+
+ +
+

SpriteRenderer

+

The SpriteRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpriteRenderer Equals

+
+
+UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SpriteRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpriteRenderer get_adaptiveModeThreshold

+
+
+UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_bounds

+
+
+UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_color

+
+
+UnityEngineSpriteRenderer.__get_color__UnityEngineColor(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_drawMode

+
+
+UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteDrawMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_enabled

+
+
+UnityEngineSpriteRenderer.__get_enabled__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_flipX

+
+
+UnityEngineSpriteRenderer.__get_flipX__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_flipY

+
+
+UnityEngineSpriteRenderer.__get_flipY__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_gameObject

+
+
+UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_isPartOfStaticBatch

+
+
+UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_isVisible

+
+
+UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightmapIndex

+
+
+UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightProbeUsage

+
+
+UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_localToWorldMatrix

+
+
+UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_maskInteraction

+
+
+UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteMaskInteraction)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_material

+
+
+UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_materials

+
+
+UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_motionVectorGenerationMode

+
+
+UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_name

+
+
+UnityEngineSpriteRenderer.__get_name__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_probeAnchor

+
+
+UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_realtimeLightmapIndex

+
+
+UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_receiveShadows

+
+
+UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_reflectionProbeUsage

+
+
+UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_rendererPriority

+
+
+UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_renderingLayerMask

+
+
+UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_shadowCastingMode

+
+
+UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sharedMaterial

+
+
+UnityEngineSpriteRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sharedMaterials

+
+
+UnityEngineSpriteRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_size

+
+
+UnityEngineSpriteRenderer.__get_size__UnityEngineVector2(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingLayerID

+
+
+UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingLayerName

+
+
+UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingOrder

+
+
+UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sprite

+
+
+UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_spriteSortPoint

+
+
+UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteSortPoint)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_tileMode

+
+
+UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteTileMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_transform

+
+
+UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_worldToLocalMatrix

+
+
+UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetClosestReflectionProbes

+
+
+UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponent

+
+
+UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentInChildren

+
+
+UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentInParent

+
+
+UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponents

+
+
+UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentsInChildren

+
+
+UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentsInParent

+
+
+UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetHashCode

+
+
+UnityEngineSpriteRenderer.__GetHashCode__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetInstanceID

+
+
+UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetMaterials

+
+
+UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetPropertyBlock

+
+
+UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetSharedMaterials

+
+
+UnityEngineSpriteRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetType

+
+
+UnityEngineSpriteRenderer.__GetType__SystemType(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer HasPropertyBlock

+
+
+UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpriteRenderer set_adaptiveModeThreshold

+
+
+UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_color

+
+
+UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_drawMode

+
+
+UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteDrawMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_enabled

+
+
+UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_flipX

+
+
+UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_flipY

+
+
+UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightmapIndex

+
+
+UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightProbeUsage

+
+
+UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_maskInteraction

+
+
+UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteMaskInteraction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_material

+
+
+UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_materials

+
+
+UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_motionVectorGenerationMode

+
+
+UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_name

+
+
+UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_probeAnchor

+
+
+UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_realtimeLightmapIndex

+
+
+UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_receiveShadows

+
+
+UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_reflectionProbeUsage

+
+
+UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_rendererPriority

+
+
+UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_renderingLayerMask

+
+
+UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_shadowCastingMode

+
+
+UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sharedMaterial

+
+
+UnityEngineSpriteRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sharedMaterials

+
+
+UnityEngineSpriteRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_size

+
+
+UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingLayerID

+
+
+UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingLayerName

+
+
+UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingOrder

+
+
+UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sprite

+
+
+UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_spriteSortPoint

+
+
+UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteSortPoint value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_tileMode

+
+
+UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteTileMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer SetPropertyBlock

+
+
+UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer ToString

+
+
+UnityEngineSpriteRenderer.__ToString__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer

+
+
+Variable_UnityEngineSpriteRenderer(UnityEngine.SpriteRenderer SpriteRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+