using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace Poi { internal static class PoiPaths { public const string defaultResourcesPath = "Library/unity default resources/"; } internal static class PoiStyles { public static GUIStyle BigButton { get { if(_bigButton == null) _bigButton= new GUIStyle("button") { fixedHeight = 18 * EditorGUIUtility.pixelsPerPoint }; return _bigButton; } } public static GUIStyle TitleLabel { get { if(_titleLabel == null) _titleLabel = new GUIStyle(EditorStyles.label) { fontSize = 15, stretchHeight = true, clipping = TextClipping.Overflow }; return _titleLabel; } } static GUIStyle _bigButton; static GUIStyle _titleLabel; } }