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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace Poi
{
internal static class PoiPaths
{
public const string defaultResourcesPath = "Library/unity default resources/";
}
internal static class PoiStyles
{
public static GUIStyle BigButton
{
get
{
if(_bigButton == null)
_bigButton= new GUIStyle("button")
{
fixedHeight = 18 * EditorGUIUtility.pixelsPerPoint
};
return _bigButton;
}
}
public static GUIStyle TitleLabel
{
get
{
if(_titleLabel == null)
_titleLabel = new GUIStyle(EditorStyles.label)
{
fontSize = 15,
stretchHeight = true,
clipping = TextClipping.Overflow
};
return _titleLabel;
}
}
static GUIStyle _bigButton;
static GUIStyle _titleLabel;
}
}
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