using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace Poiyomi.ModularShaderSystem { [Serializable] public class ModuleTemplate { public TemplateAsset Template; [FormerlySerializedAs("Keyword")] public List Keywords; [FormerlySerializedAs("IsCGOnly")] public bool NeedsVariant; public int Queue = 100; } }