diff options
Diffstat (limited to 'VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader b/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader new file mode 100644 index 00000000..6ae1d4ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader @@ -0,0 +1,90 @@ +// Used on the scene when capturing from BakerySectors +// Outputs albedo, normal and alpha + +// Shader replacement logic will select subshaders by RenderType +// In SRP we'll choose a pass instead + +Shader "Hidden/ftFarSphereRender" +{ + Properties + { + //_Color ("Color", Color) = (1,1,1,1) + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + // Used by SRP + Tags { "RenderType"="NotReally" } + Pass + { + // Opaque + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #define OPAQUE + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + Pass + { + // Transparent + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + Pass + { + // TransparentCutout + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } + SubShader + { + Tags { "RenderType"="Opaque" } + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #define OPAQUE + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } + SubShader + { + Tags { "RenderType"="Transparent" } + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } + SubShader + { + Tags { "RenderType"="TransparentCutout" } + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } +} |