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//-----------------------------------------------------------------------
// <copyright file="UnityVersion.cs" company="Sirenix IVS">
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace VRC.Udon.Serialization.OdinSerializer.Utilities
{
using UnityEngine;
/// <summary>
/// Utility class indicating current Unity version.
/// </summary>
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public static class UnityVersion
{
static UnityVersion()
{
string[] version = Application.unityVersion.Split('.');
if (version.Length < 2)
{
Debug.LogError("Could not parse current Unity version '" + Application.unityVersion + "'; not enough version elements.");
return;
}
if (int.TryParse(version[0], out Major) == false)
{
Debug.LogError("Could not parse major part '" + version[0] + "' of Unity version '" + Application.unityVersion + "'.");
}
if (int.TryParse(version[1], out Minor) == false)
{
Debug.LogError("Could not parse minor part '" + version[1] + "' of Unity version '" + Application.unityVersion + "'.");
}
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void EnsureLoaded()
{
// This method ensures that this type has been initialized before any loading of objects occurs.
// If this isn't done, the static constructor may be invoked at an illegal time that is not
// allowed by Unity. During scene deserialization, off the main thread, is an example.
}
/// <summary>
/// Tests current Unity version is equal or greater.
/// </summary>
/// <param name="major">Minimum major version.</param>
/// <param name="minor">Minimum minor version.</param>
/// <returns><c>true</c> if the current Unity version is greater. Otherwise <c>false</c>.</returns>
public static bool IsVersionOrGreater(int major, int minor)
{
return UnityVersion.Major > major || (UnityVersion.Major == major && UnityVersion.Minor >= minor);
}
/// <summary>
/// The current Unity version major.
/// </summary>
public static readonly int Major;
/// <summary>
/// The current Unity version minor.
/// </summary>
public static readonly int Minor;
}
}
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