+
+ +
+

TrailRenderer

+

The TrailRenderer module.

+
+
+
+

TrailRenderer AddPosition

+
+
+UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer AddPositions

+
+
+UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer BakeMesh

+
+
+UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer Clear

+
+
+UnityEngineTrailRenderer.__Clear__SystemVoid(UnityEngine.TrailRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TrailRenderer Equals

+
+
+UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.TrailRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TrailRenderer get_alignment

+
+
+UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LineAlignment)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_autodestruct

+
+
+UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_bounds

+
+
+UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_colorGradient

+
+
+UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_emitting

+
+
+UnityEngineTrailRenderer.__get_emitting__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_enabled

+
+
+UnityEngineTrailRenderer.__get_enabled__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_endColor

+
+
+UnityEngineTrailRenderer.__get_endColor__UnityEngineColor(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_endWidth

+
+
+UnityEngineTrailRenderer.__get_endWidth__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_gameObject

+
+
+UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_generateLightingData

+
+
+UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_isPartOfStaticBatch

+
+
+UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_isVisible

+
+
+UnityEngineTrailRenderer.__get_isVisible__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightmapIndex

+
+
+UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightProbeUsage

+
+
+UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_localToWorldMatrix

+
+
+UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_material

+
+
+UnityEngineTrailRenderer.__get_material__UnityEngineMaterial(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_materials

+
+
+UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_minVertexDistance

+
+
+UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_motionVectorGenerationMode

+
+
+UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_name

+
+
+UnityEngineTrailRenderer.__get_name__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_numCapVertices

+
+
+UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_numCornerVertices

+
+
+UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_positionCount

+
+
+UnityEngineTrailRenderer.__get_positionCount__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_probeAnchor

+
+
+UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_realtimeLightmapIndex

+
+
+UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_receiveShadows

+
+
+UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_reflectionProbeUsage

+
+
+UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_rendererPriority

+
+
+UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_renderingLayerMask

+
+
+UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_shadowBias

+
+
+UnityEngineTrailRenderer.__get_shadowBias__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_shadowCastingMode

+
+
+UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sharedMaterial

+
+
+UnityEngineTrailRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sharedMaterials

+
+
+UnityEngineTrailRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingLayerID

+
+
+UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingLayerName

+
+
+UnityEngineTrailRenderer.__get_sortingLayerName__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingOrder

+
+
+UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_startColor

+
+
+UnityEngineTrailRenderer.__get_startColor__UnityEngineColor(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_startWidth

+
+
+UnityEngineTrailRenderer.__get_startWidth__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_textureMode

+
+
+UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LineTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_time

+
+
+UnityEngineTrailRenderer.__get_time__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_transform

+
+
+UnityEngineTrailRenderer.__get_transform__UnityEngineTransform(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_widthCurve

+
+
+UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_widthMultiplier

+
+
+UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_worldToLocalMatrix

+
+
+UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetClosestReflectionProbes

+
+
+UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponent

+
+
+UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponentInChildren

+
+
+UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponentInParent

+
+
+UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponents

+
+
+UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponentsInChildren

+
+
+UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponentsInParent

+
+
+UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetHashCode

+
+
+UnityEngineTrailRenderer.__GetHashCode__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetInstanceID

+
+
+UnityEngineTrailRenderer.__GetInstanceID__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetMaterials

+
+
+UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetPosition

+
+
+UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.TrailRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetPositions

+
+
+UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: positions (Vector3[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetPropertyBlock

+
+
+UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetSharedMaterials

+
+
+UnityEngineTrailRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetType

+
+
+UnityEngineTrailRenderer.__GetType__SystemType(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer HasPropertyBlock

+
+
+UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TrailRenderer set_alignment

+
+
+UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineAlignment value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_autodestruct

+
+
+UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_colorGradient

+
+
+UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_emitting

+
+
+UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_enabled

+
+
+UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_endColor

+
+
+UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_endWidth

+
+
+UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_generateLightingData

+
+
+UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightmapIndex

+
+
+UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightProbeUsage

+
+
+UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_material

+
+
+UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_materials

+
+
+UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_minVertexDistance

+
+
+UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_motionVectorGenerationMode

+
+
+UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_name

+
+
+UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_numCapVertices

+
+
+UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_numCornerVertices

+
+
+UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_probeAnchor

+
+
+UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_realtimeLightmapIndex

+
+
+UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_receiveShadows

+
+
+UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_reflectionProbeUsage

+
+
+UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_rendererPriority

+
+
+UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_renderingLayerMask

+
+
+UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_shadowBias

+
+
+UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_shadowCastingMode

+
+
+UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sharedMaterial

+
+
+UnityEngineTrailRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sharedMaterials

+
+
+UnityEngineTrailRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingLayerID

+
+
+UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingLayerName

+
+
+UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingOrder

+
+
+UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_startColor

+
+
+UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_startWidth

+
+
+UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_textureMode

+
+
+UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_time

+
+
+UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_widthCurve

+
+
+UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_widthMultiplier

+
+
+UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPosition

+
+
+UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPositions

+
+
+UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPropertyBlock

+
+
+UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer ToString

+
+
+UnityEngineTrailRenderer.__ToString__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer

+
+
+Variable_UnityEngineTrailRenderer(UnityEngine.TrailRenderer TrailRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+