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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html | 1646 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html.meta | 7 |
2 files changed, 1653 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html new file mode 100644 index 00000000..1c86d608 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html @@ -0,0 +1,1646 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>SpriteRenderer — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" 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class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">SpriteRenderer</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-equals">SpriteRenderer Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-adaptivemodethreshold">SpriteRenderer get_adaptiveModeThreshold</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-allowocclusionwhendynamic">SpriteRenderer get_allowOcclusionWhenDynamic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-bounds">SpriteRenderer get_bounds</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-color">SpriteRenderer get_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-drawmode">SpriteRenderer get_drawMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-enabled">SpriteRenderer get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-flipx">SpriteRenderer get_flipX</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-flipy">SpriteRenderer get_flipY</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-gameobject">SpriteRenderer get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-ispartofstaticbatch">SpriteRenderer get_isPartOfStaticBatch</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-isvisible">SpriteRenderer get_isVisible</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-lightmapindex">SpriteRenderer get_lightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-lightmapscaleoffset">SpriteRenderer get_lightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-lightprobeproxyvolumeoverride">SpriteRenderer get_lightProbeProxyVolumeOverride</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-lightprobeusage">SpriteRenderer get_lightProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-localtoworldmatrix">SpriteRenderer get_localToWorldMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-maskinteraction">SpriteRenderer get_maskInteraction</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-material">SpriteRenderer get_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-materials">SpriteRenderer get_materials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-motionvectorgenerationmode">SpriteRenderer get_motionVectorGenerationMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-name">SpriteRenderer get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-probeanchor">SpriteRenderer get_probeAnchor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-realtimelightmapindex">SpriteRenderer get_realtimeLightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-realtimelightmapscaleoffset">SpriteRenderer get_realtimeLightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-receiveshadows">SpriteRenderer get_receiveShadows</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-reflectionprobeusage">SpriteRenderer get_reflectionProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-rendererpriority">SpriteRenderer get_rendererPriority</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-renderinglayermask">SpriteRenderer get_renderingLayerMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-shadowcastingmode">SpriteRenderer get_shadowCastingMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-sharedmaterial">SpriteRenderer get_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-sharedmaterials">SpriteRenderer get_sharedMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-size">SpriteRenderer get_size</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-sortinglayerid">SpriteRenderer get_sortingLayerID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-sortinglayername">SpriteRenderer get_sortingLayerName</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-sortingorder">SpriteRenderer get_sortingOrder</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-sprite">SpriteRenderer get_sprite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-spritesortpoint">SpriteRenderer get_spriteSortPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-tilemode">SpriteRenderer get_tileMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-transform">SpriteRenderer get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-get-worldtolocalmatrix">SpriteRenderer get_worldToLocalMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getclosestreflectionprobes">SpriteRenderer GetClosestReflectionProbes</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getcomponent">SpriteRenderer GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getcomponentinchildren">SpriteRenderer GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getcomponentinparent">SpriteRenderer GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getcomponents">SpriteRenderer GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getcomponentsinchildren">SpriteRenderer GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getcomponentsinparent">SpriteRenderer GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-gethashcode">SpriteRenderer GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getinstanceid">SpriteRenderer GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getmaterials">SpriteRenderer GetMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getpropertyblock">SpriteRenderer GetPropertyBlock</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-getsharedmaterials">SpriteRenderer GetSharedMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-gettype">SpriteRenderer GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-haspropertyblock">SpriteRenderer HasPropertyBlock</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-adaptivemodethreshold">SpriteRenderer set_adaptiveModeThreshold</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-allowocclusionwhendynamic">SpriteRenderer set_allowOcclusionWhenDynamic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-color">SpriteRenderer set_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-drawmode">SpriteRenderer set_drawMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-enabled">SpriteRenderer set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-flipx">SpriteRenderer set_flipX</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-flipy">SpriteRenderer set_flipY</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-lightmapindex">SpriteRenderer set_lightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-lightmapscaleoffset">SpriteRenderer set_lightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-lightprobeproxyvolumeoverride">SpriteRenderer set_lightProbeProxyVolumeOverride</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-lightprobeusage">SpriteRenderer set_lightProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-maskinteraction">SpriteRenderer set_maskInteraction</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-material">SpriteRenderer set_material</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-materials">SpriteRenderer set_materials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-motionvectorgenerationmode">SpriteRenderer set_motionVectorGenerationMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-name">SpriteRenderer set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-probeanchor">SpriteRenderer set_probeAnchor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-realtimelightmapindex">SpriteRenderer set_realtimeLightmapIndex</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-realtimelightmapscaleoffset">SpriteRenderer set_realtimeLightmapScaleOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-receiveshadows">SpriteRenderer set_receiveShadows</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-reflectionprobeusage">SpriteRenderer set_reflectionProbeUsage</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-rendererpriority">SpriteRenderer set_rendererPriority</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-renderinglayermask">SpriteRenderer set_renderingLayerMask</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-shadowcastingmode">SpriteRenderer set_shadowCastingMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-sharedmaterial">SpriteRenderer set_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-sharedmaterials">SpriteRenderer set_sharedMaterials</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-size">SpriteRenderer set_size</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-sortinglayerid">SpriteRenderer set_sortingLayerID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-sortinglayername">SpriteRenderer set_sortingLayerName</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-sortingorder">SpriteRenderer set_sortingOrder</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-sprite">SpriteRenderer set_sprite</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-spritesortpoint">SpriteRenderer set_spriteSortPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-set-tilemode">SpriteRenderer set_tileMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-setpropertyblock">SpriteRenderer SetPropertyBlock</a></li> +<li class="toctree-l3"><a class="reference internal" href="#spriterenderer-tostring">SpriteRenderer ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id89">SpriteRenderer</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li> +<li class="toctree-l2"><a class="reference 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class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRawImage/index.html">UIRawImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRectMask2D/index.html">UIRectMask2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbar/index.html">UIScrollbar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbarScrollEvent/index.html">UIScrollbarScrollEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRect/index.html">UIScrollRect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRectScrollRectEvent/index.html">UIScrollRectScrollRectEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISelectable/index.html">UISelectable</a></li> +<li class="toctree-l2"><a class="reference internal" 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class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="spriterenderer"> +<h1>SpriteRenderer<a class="headerlink" href="#spriterenderer" title="Permalink to this headline">¶</a></h1> +<p>The SpriteRenderer module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="spriterenderer-equals"> +<h2>SpriteRenderer Equals<a class="headerlink" href="#spriterenderer-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-adaptivemodethreshold"> +<h2>SpriteRenderer get_adaptiveModeThreshold<a class="headerlink" href="#spriterenderer-get-adaptivemodethreshold" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_adaptiveModeThreshold__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-adaptiveModeThreshold.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-allowocclusionwhendynamic"> +<h2>SpriteRenderer get_allowOcclusionWhenDynamic<a class="headerlink" href="#spriterenderer-get-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_allowOcclusionWhenDynamic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-bounds"> +<h2>SpriteRenderer get_bounds<a class="headerlink" href="#spriterenderer-get-bounds" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-bounds.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-color"> +<h2>SpriteRenderer get_color<a class="headerlink" href="#spriterenderer-get-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_color__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_color__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-drawmode"> +<h2>SpriteRenderer get_drawMode<a class="headerlink" href="#spriterenderer-get-drawmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_drawMode__UnityEngineSpriteDrawMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SpriteDrawMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-drawMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-enabled"> +<h2>SpriteRenderer get_enabled<a class="headerlink" href="#spriterenderer-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-flipx"> +<h2>SpriteRenderer get_flipX<a class="headerlink" href="#spriterenderer-get-flipx" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_flipX__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_flipX__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_flipX__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-flipX.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-flipy"> +<h2>SpriteRenderer get_flipY<a class="headerlink" href="#spriterenderer-get-flipy" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_flipY__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_flipY__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_flipY__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-flipY.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-gameobject"> +<h2>SpriteRenderer get_gameObject<a class="headerlink" href="#spriterenderer-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-ispartofstaticbatch"> +<h2>SpriteRenderer get_isPartOfStaticBatch<a class="headerlink" href="#spriterenderer-get-ispartofstaticbatch" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_isPartOfStaticBatch__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-isPartOfStaticBatch.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-isvisible"> +<h2>SpriteRenderer get_isVisible<a class="headerlink" href="#spriterenderer-get-isvisible" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_isVisible__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-isVisible.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-lightmapindex"> +<h2>SpriteRenderer get_lightmapIndex<a class="headerlink" href="#spriterenderer-get-lightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_lightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-lightmapscaleoffset"> +<h2>SpriteRenderer get_lightmapScaleOffset<a class="headerlink" href="#spriterenderer-get-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_lightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-lightprobeproxyvolumeoverride"> +<h2>SpriteRenderer get_lightProbeProxyVolumeOverride<a class="headerlink" href="#spriterenderer-get-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_lightProbeProxyVolumeOverride__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-lightprobeusage"> +<h2>SpriteRenderer get_lightProbeUsage<a class="headerlink" href="#spriterenderer-get-lightprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightProbeUsage</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-localtoworldmatrix"> +<h2>SpriteRenderer get_localToWorldMatrix<a class="headerlink" href="#spriterenderer-get-localtoworldmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_localToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-localToWorldMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-maskinteraction"> +<h2>SpriteRenderer get_maskInteraction<a class="headerlink" href="#spriterenderer-get-maskinteraction" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_maskInteraction__UnityEngineSpriteMaskInteraction</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SpriteMaskInteraction</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-maskInteraction.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-material"> +<h2>SpriteRenderer get_material<a class="headerlink" href="#spriterenderer-get-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-materials"> +<h2>SpriteRenderer get_materials<a class="headerlink" href="#spriterenderer-get-materials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_materials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-materials.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-motionvectorgenerationmode"> +<h2>SpriteRenderer get_motionVectorGenerationMode<a class="headerlink" href="#spriterenderer-get-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MotionVectorGenerationMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-name"> +<h2>SpriteRenderer get_name<a class="headerlink" href="#spriterenderer-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-probeanchor"> +<h2>SpriteRenderer get_probeAnchor<a class="headerlink" href="#spriterenderer-get-probeanchor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_probeAnchor__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-probeAnchor.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-realtimelightmapindex"> +<h2>SpriteRenderer get_realtimeLightmapIndex<a class="headerlink" href="#spriterenderer-get-realtimelightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_realtimeLightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-realtimelightmapscaleoffset"> +<h2>SpriteRenderer get_realtimeLightmapScaleOffset<a class="headerlink" href="#spriterenderer-get-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_realtimeLightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-receiveshadows"> +<h2>SpriteRenderer get_receiveShadows<a class="headerlink" href="#spriterenderer-get-receiveshadows" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_receiveShadows__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-receiveShadows.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-reflectionprobeusage"> +<h2>SpriteRenderer get_reflectionProbeUsage<a class="headerlink" href="#spriterenderer-get-reflectionprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ReflectionProbeUsage</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-reflectionProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-rendererpriority"> +<h2>SpriteRenderer get_rendererPriority<a class="headerlink" href="#spriterenderer-get-rendererpriority" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_rendererPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-rendererPriority.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-renderinglayermask"> +<h2>SpriteRenderer get_renderingLayerMask<a class="headerlink" href="#spriterenderer-get-renderinglayermask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_renderingLayerMask__SystemUInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UInt32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-renderingLayerMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-shadowcastingmode"> +<h2>SpriteRenderer get_shadowCastingMode<a class="headerlink" href="#spriterenderer-get-shadowcastingmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ShadowCastingMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-shadowCastingMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-sharedmaterial"> +<h2>SpriteRenderer get_sharedMaterial<a class="headerlink" href="#spriterenderer-get-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_sharedMaterial__UnityEngineMaterial"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_sharedMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_sharedMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-sharedmaterials"> +<h2>SpriteRenderer get_sharedMaterials<a class="headerlink" href="#spriterenderer-get-sharedmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_sharedMaterials__UnityEngineMaterialArray"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_sharedMaterials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_sharedMaterials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sharedMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-size"> +<h2>SpriteRenderer get_size<a class="headerlink" href="#spriterenderer-get-size" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_size__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_size__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_size__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-size.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-sortinglayerid"> +<h2>SpriteRenderer get_sortingLayerID<a class="headerlink" href="#spriterenderer-get-sortinglayerid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_sortingLayerID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sortingLayerID.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-sortinglayername"> +<h2>SpriteRenderer get_sortingLayerName<a class="headerlink" href="#spriterenderer-get-sortinglayername" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_sortingLayerName__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sortingLayerName.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-sortingorder"> +<h2>SpriteRenderer get_sortingOrder<a class="headerlink" href="#spriterenderer-get-sortingorder" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_sortingOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sortingOrder.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-sprite"> +<h2>SpriteRenderer get_sprite<a class="headerlink" href="#spriterenderer-get-sprite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_sprite__UnityEngineSprite</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Sprite</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sprite.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-spritesortpoint"> +<h2>SpriteRenderer get_spriteSortPoint<a class="headerlink" href="#spriterenderer-get-spritesortpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_spriteSortPoint__UnityEngineSpriteSortPoint</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SpriteSortPoint</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-spriteSortPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-tilemode"> +<h2>SpriteRenderer get_tileMode<a class="headerlink" href="#spriterenderer-get-tilemode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_tileMode__UnityEngineSpriteTileMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SpriteTileMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-tileMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-transform"> +<h2>SpriteRenderer get_transform<a class="headerlink" href="#spriterenderer-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-get-worldtolocalmatrix"> +<h2>SpriteRenderer get_worldToLocalMatrix<a class="headerlink" href="#spriterenderer-get-worldtolocalmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__get_worldToLocalMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-worldToLocalMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getclosestreflectionprobes"> +<h2>SpriteRenderer GetClosestReflectionProbes<a class="headerlink" href="#spriterenderer-getclosestreflectionprobes" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetClosestReflectionProbes.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getcomponent"> +<h2>SpriteRenderer GetComponent<a class="headerlink" href="#spriterenderer-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getcomponentinchildren"> +<h2>SpriteRenderer GetComponentInChildren<a class="headerlink" href="#spriterenderer-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getcomponentinparent"> +<h2>SpriteRenderer GetComponentInParent<a class="headerlink" href="#spriterenderer-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getcomponents"> +<h2>SpriteRenderer GetComponents<a class="headerlink" href="#spriterenderer-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getcomponentsinchildren"> +<h2>SpriteRenderer GetComponentsInChildren<a class="headerlink" href="#spriterenderer-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getcomponentsinparent"> +<h2>SpriteRenderer GetComponentsInParent<a class="headerlink" href="#spriterenderer-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-gethashcode"> +<h2>SpriteRenderer GetHashCode<a class="headerlink" href="#spriterenderer-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getinstanceid"> +<h2>SpriteRenderer GetInstanceID<a class="headerlink" href="#spriterenderer-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getmaterials"> +<h2>SpriteRenderer GetMaterials<a class="headerlink" href="#spriterenderer-getmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getpropertyblock"> +<h2>SpriteRenderer GetPropertyBlock<a class="headerlink" href="#spriterenderer-getpropertyblock" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetPropertyBlock.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-getsharedmaterials"> +<h2>SpriteRenderer GetSharedMaterials<a class="headerlink" href="#spriterenderer-getsharedmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.GetSharedMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-gettype"> +<h2>SpriteRenderer GetType<a class="headerlink" href="#spriterenderer-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-haspropertyblock"> +<h2>SpriteRenderer HasPropertyBlock<a class="headerlink" href="#spriterenderer-haspropertyblock" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__HasPropertyBlock__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.HasPropertyBlock.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="spriterenderer-set-adaptivemodethreshold"> +<h2>SpriteRenderer set_adaptiveModeThreshold<a class="headerlink" href="#spriterenderer-set-adaptivemodethreshold" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_adaptiveModeThreshold__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-adaptiveModeThreshold.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-allowocclusionwhendynamic"> +<h2>SpriteRenderer set_allowOcclusionWhenDynamic<a class="headerlink" href="#spriterenderer-set-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-color"> +<h2>SpriteRenderer set_color<a class="headerlink" href="#spriterenderer-set-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-drawmode"> +<h2>SpriteRenderer set_drawMode<a class="headerlink" href="#spriterenderer-set-drawmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.SpriteDrawMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-drawMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-enabled"> +<h2>SpriteRenderer set_enabled<a class="headerlink" href="#spriterenderer-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-flipx"> +<h2>SpriteRenderer set_flipX<a class="headerlink" href="#spriterenderer-set-flipx" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_flipX__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-flipX.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-flipy"> +<h2>SpriteRenderer set_flipY<a class="headerlink" href="#spriterenderer-set-flipy" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_flipY__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-flipY.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-lightmapindex"> +<h2>SpriteRenderer set_lightmapIndex<a class="headerlink" href="#spriterenderer-set-lightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_lightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-lightmapscaleoffset"> +<h2>SpriteRenderer set_lightmapScaleOffset<a class="headerlink" href="#spriterenderer-set-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-lightprobeproxyvolumeoverride"> +<h2>SpriteRenderer set_lightProbeProxyVolumeOverride<a class="headerlink" href="#spriterenderer-set-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.GameObject value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-lightprobeusage"> +<h2>SpriteRenderer set_lightProbeUsage<a class="headerlink" href="#spriterenderer-set-lightprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.LightProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-lightProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-maskinteraction"> +<h2>SpriteRenderer set_maskInteraction<a class="headerlink" href="#spriterenderer-set-maskinteraction" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.SpriteMaskInteraction value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-maskInteraction.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-material"> +<h2>SpriteRenderer set_material<a class="headerlink" href="#spriterenderer-set-material" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-material.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-materials"> +<h2>SpriteRenderer set_materials<a class="headerlink" href="#spriterenderer-set-materials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_materials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-materials.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-motionvectorgenerationmode"> +<h2>SpriteRenderer set_motionVectorGenerationMode<a class="headerlink" href="#spriterenderer-set-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.MotionVectorGenerationMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-name"> +<h2>SpriteRenderer set_name<a class="headerlink" href="#spriterenderer-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-probeanchor"> +<h2>SpriteRenderer set_probeAnchor<a class="headerlink" href="#spriterenderer-set-probeanchor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_probeAnchor__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-probeAnchor.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-realtimelightmapindex"> +<h2>SpriteRenderer set_realtimeLightmapIndex<a class="headerlink" href="#spriterenderer-set-realtimelightmapindex" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_realtimeLightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-realtimelightmapscaleoffset"> +<h2>SpriteRenderer set_realtimeLightmapScaleOffset<a class="headerlink" href="#spriterenderer-set-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-receiveshadows"> +<h2>SpriteRenderer set_receiveShadows<a class="headerlink" href="#spriterenderer-set-receiveshadows" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_receiveShadows__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-receiveShadows.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-reflectionprobeusage"> +<h2>SpriteRenderer set_reflectionProbeUsage<a class="headerlink" href="#spriterenderer-set-reflectionprobeusage" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-reflectionProbeUsage.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-rendererpriority"> +<h2>SpriteRenderer set_rendererPriority<a class="headerlink" href="#spriterenderer-set-rendererpriority" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_rendererPriority__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-rendererPriority.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-renderinglayermask"> +<h2>SpriteRenderer set_renderingLayerMask<a class="headerlink" href="#spriterenderer-set-renderinglayermask" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_renderingLayerMask__SystemUInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.UInt32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-renderingLayerMask.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-shadowcastingmode"> +<h2>SpriteRenderer set_shadowCastingMode<a class="headerlink" href="#spriterenderer-set-shadowcastingmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ShadowCastingMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-shadowCastingMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-sharedmaterial"> +<h2>SpriteRenderer set_sharedMaterial<a class="headerlink" href="#spriterenderer-set-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_sharedMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-sharedmaterials"> +<h2>SpriteRenderer set_sharedMaterials<a class="headerlink" href="#spriterenderer-set-sharedmaterials" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sharedMaterials.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-size"> +<h2>SpriteRenderer set_size<a class="headerlink" href="#spriterenderer-set-size" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_size__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-size.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-sortinglayerid"> +<h2>SpriteRenderer set_sortingLayerID<a class="headerlink" href="#spriterenderer-set-sortinglayerid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_sortingLayerID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sortingLayerID.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-sortinglayername"> +<h2>SpriteRenderer set_sortingLayerName<a class="headerlink" href="#spriterenderer-set-sortinglayername" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_sortingLayerName__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sortingLayerName.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-sortingorder"> +<h2>SpriteRenderer set_sortingOrder<a class="headerlink" href="#spriterenderer-set-sortingorder" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_sortingOrder__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sortingOrder.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-sprite"> +<h2>SpriteRenderer set_sprite<a class="headerlink" href="#spriterenderer-set-sprite" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_sprite__UnityEngineSprite__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.Sprite value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-sprite.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-spritesortpoint"> +<h2>SpriteRenderer set_spriteSortPoint<a class="headerlink" href="#spriterenderer-set-spritesortpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.SpriteSortPoint value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-spriteSortPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-set-tilemode"> +<h2>SpriteRenderer set_tileMode<a class="headerlink" href="#spriterenderer-set-tilemode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__set_tileMode__UnityEngineSpriteTileMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.SpriteTileMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer-tileMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-setpropertyblock"> +<h2>SpriteRenderer SetPropertyBlock<a class="headerlink" href="#spriterenderer-setpropertyblock" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.SetPropertyBlock.html">Unity Documentation</a></p> +</div> +<div class="section" id="spriterenderer-tostring"> +<h2>SpriteRenderer ToString<a class="headerlink" href="#spriterenderer-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineSpriteRenderer.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineSpriteRenderer.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineSpriteRenderer.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id89"> +<h2>SpriteRenderer<a class="headerlink" href="#id89" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineSpriteRenderer"> +<code class="sig-name descname">Variable_UnityEngineSpriteRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.SpriteRenderer SpriteRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineSpriteRenderer" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/SpriteRenderer.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../SurfaceEffector2D/index.html" class="btn btn-neutral float-right" title="SurfaceEffector2D" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../SpringJoint/index.html" class="btn btn-neutral" title="SpringJoint" accesskey="p" rel="prev"><span class="fa 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