+
+ +
+

Rigidbody2D

+

The Rigidbody2D module.

+
+
+
+

Rigidbody2D AddForce

+
+
+UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 force)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddForceAtPosition

+
+
+UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 forceUnityEngine.Vector2 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddRelativeForce

+
+
+UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeForce)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddTorque

+
+
+UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single torque)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Cast

+
+
+UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Distance

+
+
+UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody2D Equals

+
+
+UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Rigidbody2D get_angularDrag

+
+
+UnityEngineRigidbody2D.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_angularVelocity

+
+
+UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_attachedColliderCount

+
+
+UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_bodyType

+
+
+UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyType2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_centerOfMass

+
+
+UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_collisionDetectionMode

+
+
+UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (CollisionDetectionMode2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_constraints

+
+
+UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyConstraints2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_drag

+
+
+UnityEngineRigidbody2D.__get_drag__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_freezeRotation

+
+
+UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_gameObject

+
+
+UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_gravityScale

+
+
+UnityEngineRigidbody2D.__get_gravityScale__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_inertia

+
+
+UnityEngineRigidbody2D.__get_inertia__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_interpolation

+
+
+UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyInterpolation2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_isKinematic

+
+
+UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_mass

+
+
+UnityEngineRigidbody2D.__get_mass__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_name

+
+
+UnityEngineRigidbody2D.__get_name__SystemString(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_position

+
+
+UnityEngineRigidbody2D.__get_position__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_rotation

+
+
+UnityEngineRigidbody2D.__get_rotation__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_sharedMaterial

+
+
+UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_simulated

+
+
+UnityEngineRigidbody2D.__get_simulated__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_sleepMode

+
+
+UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodySleepMode2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_transform

+
+
+UnityEngineRigidbody2D.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_useAutoMass

+
+
+UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_useFullKinematicContacts

+
+
+UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_velocity

+
+
+UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_worldCenterOfMass

+
+
+UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetAttachedColliders

+
+
+UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: results (Collider2D[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponent

+
+
+UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentInChildren

+
+
+UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentInParent

+
+
+UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponents

+
+
+UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentsInChildren

+
+
+UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentsInParent

+
+
+UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetContacts

+
+
+UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetHashCode

+
+
+UnityEngineRigidbody2D.__GetHashCode__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetInstanceID

+
+
+UnityEngineRigidbody2D.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetPoint

+
+
+UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetPointVelocity

+
+
+UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativePoint

+
+
+UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativePointVelocity

+
+
+UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativeVector

+
+
+UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeVector)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetType

+
+
+UnityEngineRigidbody2D.__GetType__SystemType(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetVector

+
+
+UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 vector)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody2D IsAwake

+
+
+UnityEngineRigidbody2D.__IsAwake__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsSleeping

+
+
+UnityEngineRigidbody2D.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsTouching

+
+
+UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsTouchingLayers

+
+
+UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D MovePosition

+
+
+UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D MoveRotation

+
+
+UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D OverlapCollider

+
+
+UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.ContactFilter2D contactFilter)
+
+ +

outputs: results (Collider2D[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D OverlapPoint

+
+
+UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D set_angularDrag

+
+
+UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_angularVelocity

+
+
+UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_bodyType

+
+
+UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyType2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_centerOfMass

+
+
+UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_collisionDetectionMode

+
+
+UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.CollisionDetectionMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_constraints

+
+
+UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyConstraints2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_drag

+
+
+UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_freezeRotation

+
+
+UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_gravityScale

+
+
+UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_inertia

+
+
+UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_interpolation

+
+
+UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyInterpolation2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_isKinematic

+
+
+UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_mass

+
+
+UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_name

+
+
+UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_position

+
+
+UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_rotation

+
+
+UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_sharedMaterial

+
+
+UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_simulated

+
+
+UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_sleepMode

+
+
+UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodySleepMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_useAutoMass

+
+
+UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_useFullKinematicContacts

+
+
+UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_velocity

+
+
+UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Sleep

+
+
+UnityEngineRigidbody2D.__Sleep__SystemVoid(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D ToString

+
+
+UnityEngineRigidbody2D.__ToString__SystemString(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D WakeUp

+
+
+UnityEngineRigidbody2D.__WakeUp__SystemVoid(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D

+
+
+Variable_UnityEngineRigidbody2D(UnityEngine.Rigidbody2D Rigidbody2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+