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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace Poiyomi.ModularShaderSystem
{
[Serializable]
public class ModuleTemplate
{
public TemplateAsset Template;
[FormerlySerializedAs("Keyword")] public List<string> Keywords;
[FormerlySerializedAs("IsCGOnly")] public bool NeedsVariant;
public int Queue = 100;
}
}
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