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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html | 1555 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html.meta | 7 |
2 files changed, 1562 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html new file mode 100644 index 00000000..71cef4b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html @@ -0,0 +1,1555 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>Rigidbody2D — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" 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href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">Rigidbody2D</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-addforce">Rigidbody2D AddForce</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-addforceatposition">Rigidbody2D AddForceAtPosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-addrelativeforce">Rigidbody2D AddRelativeForce</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-addtorque">Rigidbody2D AddTorque</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-cast">Rigidbody2D Cast</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-distance">Rigidbody2D Distance</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-equals">Rigidbody2D Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-angulardrag">Rigidbody2D get_angularDrag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-angularvelocity">Rigidbody2D get_angularVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-attachedcollidercount">Rigidbody2D get_attachedColliderCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-bodytype">Rigidbody2D get_bodyType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-centerofmass">Rigidbody2D get_centerOfMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-collisiondetectionmode">Rigidbody2D get_collisionDetectionMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-constraints">Rigidbody2D get_constraints</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-drag">Rigidbody2D get_drag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-freezerotation">Rigidbody2D get_freezeRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-gameobject">Rigidbody2D get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-gravityscale">Rigidbody2D get_gravityScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-inertia">Rigidbody2D get_inertia</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-interpolation">Rigidbody2D get_interpolation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-iskinematic">Rigidbody2D get_isKinematic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-mass">Rigidbody2D get_mass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-name">Rigidbody2D get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-position">Rigidbody2D get_position</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-rotation">Rigidbody2D get_rotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-sharedmaterial">Rigidbody2D get_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-simulated">Rigidbody2D get_simulated</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-sleepmode">Rigidbody2D get_sleepMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-transform">Rigidbody2D get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-useautomass">Rigidbody2D get_useAutoMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-usefullkinematiccontacts">Rigidbody2D get_useFullKinematicContacts</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-velocity">Rigidbody2D get_velocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-get-worldcenterofmass">Rigidbody2D get_worldCenterOfMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getattachedcolliders">Rigidbody2D GetAttachedColliders</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getcomponent">Rigidbody2D GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getcomponentinchildren">Rigidbody2D GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getcomponentinparent">Rigidbody2D GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getcomponents">Rigidbody2D GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getcomponentsinchildren">Rigidbody2D GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getcomponentsinparent">Rigidbody2D GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getcontacts">Rigidbody2D GetContacts</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-gethashcode">Rigidbody2D GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getinstanceid">Rigidbody2D GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getpoint">Rigidbody2D GetPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getpointvelocity">Rigidbody2D GetPointVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getrelativepoint">Rigidbody2D GetRelativePoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getrelativepointvelocity">Rigidbody2D GetRelativePointVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getrelativevector">Rigidbody2D GetRelativeVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-gettype">Rigidbody2D GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-getvector">Rigidbody2D GetVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-isawake">Rigidbody2D IsAwake</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-issleeping">Rigidbody2D IsSleeping</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-istouching">Rigidbody2D IsTouching</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-istouchinglayers">Rigidbody2D IsTouchingLayers</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-moveposition">Rigidbody2D MovePosition</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-moverotation">Rigidbody2D MoveRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-overlapcollider">Rigidbody2D OverlapCollider</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-overlappoint">Rigidbody2D OverlapPoint</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-angulardrag">Rigidbody2D set_angularDrag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-angularvelocity">Rigidbody2D set_angularVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-bodytype">Rigidbody2D set_bodyType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-centerofmass">Rigidbody2D set_centerOfMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-collisiondetectionmode">Rigidbody2D set_collisionDetectionMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-constraints">Rigidbody2D set_constraints</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-drag">Rigidbody2D set_drag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-freezerotation">Rigidbody2D set_freezeRotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-gravityscale">Rigidbody2D set_gravityScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-inertia">Rigidbody2D set_inertia</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-interpolation">Rigidbody2D set_interpolation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-iskinematic">Rigidbody2D set_isKinematic</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-mass">Rigidbody2D set_mass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-name">Rigidbody2D set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-position">Rigidbody2D set_position</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-rotation">Rigidbody2D set_rotation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-sharedmaterial">Rigidbody2D set_sharedMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-simulated">Rigidbody2D set_simulated</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-sleepmode">Rigidbody2D set_sleepMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-useautomass">Rigidbody2D set_useAutoMass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-usefullkinematiccontacts">Rigidbody2D set_useFullKinematicContacts</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-set-velocity">Rigidbody2D set_velocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-sleep">Rigidbody2D Sleep</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-tostring">Rigidbody2D ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#rigidbody2d-wakeup">Rigidbody2D WakeUp</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id82">Rigidbody2D</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkeletonBone/index.html">SkeletonBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SkinnedMeshRenderer/index.html">SkinnedMeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SliderJoint2D/index.html">SliderJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SphereCollider/index.html">SphereCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpringJoint/index.html">SpringJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SpriteRenderer/index.html">SpriteRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../SurfaceEffector2D/index.html">SurfaceEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TargetJoint2D/index.html">TargetJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TextAsset/index.html">TextAsset</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Time/index.html">Time</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li> +<li 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href="../UIDefaultControls/index.html">UIDefaultControls</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li> +<li class="toctree-l2"><a class="reference 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+ + + <div class="wy-nav-content"> + <div class="rst-content"> + + + + + + + + + + + + + + + + +<div role="navigation" aria-label="breadcrumbs navigation"> + + <ul class="wy-breadcrumbs"> + + <li><a href="../../../index.html">Docs</a> »</li> + + <li><a href="../index.html">UnityEngine</a> »</li> + + <li>Rigidbody2D</li> + + + <li class="wy-breadcrumbs-aside"> + + + <a href="../../../_sources/nodes/UnityEngine/Rigidbody2D/index.rst.txt" rel="nofollow"> View page source</a> + + + </li> + + </ul> + + + <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../Rigidbody/index.html" class="btn btn-neutral float-right" title="Rigidbody" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../RenderSettings/index.html" class="btn btn-neutral" title="RenderSettings" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="rigidbody2d"> +<h1>Rigidbody2D<a class="headerlink" href="#rigidbody2d" title="Permalink to this headline">¶</a></h1> +<p>The Rigidbody2D module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="rigidbody2d-addforce"> +<h2>Rigidbody2D AddForce<a class="headerlink" href="#rigidbody2d-addforce" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__AddForce__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 force</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.AddForce.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-addforceatposition"> +<h2>Rigidbody2D AddForceAtPosition<a class="headerlink" href="#rigidbody2d-addforceatposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 forceUnityEngine.Vector2 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.AddForceAtPosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-addrelativeforce"> +<h2>Rigidbody2D AddRelativeForce<a class="headerlink" href="#rigidbody2d-addrelativeforce" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__AddRelativeForce__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeForce</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.AddRelativeForce.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-addtorque"> +<h2>Rigidbody2D AddTorque<a class="headerlink" href="#rigidbody2d-addtorque" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__AddTorque__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single torque</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.AddTorque.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-cast"> +<h2>Rigidbody2D Cast<a class="headerlink" href="#rigidbody2d-cast" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.Cast.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-distance"> +<h2>Rigidbody2D Distance<a class="headerlink" href="#rigidbody2d-distance" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ColliderDistance2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.Distance.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="rigidbody2d-equals"> +<h2>Rigidbody2D Equals<a class="headerlink" href="#rigidbody2d-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-angulardrag"> +<h2>Rigidbody2D get_angularDrag<a class="headerlink" href="#rigidbody2d-get-angulardrag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_angularDrag__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_angularDrag__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_angularDrag__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-angularDrag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-angularvelocity"> +<h2>Rigidbody2D get_angularVelocity<a class="headerlink" href="#rigidbody2d-get-angularvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_angularVelocity__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-angularVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-attachedcollidercount"> +<h2>Rigidbody2D get_attachedColliderCount<a class="headerlink" href="#rigidbody2d-get-attachedcollidercount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_attachedColliderCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-attachedColliderCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-bodytype"> +<h2>Rigidbody2D get_bodyType<a class="headerlink" href="#rigidbody2d-get-bodytype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_bodyType__UnityEngineRigidbodyType2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RigidbodyType2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-bodyType.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-centerofmass"> +<h2>Rigidbody2D get_centerOfMass<a class="headerlink" href="#rigidbody2d-get-centerofmass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_centerOfMass__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-centerOfMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-collisiondetectionmode"> +<h2>Rigidbody2D get_collisionDetectionMode<a class="headerlink" href="#rigidbody2d-get-collisiondetectionmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CollisionDetectionMode2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-collisionDetectionMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-constraints"> +<h2>Rigidbody2D get_constraints<a class="headerlink" href="#rigidbody2d-get-constraints" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_constraints__UnityEngineRigidbodyConstraints2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RigidbodyConstraints2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-constraints.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-drag"> +<h2>Rigidbody2D get_drag<a class="headerlink" href="#rigidbody2d-get-drag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_drag__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_drag__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_drag__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-drag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-freezerotation"> +<h2>Rigidbody2D get_freezeRotation<a class="headerlink" href="#rigidbody2d-get-freezerotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_freezeRotation__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-freezeRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-gameobject"> +<h2>Rigidbody2D get_gameObject<a class="headerlink" href="#rigidbody2d-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-gravityscale"> +<h2>Rigidbody2D get_gravityScale<a class="headerlink" href="#rigidbody2d-get-gravityscale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_gravityScale__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_gravityScale__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_gravityScale__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-gravityScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-inertia"> +<h2>Rigidbody2D get_inertia<a class="headerlink" href="#rigidbody2d-get-inertia" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_inertia__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_inertia__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_inertia__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-inertia.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-interpolation"> +<h2>Rigidbody2D get_interpolation<a class="headerlink" href="#rigidbody2d-get-interpolation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_interpolation__UnityEngineRigidbodyInterpolation2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RigidbodyInterpolation2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-interpolation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-iskinematic"> +<h2>Rigidbody2D get_isKinematic<a class="headerlink" href="#rigidbody2d-get-iskinematic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_isKinematic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-isKinematic.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-mass"> +<h2>Rigidbody2D get_mass<a class="headerlink" href="#rigidbody2d-get-mass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_mass__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_mass__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_mass__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-mass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-name"> +<h2>Rigidbody2D get_name<a class="headerlink" href="#rigidbody2d-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-position"> +<h2>Rigidbody2D get_position<a class="headerlink" href="#rigidbody2d-get-position" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_position__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_position__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_position__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-position.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-rotation"> +<h2>Rigidbody2D get_rotation<a class="headerlink" href="#rigidbody2d-get-rotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_rotation__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_rotation__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_rotation__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-rotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-sharedmaterial"> +<h2>Rigidbody2D get_sharedMaterial<a class="headerlink" href="#rigidbody2d-get-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_sharedMaterial__UnityEnginePhysicsMaterial2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">PhysicsMaterial2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-simulated"> +<h2>Rigidbody2D get_simulated<a class="headerlink" href="#rigidbody2d-get-simulated" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_simulated__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_simulated__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_simulated__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-simulated.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-sleepmode"> +<h2>Rigidbody2D get_sleepMode<a class="headerlink" href="#rigidbody2d-get-sleepmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_sleepMode__UnityEngineRigidbodySleepMode2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RigidbodySleepMode2D</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-sleepMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-transform"> +<h2>Rigidbody2D get_transform<a class="headerlink" href="#rigidbody2d-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-useautomass"> +<h2>Rigidbody2D get_useAutoMass<a class="headerlink" href="#rigidbody2d-get-useautomass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_useAutoMass__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-useAutoMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-usefullkinematiccontacts"> +<h2>Rigidbody2D get_useFullKinematicContacts<a class="headerlink" href="#rigidbody2d-get-usefullkinematiccontacts" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_useFullKinematicContacts__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-useFullKinematicContacts.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-velocity"> +<h2>Rigidbody2D get_velocity<a class="headerlink" href="#rigidbody2d-get-velocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_velocity__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-velocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-get-worldcenterofmass"> +<h2>Rigidbody2D get_worldCenterOfMass<a class="headerlink" href="#rigidbody2d-get-worldcenterofmass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__get_worldCenterOfMass__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-worldCenterOfMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getattachedcolliders"> +<h2>Rigidbody2D GetAttachedColliders<a class="headerlink" href="#rigidbody2d-getattachedcolliders" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: results (<code class="docutils literal notranslate"><span class="pre">Collider2D[]</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetAttachedColliders.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getcomponent"> +<h2>Rigidbody2D GetComponent<a class="headerlink" href="#rigidbody2d-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getcomponentinchildren"> +<h2>Rigidbody2D GetComponentInChildren<a class="headerlink" href="#rigidbody2d-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getcomponentinparent"> +<h2>Rigidbody2D GetComponentInParent<a class="headerlink" href="#rigidbody2d-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getcomponents"> +<h2>Rigidbody2D GetComponents<a class="headerlink" href="#rigidbody2d-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getcomponentsinchildren"> +<h2>Rigidbody2D GetComponentsInChildren<a class="headerlink" href="#rigidbody2d-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getcomponentsinparent"> +<h2>Rigidbody2D GetComponentsInParent<a class="headerlink" href="#rigidbody2d-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getcontacts"> +<h2>Rigidbody2D GetContacts<a class="headerlink" href="#rigidbody2d-getcontacts" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetContacts__UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D[] colliders</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetContacts.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-gethashcode"> +<h2>Rigidbody2D GetHashCode<a class="headerlink" href="#rigidbody2d-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getinstanceid"> +<h2>Rigidbody2D GetInstanceID<a class="headerlink" href="#rigidbody2d-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getpoint"> +<h2>Rigidbody2D GetPoint<a class="headerlink" href="#rigidbody2d-getpoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetPoint__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getpointvelocity"> +<h2>Rigidbody2D GetPointVelocity<a class="headerlink" href="#rigidbody2d-getpointvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetPointVelocity__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetPointVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getrelativepoint"> +<h2>Rigidbody2D GetRelativePoint<a class="headerlink" href="#rigidbody2d-getrelativepoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetRelativePoint__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetRelativePoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getrelativepointvelocity"> +<h2>Rigidbody2D GetRelativePointVelocity<a class="headerlink" href="#rigidbody2d-getrelativepointvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetRelativePointVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getrelativevector"> +<h2>Rigidbody2D GetRelativeVector<a class="headerlink" href="#rigidbody2d-getrelativevector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetRelativeVector__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeVector</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetRelativeVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-gettype"> +<h2>Rigidbody2D GetType<a class="headerlink" href="#rigidbody2d-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-getvector"> +<h2>Rigidbody2D GetVector<a class="headerlink" href="#rigidbody2d-getvector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__GetVector__UnityEngineVector2__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 vector</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.GetVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="rigidbody2d-isawake"> +<h2>Rigidbody2D IsAwake<a class="headerlink" href="#rigidbody2d-isawake" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__IsAwake__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__IsAwake__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__IsAwake__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.IsAwake.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-issleeping"> +<h2>Rigidbody2D IsSleeping<a class="headerlink" href="#rigidbody2d-issleeping" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__IsSleeping__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__IsSleeping__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__IsSleeping__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.IsSleeping.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-istouching"> +<h2>Rigidbody2D IsTouching<a class="headerlink" href="#rigidbody2d-istouching" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__IsTouching__UnityEngineCollider2D__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.IsTouching.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-istouchinglayers"> +<h2>Rigidbody2D IsTouchingLayers<a class="headerlink" href="#rigidbody2d-istouchinglayers" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__IsTouchingLayers__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.IsTouchingLayers.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-moveposition"> +<h2>Rigidbody2D MovePosition<a class="headerlink" href="#rigidbody2d-moveposition" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__MovePosition__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 position</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.MovePosition.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-moverotation"> +<h2>Rigidbody2D MoveRotation<a class="headerlink" href="#rigidbody2d-moverotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__MoveRotation__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single angle</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.MoveRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-overlapcollider"> +<h2>Rigidbody2D OverlapCollider<a class="headerlink" href="#rigidbody2d-overlapcollider" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.ContactFilter2D contactFilter</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: results (<code class="docutils literal notranslate"><span class="pre">Collider2D[]</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.OverlapCollider.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-overlappoint"> +<h2>Rigidbody2D OverlapPoint<a class="headerlink" href="#rigidbody2d-overlappoint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__OverlapPoint__UnityEngineVector2__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.OverlapPoint.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-angulardrag"> +<h2>Rigidbody2D set_angularDrag<a class="headerlink" href="#rigidbody2d-set-angulardrag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_angularDrag__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-angularDrag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-angularvelocity"> +<h2>Rigidbody2D set_angularVelocity<a class="headerlink" href="#rigidbody2d-set-angularvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_angularVelocity__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-angularVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-bodytype"> +<h2>Rigidbody2D set_bodyType<a class="headerlink" href="#rigidbody2d-set-bodytype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyType2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-bodyType.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-centerofmass"> +<h2>Rigidbody2D set_centerOfMass<a class="headerlink" href="#rigidbody2d-set-centerofmass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_centerOfMass__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-centerOfMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-collisiondetectionmode"> +<h2>Rigidbody2D set_collisionDetectionMode<a class="headerlink" href="#rigidbody2d-set-collisiondetectionmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.CollisionDetectionMode2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-collisionDetectionMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-constraints"> +<h2>Rigidbody2D set_constraints<a class="headerlink" href="#rigidbody2d-set-constraints" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyConstraints2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-constraints.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-drag"> +<h2>Rigidbody2D set_drag<a class="headerlink" href="#rigidbody2d-set-drag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_drag__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-drag.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-freezerotation"> +<h2>Rigidbody2D set_freezeRotation<a class="headerlink" href="#rigidbody2d-set-freezerotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_freezeRotation__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-freezeRotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-gravityscale"> +<h2>Rigidbody2D set_gravityScale<a class="headerlink" href="#rigidbody2d-set-gravityscale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_gravityScale__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-gravityScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-inertia"> +<h2>Rigidbody2D set_inertia<a class="headerlink" href="#rigidbody2d-set-inertia" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_inertia__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-inertia.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-interpolation"> +<h2>Rigidbody2D set_interpolation<a class="headerlink" href="#rigidbody2d-set-interpolation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyInterpolation2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-interpolation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-iskinematic"> +<h2>Rigidbody2D set_isKinematic<a class="headerlink" href="#rigidbody2d-set-iskinematic" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_isKinematic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-isKinematic.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-mass"> +<h2>Rigidbody2D set_mass<a class="headerlink" href="#rigidbody2d-set-mass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_mass__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-mass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-name"> +<h2>Rigidbody2D set_name<a class="headerlink" href="#rigidbody2d-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-position"> +<h2>Rigidbody2D set_position<a class="headerlink" href="#rigidbody2d-set-position" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_position__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-position.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-rotation"> +<h2>Rigidbody2D set_rotation<a class="headerlink" href="#rigidbody2d-set-rotation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_rotation__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-rotation.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-sharedmaterial"> +<h2>Rigidbody2D set_sharedMaterial<a class="headerlink" href="#rigidbody2d-set-sharedmaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.PhysicsMaterial2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-sharedMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-simulated"> +<h2>Rigidbody2D set_simulated<a class="headerlink" href="#rigidbody2d-set-simulated" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_simulated__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-simulated.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-sleepmode"> +<h2>Rigidbody2D set_sleepMode<a class="headerlink" href="#rigidbody2d-set-sleepmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodySleepMode2D value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-sleepMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-useautomass"> +<h2>Rigidbody2D set_useAutoMass<a class="headerlink" href="#rigidbody2d-set-useautomass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_useAutoMass__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-useAutoMass.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-usefullkinematiccontacts"> +<h2>Rigidbody2D set_useFullKinematicContacts<a class="headerlink" href="#rigidbody2d-set-usefullkinematiccontacts" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_useFullKinematicContacts__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-useFullKinematicContacts.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-set-velocity"> +<h2>Rigidbody2D set_velocity<a class="headerlink" href="#rigidbody2d-set-velocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__set_velocity__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D-velocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-sleep"> +<h2>Rigidbody2D Sleep<a class="headerlink" href="#rigidbody2d-sleep" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__Sleep__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__Sleep__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__Sleep__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.Sleep.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-tostring"> +<h2>Rigidbody2D ToString<a class="headerlink" href="#rigidbody2d-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="rigidbody2d-wakeup"> +<h2>Rigidbody2D WakeUp<a class="headerlink" href="#rigidbody2d-wakeup" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineRigidbody2D.__WakeUp__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineRigidbody2D.</code><code class="sig-name descname">__WakeUp__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineRigidbody2D.__WakeUp__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.WakeUp.html">Unity Documentation</a></p> +</div> +<div class="section" id="id82"> +<h2>Rigidbody2D<a class="headerlink" href="#id82" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineRigidbody2D"> +<code class="sig-name descname">Variable_UnityEngineRigidbody2D</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Rigidbody2D Rigidbody2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineRigidbody2D" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Rigidbody2D.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../Rigidbody/index.html" class="btn btn-neutral float-right" title="Rigidbody" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../RenderSettings/index.html" class="btn btn-neutral" title="RenderSettings" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © Copyright 2020, VRChat. + + </p> + </div> + Built 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