui padding
Freya Murphy
2025-11-08
1
-2
/
+2
*
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
2025-11-08
3
-202
/
+249
*
dungeon: fix pos idx overflow
Freya Murphy
2025-11-08
1
-3
/
+2
*
dungeon: refactor astar to not be generic
Freya Murphy
2025-11-08
7
-258
/
+64
*
graphics: refactor debug ui
Freya Murphy
2025-11-08
6
-28
/
+123
*
assets: extend font
Freya Murphy
2025-11-08
1
-0
/
+0
*
graphics: refactor text rendering code
Freya Murphy
2025-11-07
1
-40
/
+45
*
optimize assets
Freya Murphy
2025-11-07
4
-0
/
+0
*
graphics: convert font to bitmap texture
Freya Murphy
2025-11-07
3
-31
/
+27
*
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
2025-11-07
5
-237
/
+189
*
remove unused assets
Freya Murphy
2025-11-07
3
-188
/
+0
*
graphics: fix minimap offset bug
Freya Murphy
2025-11-07
1
-2
/
+2
*
graphics: switch font to NES (copyright?!), also fix crash when screen super ...
Freya Murphy
2025-11-07
3
-6
/
+14
*
dungeon: fix placeholder zombie from spawning in walls
Freya Murphy
2025-11-07
2
-6
/
+22
*
graphics: add direction based entity rendering
Freya Murphy
2025-11-07
4
-23
/
+54
*
Basic enemy pathfinding/ai added
Ryan Symons
2025-11-07
7
-12
/
+493
*
graphics: add a custom font
Freya Murphy
2025-11-07
3
-18
/
+213
*
graphics: have tilemap cached with a render texture
Freya Murphy
2025-11-07
1
-79
/
+56
*
update textures
Freya Murphy
2025-11-07
4
-0
/
+0
*
graphics: properly center camera with new ui bar added
Freya Murphy
2025-11-07
1
-1
/
+1
*
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
2025-11-07
2
-142
/
+178
*
graphics: new UI!
Freya Murphy
2025-11-07
2
-104
/
+276
*
graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut
Freya Murphy
2025-11-07
1
-1
/
+6
*
graphics: update some doc strings
Freya Murphy
2025-11-07
1
-4
/
+12
*
fix clippy and tests (why am i the one doing this)
Freya Murphy
2025-11-06
2
-14
/
+26
*
graphics: refactor renderer
Freya Murphy
2025-11-06
5
-438
/
+353
*
Light bsp refactoring
alf9310
2025-11-06
4
-10
/
+28
*
Moved most of the movement stuff to entity.
Ryan Symons
2025-11-05
3
-58
/
+41
*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
6
-3
/
+139
*
Add SDL feature flag (fixes wayland issues)
Freya Murphy
2025-10-31
3
-16
/
+30
*
dungeon: remove unused rand_chacha
Freya Murphy
2025-10-31
3
-3
/
+0
*
graphics: add health/inventory ui rendering
Freya Murphy
2025-10-31
8
-15
/
+162
*
Add LICENSE file
Freya Murphy
2025-10-31
1
-0
/
+22
*
dungeon: remove outdated Cargo.lock
Freya Murphy
2025-10-30
1
-157
/
+0
*
refactor Cargo.toml files
Freya Murphy
2025-10-30
5
-53
/
+79
*
graphics: move wayland support to a feature
Freya Murphy
2025-10-30
2
-3
/
+2
*
Merge branch 'wave-function-collapse' into 'main'
Audrey L Fuller
2025-10-30
8
-65
/
+829
|
\
|
*
Wave function collapse
Audrey L Fuller
2025-10-30
8
-65
/
+829
|
/
*
graphics: add docs to AtlasTexture
Freya Murphy
2025-10-27
1
-3
/
+9
*
dungeon: add step_by function for Pos, and rename step to step_by for FPos
Freya Murphy
2025-10-27
1
-8
/
+36
*
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
2025-10-25
4
-77
/
+254
*
graphics: have tilemap a consistent size and scale
Freya Murphy
2025-10-24
3
-46
/
+39
[next]