//-----------------------------------------------------------------------
//
// Copyright (c) 2018 Sirenix IVS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------
namespace VRC.Udon.Serialization.OdinSerializer.Utilities
{
using UnityEngine;
///
/// Utility class indicating current Unity version.
///
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public static class UnityVersion
{
static UnityVersion()
{
string[] version = Application.unityVersion.Split('.');
if (version.Length < 2)
{
Debug.LogError("Could not parse current Unity version '" + Application.unityVersion + "'; not enough version elements.");
return;
}
if (int.TryParse(version[0], out Major) == false)
{
Debug.LogError("Could not parse major part '" + version[0] + "' of Unity version '" + Application.unityVersion + "'.");
}
if (int.TryParse(version[1], out Minor) == false)
{
Debug.LogError("Could not parse minor part '" + version[1] + "' of Unity version '" + Application.unityVersion + "'.");
}
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void EnsureLoaded()
{
// This method ensures that this type has been initialized before any loading of objects occurs.
// If this isn't done, the static constructor may be invoked at an illegal time that is not
// allowed by Unity. During scene deserialization, off the main thread, is an example.
}
///
/// Tests current Unity version is equal or greater.
///
/// Minimum major version.
/// Minimum minor version.
/// true if the current Unity version is greater. Otherwise false.
public static bool IsVersionOrGreater(int major, int minor)
{
return UnityVersion.Major > major || (UnityVersion.Major == major && UnityVersion.Minor >= minor);
}
///
/// The current Unity version major.
///
public static readonly int Major;
///
/// The current Unity version minor.
///
public static readonly int Minor;
}
}