summaryrefslogtreecommitdiff
path: root/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer
diff options
context:
space:
mode:
authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
commiteb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch)
treeefd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer
downloadunityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz
unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2
unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer')
-rw-r--r--VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html1935
-rw-r--r--VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta7
2 files changed, 1942 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html
new file mode 100644
index 00000000..3bb91f00
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html
@@ -0,0 +1,1935 @@
+
+
+
+<!DOCTYPE html>
+<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]-->
+<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]-->
+<head>
+ <meta charset="utf-8">
+
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+
+ <title>TrailRenderer &mdash; Udon 1.0 documentation</title>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" />
+
+
+
+ <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" />
+
+ <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" />
+
+
+
+ <link rel="index" title="Index"
+ href="../../../genindex.html"/>
+ <link rel="search" title="Search" href="../../../search.html"/>
+ <link rel="top" title="Udon 1.0 documentation" href="../../../index.html"/>
+ <link rel="up" title="UnityEngine" href="../index.html"/>
+ <link rel="next" title="Transform" href="../Transform/index.html"/>
+ <link rel="prev" title="Time" href="../Time/index.html"/>
+
+
+ <script src="../../../_static/js/modernizr.min.js"></script>
+
+</head>
+
+<body class="wy-body-for-nav" role="document">
+
+
+ <div class="wy-grid-for-nav">
+
+
+ <nav data-toggle="wy-nav-shift" class="wy-nav-side">
+ <div class="wy-side-scroll">
+ <div class="wy-side-nav-search">
+
+
+
+ <a href="../../../index.html" class="icon icon-home"> Udon
+
+
+
+ </a>
+
+
+
+
+
+
+<div role="search">
+ <form id="rtd-search-form" class="wy-form" action="../../../search.html" method="get">
+ <input type="text" name="q" placeholder="Search docs" />
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+
+
+ </div>
+
+ <div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation">
+
+
+
+
+
+
+ <p class="caption"><span class="caption-text">Contents:</span></p>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li>
+<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current">
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">TrailRenderer</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-addposition">TrailRenderer AddPosition</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-addpositions">TrailRenderer AddPositions</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-bakemesh">TrailRenderer BakeMesh</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-clear">TrailRenderer Clear</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-equals">TrailRenderer Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-alignment">TrailRenderer get_alignment</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-allowocclusionwhendynamic">TrailRenderer get_allowOcclusionWhenDynamic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-autodestruct">TrailRenderer get_autodestruct</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-bounds">TrailRenderer get_bounds</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-colorgradient">TrailRenderer get_colorGradient</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-emitting">TrailRenderer get_emitting</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-enabled">TrailRenderer get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-endcolor">TrailRenderer get_endColor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-endwidth">TrailRenderer get_endWidth</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-gameobject">TrailRenderer get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-generatelightingdata">TrailRenderer get_generateLightingData</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-ispartofstaticbatch">TrailRenderer get_isPartOfStaticBatch</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-isvisible">TrailRenderer get_isVisible</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-lightmapindex">TrailRenderer get_lightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-lightmapscaleoffset">TrailRenderer get_lightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-lightprobeproxyvolumeoverride">TrailRenderer get_lightProbeProxyVolumeOverride</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-lightprobeusage">TrailRenderer get_lightProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-localtoworldmatrix">TrailRenderer get_localToWorldMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-material">TrailRenderer get_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-materials">TrailRenderer get_materials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-minvertexdistance">TrailRenderer get_minVertexDistance</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-motionvectorgenerationmode">TrailRenderer get_motionVectorGenerationMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-name">TrailRenderer get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-numcapvertices">TrailRenderer get_numCapVertices</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-numcornervertices">TrailRenderer get_numCornerVertices</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-positioncount">TrailRenderer get_positionCount</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-probeanchor">TrailRenderer get_probeAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-realtimelightmapindex">TrailRenderer get_realtimeLightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-realtimelightmapscaleoffset">TrailRenderer get_realtimeLightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-receiveshadows">TrailRenderer get_receiveShadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-reflectionprobeusage">TrailRenderer get_reflectionProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-rendererpriority">TrailRenderer get_rendererPriority</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-renderinglayermask">TrailRenderer get_renderingLayerMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-shadowbias">TrailRenderer get_shadowBias</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-shadowcastingmode">TrailRenderer get_shadowCastingMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-sharedmaterial">TrailRenderer get_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-sharedmaterials">TrailRenderer get_sharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-sortinglayerid">TrailRenderer get_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-sortinglayername">TrailRenderer get_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-sortingorder">TrailRenderer get_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-startcolor">TrailRenderer get_startColor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-startwidth">TrailRenderer get_startWidth</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-texturemode">TrailRenderer get_textureMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-time">TrailRenderer get_time</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-transform">TrailRenderer get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-widthcurve">TrailRenderer get_widthCurve</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-widthmultiplier">TrailRenderer get_widthMultiplier</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-get-worldtolocalmatrix">TrailRenderer get_worldToLocalMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getclosestreflectionprobes">TrailRenderer GetClosestReflectionProbes</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getcomponent">TrailRenderer GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getcomponentinchildren">TrailRenderer GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getcomponentinparent">TrailRenderer GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getcomponents">TrailRenderer GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getcomponentsinchildren">TrailRenderer GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getcomponentsinparent">TrailRenderer GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-gethashcode">TrailRenderer GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getinstanceid">TrailRenderer GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getmaterials">TrailRenderer GetMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getposition">TrailRenderer GetPosition</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getpositions">TrailRenderer GetPositions</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getpropertyblock">TrailRenderer GetPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-getsharedmaterials">TrailRenderer GetSharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-gettype">TrailRenderer GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-haspropertyblock">TrailRenderer HasPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-alignment">TrailRenderer set_alignment</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-allowocclusionwhendynamic">TrailRenderer set_allowOcclusionWhenDynamic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-autodestruct">TrailRenderer set_autodestruct</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-colorgradient">TrailRenderer set_colorGradient</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-emitting">TrailRenderer set_emitting</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-enabled">TrailRenderer set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-endcolor">TrailRenderer set_endColor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-endwidth">TrailRenderer set_endWidth</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-generatelightingdata">TrailRenderer set_generateLightingData</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-lightmapindex">TrailRenderer set_lightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-lightmapscaleoffset">TrailRenderer set_lightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-lightprobeproxyvolumeoverride">TrailRenderer set_lightProbeProxyVolumeOverride</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-lightprobeusage">TrailRenderer set_lightProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-material">TrailRenderer set_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-materials">TrailRenderer set_materials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-minvertexdistance">TrailRenderer set_minVertexDistance</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-motionvectorgenerationmode">TrailRenderer set_motionVectorGenerationMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-name">TrailRenderer set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-numcapvertices">TrailRenderer set_numCapVertices</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-numcornervertices">TrailRenderer set_numCornerVertices</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-probeanchor">TrailRenderer set_probeAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-realtimelightmapindex">TrailRenderer set_realtimeLightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-realtimelightmapscaleoffset">TrailRenderer set_realtimeLightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-receiveshadows">TrailRenderer set_receiveShadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-reflectionprobeusage">TrailRenderer set_reflectionProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-rendererpriority">TrailRenderer set_rendererPriority</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-renderinglayermask">TrailRenderer set_renderingLayerMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-shadowbias">TrailRenderer set_shadowBias</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-shadowcastingmode">TrailRenderer set_shadowCastingMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-sharedmaterial">TrailRenderer set_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-sharedmaterials">TrailRenderer set_sharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-sortinglayerid">TrailRenderer set_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-sortinglayername">TrailRenderer set_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-sortingorder">TrailRenderer set_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-startcolor">TrailRenderer set_startColor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-startwidth">TrailRenderer set_startWidth</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-texturemode">TrailRenderer set_textureMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-time">TrailRenderer set_time</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-widthcurve">TrailRenderer set_widthCurve</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-set-widthmultiplier">TrailRenderer set_widthMultiplier</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-setposition">TrailRenderer SetPosition</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-setpositions">TrailRenderer SetPositions</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-setpropertyblock">TrailRenderer SetPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#trailrenderer-tostring">TrailRenderer ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id112">TrailRenderer</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutElement/index.html">UILayoutElement</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutGroup/index.html">UILayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutRebuilder/index.html">UILayoutRebuilder</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMaskableGraphic/index.html">UIMaskableGraphic</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UINavigation/index.html">UINavigation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIOutline/index.html">UIOutline</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIRawImage/index.html">UIRawImage</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIRectMask2D/index.html">UIRectMask2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollbar/index.html">UIScrollbar</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollbarScrollEvent/index.html">UIScrollbarScrollEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollRect/index.html">UIScrollRect</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIScrollRectScrollRectEvent/index.html">UIScrollRectScrollRectEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISelectable/index.html">UISelectable</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIShadow/index.html">UIShadow</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISlider/index.html">UISlider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISliderSliderEvent/index.html">UISliderSliderEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISpriteState/index.html">UISpriteState</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIText/index.html">UIText</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIToggle/index.html">UIToggle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIToggleGroup/index.html">UIToggleGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIToggleToggleEvent/index.html">UIToggleToggleEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIVertexHelper/index.html">UIVertexHelper</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIVerticalLayoutGroup/index.html">UIVerticalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Vector2/index.html">Vector2</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Vector3/index.html">Vector3</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Vector4/index.html">Vector4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../WheelCollider/index.html">WheelCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../WheelJoint2D/index.html">WheelJoint2D</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../../VRC/index.html">VRC</a></li>
+</ul>
+
+
+
+ </div>
+ </div>
+ </nav>
+
+ <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap">
+
+
+ <nav class="wy-nav-top" role="navigation" aria-label="top navigation">
+
+ <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
+ <a href="../../../index.html">Udon</a>
+
+ </nav>
+
+
+
+ <div class="wy-nav-content">
+ <div class="rst-content">
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+<div role="navigation" aria-label="breadcrumbs navigation">
+
+ <ul class="wy-breadcrumbs">
+
+ <li><a href="../../../index.html">Docs</a> &raquo;</li>
+
+ <li><a href="../index.html">UnityEngine</a> &raquo;</li>
+
+ <li>TrailRenderer</li>
+
+
+ <li class="wy-breadcrumbs-aside">
+
+
+ <a href="../../../_sources/nodes/UnityEngine/TrailRenderer/index.rst.txt" rel="nofollow"> View page source</a>
+
+
+ </li>
+
+ </ul>
+
+
+ <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation">
+
+ <a href="../Transform/index.html" class="btn btn-neutral float-right" title="Transform" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
+
+
+ <a href="../Time/index.html" class="btn btn-neutral" title="Time" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a>
+
+ </div>
+
+ <hr/>
+</div>
+ <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
+ <div itemprop="articleBody">
+
+ <div class="section" id="trailrenderer">
+<h1>TrailRenderer<a class="headerlink" href="#trailrenderer" title="Permalink to this headline">¶</a></h1>
+<p>The TrailRenderer module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="trailrenderer-addposition">
+<h2>TrailRenderer AddPosition<a class="headerlink" href="#trailrenderer-addposition" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__AddPosition__UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.AddPosition.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-addpositions">
+<h2>TrailRenderer AddPositions<a class="headerlink" href="#trailrenderer-addpositions" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__AddPositions__UnityEngineVector3Array__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.AddPositions.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-bakemesh">
+<h2>TrailRenderer BakeMesh<a class="headerlink" href="#trailrenderer-bakemesh" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.BakeMesh.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-clear">
+<h2>TrailRenderer Clear<a class="headerlink" href="#trailrenderer-clear" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__Clear__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__Clear__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__Clear__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.Clear.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="trailrenderer-equals">
+<h2>TrailRenderer Equals<a class="headerlink" href="#trailrenderer-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-alignment">
+<h2>TrailRenderer get_alignment<a class="headerlink" href="#trailrenderer-get-alignment" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_alignment__UnityEngineLineAlignment</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LineAlignment</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-alignment.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-allowocclusionwhendynamic">
+<h2>TrailRenderer get_allowOcclusionWhenDynamic<a class="headerlink" href="#trailrenderer-get-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_allowOcclusionWhenDynamic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-autodestruct">
+<h2>TrailRenderer get_autodestruct<a class="headerlink" href="#trailrenderer-get-autodestruct" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_autodestruct__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-autodestruct.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-bounds">
+<h2>TrailRenderer get_bounds<a class="headerlink" href="#trailrenderer-get-bounds" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-bounds.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-colorgradient">
+<h2>TrailRenderer get_colorGradient<a class="headerlink" href="#trailrenderer-get-colorgradient" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_colorGradient__UnityEngineGradient</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Gradient</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-colorGradient.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-emitting">
+<h2>TrailRenderer get_emitting<a class="headerlink" href="#trailrenderer-get-emitting" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_emitting__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_emitting__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_emitting__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-emitting.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-enabled">
+<h2>TrailRenderer get_enabled<a class="headerlink" href="#trailrenderer-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-endcolor">
+<h2>TrailRenderer get_endColor<a class="headerlink" href="#trailrenderer-get-endcolor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_endColor__UnityEngineColor">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_endColor__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_endColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-endColor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-endwidth">
+<h2>TrailRenderer get_endWidth<a class="headerlink" href="#trailrenderer-get-endwidth" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_endWidth__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_endWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_endWidth__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-endWidth.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-gameobject">
+<h2>TrailRenderer get_gameObject<a class="headerlink" href="#trailrenderer-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-generatelightingdata">
+<h2>TrailRenderer get_generateLightingData<a class="headerlink" href="#trailrenderer-get-generatelightingdata" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_generateLightingData__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-generateLightingData.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-ispartofstaticbatch">
+<h2>TrailRenderer get_isPartOfStaticBatch<a class="headerlink" href="#trailrenderer-get-ispartofstaticbatch" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_isPartOfStaticBatch__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-isPartOfStaticBatch.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-isvisible">
+<h2>TrailRenderer get_isVisible<a class="headerlink" href="#trailrenderer-get-isvisible" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_isVisible__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_isVisible__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_isVisible__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-isVisible.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-lightmapindex">
+<h2>TrailRenderer get_lightmapIndex<a class="headerlink" href="#trailrenderer-get-lightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_lightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-lightmapscaleoffset">
+<h2>TrailRenderer get_lightmapScaleOffset<a class="headerlink" href="#trailrenderer-get-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_lightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-lightprobeproxyvolumeoverride">
+<h2>TrailRenderer get_lightProbeProxyVolumeOverride<a class="headerlink" href="#trailrenderer-get-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_lightProbeProxyVolumeOverride__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-lightprobeusage">
+<h2>TrailRenderer get_lightProbeUsage<a class="headerlink" href="#trailrenderer-get-lightprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightProbeUsage</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-localtoworldmatrix">
+<h2>TrailRenderer get_localToWorldMatrix<a class="headerlink" href="#trailrenderer-get-localtoworldmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_localToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-localToWorldMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-material">
+<h2>TrailRenderer get_material<a class="headerlink" href="#trailrenderer-get-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_material__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-materials">
+<h2>TrailRenderer get_materials<a class="headerlink" href="#trailrenderer-get-materials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_materials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-materials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-minvertexdistance">
+<h2>TrailRenderer get_minVertexDistance<a class="headerlink" href="#trailrenderer-get-minvertexdistance" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_minVertexDistance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-minVertexDistance.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-motionvectorgenerationmode">
+<h2>TrailRenderer get_motionVectorGenerationMode<a class="headerlink" href="#trailrenderer-get-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MotionVectorGenerationMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-name">
+<h2>TrailRenderer get_name<a class="headerlink" href="#trailrenderer-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-numcapvertices">
+<h2>TrailRenderer get_numCapVertices<a class="headerlink" href="#trailrenderer-get-numcapvertices" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_numCapVertices__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-numCapVertices.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-numcornervertices">
+<h2>TrailRenderer get_numCornerVertices<a class="headerlink" href="#trailrenderer-get-numcornervertices" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_numCornerVertices__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-numCornerVertices.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-positioncount">
+<h2>TrailRenderer get_positionCount<a class="headerlink" href="#trailrenderer-get-positioncount" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_positionCount__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_positionCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_positionCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-positionCount.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-probeanchor">
+<h2>TrailRenderer get_probeAnchor<a class="headerlink" href="#trailrenderer-get-probeanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_probeAnchor__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-probeAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-realtimelightmapindex">
+<h2>TrailRenderer get_realtimeLightmapIndex<a class="headerlink" href="#trailrenderer-get-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_realtimeLightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-realtimelightmapscaleoffset">
+<h2>TrailRenderer get_realtimeLightmapScaleOffset<a class="headerlink" href="#trailrenderer-get-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_realtimeLightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-receiveshadows">
+<h2>TrailRenderer get_receiveShadows<a class="headerlink" href="#trailrenderer-get-receiveshadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_receiveShadows__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-receiveShadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-reflectionprobeusage">
+<h2>TrailRenderer get_reflectionProbeUsage<a class="headerlink" href="#trailrenderer-get-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ReflectionProbeUsage</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-rendererpriority">
+<h2>TrailRenderer get_rendererPriority<a class="headerlink" href="#trailrenderer-get-rendererpriority" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_rendererPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-rendererPriority.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-renderinglayermask">
+<h2>TrailRenderer get_renderingLayerMask<a class="headerlink" href="#trailrenderer-get-renderinglayermask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_renderingLayerMask__SystemUInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UInt32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-renderingLayerMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-shadowbias">
+<h2>TrailRenderer get_shadowBias<a class="headerlink" href="#trailrenderer-get-shadowbias" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_shadowBias__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_shadowBias__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_shadowBias__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-shadowBias.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-shadowcastingmode">
+<h2>TrailRenderer get_shadowCastingMode<a class="headerlink" href="#trailrenderer-get-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ShadowCastingMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-shadowCastingMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-sharedmaterial">
+<h2>TrailRenderer get_sharedMaterial<a class="headerlink" href="#trailrenderer-get-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_sharedMaterial__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_sharedMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_sharedMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-sharedmaterials">
+<h2>TrailRenderer get_sharedMaterials<a class="headerlink" href="#trailrenderer-get-sharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_sharedMaterials__UnityEngineMaterialArray">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_sharedMaterials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_sharedMaterials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-sortinglayerid">
+<h2>TrailRenderer get_sortingLayerID<a class="headerlink" href="#trailrenderer-get-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_sortingLayerID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-sortinglayername">
+<h2>TrailRenderer get_sortingLayerName<a class="headerlink" href="#trailrenderer-get-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_sortingLayerName__SystemString">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_sortingLayerName__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_sortingLayerName__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-sortingorder">
+<h2>TrailRenderer get_sortingOrder<a class="headerlink" href="#trailrenderer-get-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_sortingOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-startcolor">
+<h2>TrailRenderer get_startColor<a class="headerlink" href="#trailrenderer-get-startcolor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_startColor__UnityEngineColor">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_startColor__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_startColor__UnityEngineColor" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-startColor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-startwidth">
+<h2>TrailRenderer get_startWidth<a class="headerlink" href="#trailrenderer-get-startwidth" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_startWidth__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_startWidth__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_startWidth__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-startWidth.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-texturemode">
+<h2>TrailRenderer get_textureMode<a class="headerlink" href="#trailrenderer-get-texturemode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_textureMode__UnityEngineLineTextureMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LineTextureMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-textureMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-time">
+<h2>TrailRenderer get_time<a class="headerlink" href="#trailrenderer-get-time" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_time__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_time__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_time__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-time.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-transform">
+<h2>TrailRenderer get_transform<a class="headerlink" href="#trailrenderer-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-widthcurve">
+<h2>TrailRenderer get_widthCurve<a class="headerlink" href="#trailrenderer-get-widthcurve" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_widthCurve__UnityEngineAnimationCurve</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationCurve</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-widthCurve.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-widthmultiplier">
+<h2>TrailRenderer get_widthMultiplier<a class="headerlink" href="#trailrenderer-get-widthmultiplier" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_widthMultiplier__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-widthMultiplier.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-get-worldtolocalmatrix">
+<h2>TrailRenderer get_worldToLocalMatrix<a class="headerlink" href="#trailrenderer-get-worldtolocalmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__get_worldToLocalMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-worldToLocalMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getclosestreflectionprobes">
+<h2>TrailRenderer GetClosestReflectionProbes<a class="headerlink" href="#trailrenderer-getclosestreflectionprobes" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetClosestReflectionProbes.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getcomponent">
+<h2>TrailRenderer GetComponent<a class="headerlink" href="#trailrenderer-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getcomponentinchildren">
+<h2>TrailRenderer GetComponentInChildren<a class="headerlink" href="#trailrenderer-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getcomponentinparent">
+<h2>TrailRenderer GetComponentInParent<a class="headerlink" href="#trailrenderer-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getcomponents">
+<h2>TrailRenderer GetComponents<a class="headerlink" href="#trailrenderer-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getcomponentsinchildren">
+<h2>TrailRenderer GetComponentsInChildren<a class="headerlink" href="#trailrenderer-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getcomponentsinparent">
+<h2>TrailRenderer GetComponentsInParent<a class="headerlink" href="#trailrenderer-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-gethashcode">
+<h2>TrailRenderer GetHashCode<a class="headerlink" href="#trailrenderer-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getinstanceid">
+<h2>TrailRenderer GetInstanceID<a class="headerlink" href="#trailrenderer-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getmaterials">
+<h2>TrailRenderer GetMaterials<a class="headerlink" href="#trailrenderer-getmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getposition">
+<h2>TrailRenderer GetPosition<a class="headerlink" href="#trailrenderer-getposition" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetPosition__SystemInt32__UnityEngineVector3</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 index</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector3</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetPosition.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getpositions">
+<h2>TrailRenderer GetPositions<a class="headerlink" href="#trailrenderer-getpositions" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetPositions__UnityEngineVector3Array__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: positions (<code class="docutils literal notranslate"><span class="pre">Vector3[]</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetPositions.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getpropertyblock">
+<h2>TrailRenderer GetPropertyBlock<a class="headerlink" href="#trailrenderer-getpropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-getsharedmaterials">
+<h2>TrailRenderer GetSharedMaterials<a class="headerlink" href="#trailrenderer-getsharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.GetSharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-gettype">
+<h2>TrailRenderer GetType<a class="headerlink" href="#trailrenderer-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-haspropertyblock">
+<h2>TrailRenderer HasPropertyBlock<a class="headerlink" href="#trailrenderer-haspropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__HasPropertyBlock__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.HasPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="trailrenderer-set-alignment">
+<h2>TrailRenderer set_alignment<a class="headerlink" href="#trailrenderer-set-alignment" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_alignment__UnityEngineLineAlignment__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.LineAlignment value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-alignment.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-allowocclusionwhendynamic">
+<h2>TrailRenderer set_allowOcclusionWhenDynamic<a class="headerlink" href="#trailrenderer-set-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-autodestruct">
+<h2>TrailRenderer set_autodestruct<a class="headerlink" href="#trailrenderer-set-autodestruct" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_autodestruct__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-autodestruct.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-colorgradient">
+<h2>TrailRenderer set_colorGradient<a class="headerlink" href="#trailrenderer-set-colorgradient" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_colorGradient__UnityEngineGradient__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Gradient value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-colorGradient.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-emitting">
+<h2>TrailRenderer set_emitting<a class="headerlink" href="#trailrenderer-set-emitting" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_emitting__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-emitting.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-enabled">
+<h2>TrailRenderer set_enabled<a class="headerlink" href="#trailrenderer-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-endcolor">
+<h2>TrailRenderer set_endColor<a class="headerlink" href="#trailrenderer-set-endcolor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_endColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-endColor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-endwidth">
+<h2>TrailRenderer set_endWidth<a class="headerlink" href="#trailrenderer-set-endwidth" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_endWidth__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-endWidth.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-generatelightingdata">
+<h2>TrailRenderer set_generateLightingData<a class="headerlink" href="#trailrenderer-set-generatelightingdata" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_generateLightingData__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-generateLightingData.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-lightmapindex">
+<h2>TrailRenderer set_lightmapIndex<a class="headerlink" href="#trailrenderer-set-lightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_lightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-lightmapscaleoffset">
+<h2>TrailRenderer set_lightmapScaleOffset<a class="headerlink" href="#trailrenderer-set-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-lightprobeproxyvolumeoverride">
+<h2>TrailRenderer set_lightProbeProxyVolumeOverride<a class="headerlink" href="#trailrenderer-set-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.GameObject value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-lightprobeusage">
+<h2>TrailRenderer set_lightProbeUsage<a class="headerlink" href="#trailrenderer-set-lightprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Rendering.LightProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-lightProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-material">
+<h2>TrailRenderer set_material<a class="headerlink" href="#trailrenderer-set-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-materials">
+<h2>TrailRenderer set_materials<a class="headerlink" href="#trailrenderer-set-materials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_materials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-materials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-minvertexdistance">
+<h2>TrailRenderer set_minVertexDistance<a class="headerlink" href="#trailrenderer-set-minvertexdistance" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_minVertexDistance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-minVertexDistance.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-motionvectorgenerationmode">
+<h2>TrailRenderer set_motionVectorGenerationMode<a class="headerlink" href="#trailrenderer-set-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.MotionVectorGenerationMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-name">
+<h2>TrailRenderer set_name<a class="headerlink" href="#trailrenderer-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-numcapvertices">
+<h2>TrailRenderer set_numCapVertices<a class="headerlink" href="#trailrenderer-set-numcapvertices" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_numCapVertices__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-numCapVertices.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-numcornervertices">
+<h2>TrailRenderer set_numCornerVertices<a class="headerlink" href="#trailrenderer-set-numcornervertices" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_numCornerVertices__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-numCornerVertices.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-probeanchor">
+<h2>TrailRenderer set_probeAnchor<a class="headerlink" href="#trailrenderer-set-probeanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_probeAnchor__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-probeAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-realtimelightmapindex">
+<h2>TrailRenderer set_realtimeLightmapIndex<a class="headerlink" href="#trailrenderer-set-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_realtimeLightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-realtimelightmapscaleoffset">
+<h2>TrailRenderer set_realtimeLightmapScaleOffset<a class="headerlink" href="#trailrenderer-set-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-receiveshadows">
+<h2>TrailRenderer set_receiveShadows<a class="headerlink" href="#trailrenderer-set-receiveshadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_receiveShadows__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-receiveShadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-reflectionprobeusage">
+<h2>TrailRenderer set_reflectionProbeUsage<a class="headerlink" href="#trailrenderer-set-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-rendererpriority">
+<h2>TrailRenderer set_rendererPriority<a class="headerlink" href="#trailrenderer-set-rendererpriority" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_rendererPriority__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-rendererPriority.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-renderinglayermask">
+<h2>TrailRenderer set_renderingLayerMask<a class="headerlink" href="#trailrenderer-set-renderinglayermask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_renderingLayerMask__SystemUInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.UInt32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-renderingLayerMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-shadowbias">
+<h2>TrailRenderer set_shadowBias<a class="headerlink" href="#trailrenderer-set-shadowbias" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_shadowBias__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-shadowBias.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-shadowcastingmode">
+<h2>TrailRenderer set_shadowCastingMode<a class="headerlink" href="#trailrenderer-set-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ShadowCastingMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-shadowCastingMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-sharedmaterial">
+<h2>TrailRenderer set_sharedMaterial<a class="headerlink" href="#trailrenderer-set-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_sharedMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-sharedmaterials">
+<h2>TrailRenderer set_sharedMaterials<a class="headerlink" href="#trailrenderer-set-sharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-sortinglayerid">
+<h2>TrailRenderer set_sortingLayerID<a class="headerlink" href="#trailrenderer-set-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_sortingLayerID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-sortinglayername">
+<h2>TrailRenderer set_sortingLayerName<a class="headerlink" href="#trailrenderer-set-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_sortingLayerName__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-sortingorder">
+<h2>TrailRenderer set_sortingOrder<a class="headerlink" href="#trailrenderer-set-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_sortingOrder__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-startcolor">
+<h2>TrailRenderer set_startColor<a class="headerlink" href="#trailrenderer-set-startcolor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_startColor__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-startColor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-startwidth">
+<h2>TrailRenderer set_startWidth<a class="headerlink" href="#trailrenderer-set-startwidth" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_startWidth__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-startWidth.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-texturemode">
+<h2>TrailRenderer set_textureMode<a class="headerlink" href="#trailrenderer-set-texturemode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_textureMode__UnityEngineLineTextureMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.LineTextureMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-textureMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-time">
+<h2>TrailRenderer set_time<a class="headerlink" href="#trailrenderer-set-time" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_time__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-time.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-widthcurve">
+<h2>TrailRenderer set_widthCurve<a class="headerlink" href="#trailrenderer-set-widthcurve" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_widthCurve__UnityEngineAnimationCurve__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.AnimationCurve value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-widthCurve.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-set-widthmultiplier">
+<h2>TrailRenderer set_widthMultiplier<a class="headerlink" href="#trailrenderer-set-widthmultiplier" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__set_widthMultiplier__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer-widthMultiplier.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-setposition">
+<h2>TrailRenderer SetPosition<a class="headerlink" href="#trailrenderer-setposition" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.SetPosition.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-setpositions">
+<h2>TrailRenderer SetPositions<a class="headerlink" href="#trailrenderer-setpositions" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__SetPositions__UnityEngineVector3Array__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.SetPositions.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-setpropertyblock">
+<h2>TrailRenderer SetPropertyBlock<a class="headerlink" href="#trailrenderer-setpropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.SetPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="trailrenderer-tostring">
+<h2>TrailRenderer ToString<a class="headerlink" href="#trailrenderer-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineTrailRenderer.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineTrailRenderer.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineTrailRenderer.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id112">
+<h2>TrailRenderer<a class="headerlink" href="#id112" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineTrailRenderer">
+<code class="sig-name descname">Variable_UnityEngineTrailRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.TrailRenderer TrailRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineTrailRenderer" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/TrailRenderer.html">Unity Documentation</a></p>
+</div>
+</div>
+
+
+ </div>
+ <div class="articleComments">
+
+ </div>
+ </div>
+ <footer>
+
+ <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
+
+ <a href="../Transform/index.html" class="btn btn-neutral float-right" title="Transform" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
+
+
+ <a href="../Time/index.html" class="btn btn-neutral" title="Time" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
+
+ </div>
+
+
+ <hr/>
+
+ <div role="contentinfo">
+ <p>
+ &copy; Copyright 2020, VRChat.
+
+ </p>
+ </div>
+ Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>.
+
+</footer>
+
+ </div>
+ </div>
+
+ </section>
+
+ </div>
+
+
+
+
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT:'../../../',
+ VERSION:'1.0',
+ LANGUAGE:'None',
+ COLLAPSE_INDEX:false,
+ FILE_SUFFIX:'.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../../../_static/jquery.js"></script>
+ <script type="text/javascript" src="../../../_static/underscore.js"></script>
+ <script type="text/javascript" src="../../../_static/doctools.js"></script>
+ <script type="text/javascript" src="../../../_static/language_data.js"></script>
+ <script type="text/javascript" src="../../../_static/jquery.fancybox.min.js"></script>
+
+
+
+
+
+ <script type="text/javascript" src="../../../_static/js/theme.js"></script>
+
+
+
+
+ <script type="text/javascript">
+ jQuery(function () {
+ SphinxRtdTheme.StickyNav.enable();
+ });
+ </script>
+
+ <script type="text/javascript">
+ $(function(){
+ $('.image-reference').fancybox();
+ })
+ </script>
+
+</body>
+</html> \ No newline at end of file
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta
new file mode 100644
index 00000000..6d698bda
--- /dev/null
+++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 28bdd3c96b176a04896d883d8bece5b8
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: