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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader b/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader new file mode 100644 index 00000000..6ae1d4ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Bakery/ftFarSphereRender.shader @@ -0,0 +1,90 @@ +// Used on the scene when capturing from BakerySectors +// Outputs albedo, normal and alpha + +// Shader replacement logic will select subshaders by RenderType +// In SRP we'll choose a pass instead + +Shader "Hidden/ftFarSphereRender" +{ + Properties + { + //_Color ("Color", Color) = (1,1,1,1) + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + // Used by SRP + Tags { "RenderType"="NotReally" } + Pass + { + // Opaque + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #define OPAQUE + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + Pass + { + // Transparent + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + Pass + { + // TransparentCutout + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } + SubShader + { + Tags { "RenderType"="Opaque" } + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #define OPAQUE + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } + SubShader + { + Tags { "RenderType"="Transparent" } + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } + SubShader + { + Tags { "RenderType"="TransparentCutout" } + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + #include "ftFarSphereRenderBase.cginc" + ENDCG + } + } +} |