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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html | 1273 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html.meta | 7 |
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diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html new file mode 100644 index 00000000..6e40ceb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html @@ -0,0 +1,1273 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>ParticleSystem — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" 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href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">ParticleSystem</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-clear">ParticleSystem Clear</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-emit">ParticleSystem Emit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-equals">ParticleSystem Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-collision">ParticleSystem get_collision</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-colorbyspeed">ParticleSystem get_colorBySpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-coloroverlifetime">ParticleSystem get_colorOverLifetime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-customdata">ParticleSystem get_customData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-emission">ParticleSystem get_emission</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-externalforces">ParticleSystem get_externalForces</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-forceoverlifetime">ParticleSystem get_forceOverLifetime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-gameobject">ParticleSystem get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-inheritvelocity">ParticleSystem get_inheritVelocity</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-isemitting">ParticleSystem get_isEmitting</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-ispaused">ParticleSystem get_isPaused</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-isplaying">ParticleSystem get_isPlaying</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-isstopped">ParticleSystem get_isStopped</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-lights">ParticleSystem get_lights</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-limitvelocityoverlifetime">ParticleSystem get_limitVelocityOverLifetime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-main">ParticleSystem get_main</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-name">ParticleSystem get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-noise">ParticleSystem get_noise</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-particlecount">ParticleSystem get_particleCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-proceduralsimulationsupported">ParticleSystem get_proceduralSimulationSupported</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-randomseed">ParticleSystem get_randomSeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-rotationbyspeed">ParticleSystem get_rotationBySpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-rotationoverlifetime">ParticleSystem get_rotationOverLifetime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-shape">ParticleSystem get_shape</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-sizebyspeed">ParticleSystem get_sizeBySpeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-sizeoverlifetime">ParticleSystem get_sizeOverLifetime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-subemitters">ParticleSystem get_subEmitters</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-texturesheetanimation">ParticleSystem get_textureSheetAnimation</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-time">ParticleSystem get_time</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-trails">ParticleSystem get_trails</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-transform">ParticleSystem get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-trigger">ParticleSystem get_trigger</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-useautorandomseed">ParticleSystem get_useAutoRandomSeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-get-velocityoverlifetime">ParticleSystem get_velocityOverLifetime</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getcomponent">ParticleSystem GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getcomponentinchildren">ParticleSystem GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getcomponentinparent">ParticleSystem GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getcomponents">ParticleSystem GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getcomponentsinchildren">ParticleSystem GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getcomponentsinparent">ParticleSystem GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getcustomparticledata">ParticleSystem GetCustomParticleData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-gethashcode">ParticleSystem GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getinstanceid">ParticleSystem GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-getparticles">ParticleSystem GetParticles</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-gettype">ParticleSystem GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-isalive">ParticleSystem IsAlive</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-pause">ParticleSystem Pause</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-play">ParticleSystem Play</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-set-name">ParticleSystem set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-set-randomseed">ParticleSystem set_randomSeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-set-time">ParticleSystem set_time</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-set-useautorandomseed">ParticleSystem set_useAutoRandomSeed</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-setcustomparticledata">ParticleSystem SetCustomParticleData</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-setparticles">ParticleSystem SetParticles</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-simulate">ParticleSystem Simulate</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-stop">ParticleSystem Stop</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-tostring">ParticleSystem ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#particlesystem-triggersubemitter">ParticleSystem TriggerSubEmitter</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id60">ParticleSystem</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" 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<div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../ParticleSystemBurst/index.html" class="btn btn-neutral float-right" title="ParticleSystemBurst" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../Object/index.html" class="btn btn-neutral" title="Object" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="particlesystem"> +<h1>ParticleSystem<a class="headerlink" href="#particlesystem" title="Permalink to this headline">¶</a></h1> +<p>The ParticleSystem module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="particlesystem-clear"> +<h2>ParticleSystem Clear<a class="headerlink" href="#particlesystem-clear" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__Clear__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__Clear__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__Clear__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.Clear.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-emit"> +<h2>ParticleSystem Emit<a class="headerlink" href="#particlesystem-emit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__Emit__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Int32 count</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.Emit.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="particlesystem-equals"> +<h2>ParticleSystem Equals<a class="headerlink" href="#particlesystem-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-collision"> +<h2>ParticleSystem get_collision<a class="headerlink" href="#particlesystem-get-collision" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_collision__UnityEngineParticleSystemCollisionModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CollisionModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-collision.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-colorbyspeed"> +<h2>ParticleSystem get_colorBySpeed<a class="headerlink" href="#particlesystem-get-colorbyspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ColorBySpeedModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-colorBySpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-coloroverlifetime"> +<h2>ParticleSystem get_colorOverLifetime<a class="headerlink" href="#particlesystem-get-coloroverlifetime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ColorOverLifetimeModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-colorOverLifetime.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-customdata"> +<h2>ParticleSystem get_customData<a class="headerlink" href="#particlesystem-get-customdata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_customData__UnityEngineParticleSystemCustomDataModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">CustomDataModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-customData.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-emission"> +<h2>ParticleSystem get_emission<a class="headerlink" href="#particlesystem-get-emission" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_emission__UnityEngineParticleSystemEmissionModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">EmissionModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-emission.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-externalforces"> +<h2>ParticleSystem get_externalForces<a class="headerlink" href="#particlesystem-get-externalforces" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_externalForces__UnityEngineParticleSystemExternalForcesModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ExternalForcesModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-externalForces.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-forceoverlifetime"> +<h2>ParticleSystem get_forceOverLifetime<a class="headerlink" href="#particlesystem-get-forceoverlifetime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ForceOverLifetimeModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-forceOverLifetime.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-gameobject"> +<h2>ParticleSystem get_gameObject<a class="headerlink" href="#particlesystem-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-inheritvelocity"> +<h2>ParticleSystem get_inheritVelocity<a class="headerlink" href="#particlesystem-get-inheritvelocity" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">InheritVelocityModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-inheritVelocity.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-isemitting"> +<h2>ParticleSystem get_isEmitting<a class="headerlink" href="#particlesystem-get-isemitting" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_isEmitting__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_isEmitting__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_isEmitting__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-isEmitting.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-ispaused"> +<h2>ParticleSystem get_isPaused<a class="headerlink" href="#particlesystem-get-ispaused" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_isPaused__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_isPaused__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_isPaused__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-isPaused.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-isplaying"> +<h2>ParticleSystem get_isPlaying<a class="headerlink" href="#particlesystem-get-isplaying" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_isPlaying__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_isPlaying__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_isPlaying__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-isPlaying.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-isstopped"> +<h2>ParticleSystem get_isStopped<a class="headerlink" href="#particlesystem-get-isstopped" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_isStopped__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_isStopped__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_isStopped__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-isStopped.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-lights"> +<h2>ParticleSystem get_lights<a class="headerlink" href="#particlesystem-get-lights" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_lights__UnityEngineParticleSystemLightsModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightsModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-lights.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-limitvelocityoverlifetime"> +<h2>ParticleSystem get_limitVelocityOverLifetime<a class="headerlink" href="#particlesystem-get-limitvelocityoverlifetime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LimitVelocityOverLifetimeModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-limitVelocityOverLifetime.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-main"> +<h2>ParticleSystem get_main<a class="headerlink" href="#particlesystem-get-main" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_main__UnityEngineParticleSystemMainModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MainModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-main.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-name"> +<h2>ParticleSystem get_name<a class="headerlink" href="#particlesystem-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-noise"> +<h2>ParticleSystem get_noise<a class="headerlink" href="#particlesystem-get-noise" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_noise__UnityEngineParticleSystemNoiseModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">NoiseModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-noise.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-particlecount"> +<h2>ParticleSystem get_particleCount<a class="headerlink" href="#particlesystem-get-particlecount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_particleCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_particleCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_particleCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-particleCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-proceduralsimulationsupported"> +<h2>ParticleSystem get_proceduralSimulationSupported<a class="headerlink" href="#particlesystem-get-proceduralsimulationsupported" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_proceduralSimulationSupported__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-proceduralSimulationSupported.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-randomseed"> +<h2>ParticleSystem get_randomSeed<a class="headerlink" href="#particlesystem-get-randomseed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_randomSeed__SystemUInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_randomSeed__SystemUInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_randomSeed__SystemUInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UInt32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-randomSeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-rotationbyspeed"> +<h2>ParticleSystem get_rotationBySpeed<a class="headerlink" href="#particlesystem-get-rotationbyspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RotationBySpeedModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-rotationBySpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-rotationoverlifetime"> +<h2>ParticleSystem get_rotationOverLifetime<a class="headerlink" href="#particlesystem-get-rotationoverlifetime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">RotationOverLifetimeModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-rotationOverLifetime.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-shape"> +<h2>ParticleSystem get_shape<a class="headerlink" href="#particlesystem-get-shape" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_shape__UnityEngineParticleSystemShapeModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ShapeModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-shape.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-sizebyspeed"> +<h2>ParticleSystem get_sizeBySpeed<a class="headerlink" href="#particlesystem-get-sizebyspeed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SizeBySpeedModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-sizeBySpeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-sizeoverlifetime"> +<h2>ParticleSystem get_sizeOverLifetime<a class="headerlink" href="#particlesystem-get-sizeoverlifetime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SizeOverLifetimeModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-sizeOverLifetime.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-subemitters"> +<h2>ParticleSystem get_subEmitters<a class="headerlink" href="#particlesystem-get-subemitters" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_subEmitters__UnityEngineParticleSystemSubEmittersModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">SubEmittersModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-subEmitters.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-texturesheetanimation"> +<h2>ParticleSystem get_textureSheetAnimation<a class="headerlink" href="#particlesystem-get-texturesheetanimation" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">TextureSheetAnimationModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-textureSheetAnimation.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-time"> +<h2>ParticleSystem get_time<a class="headerlink" href="#particlesystem-get-time" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_time__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_time__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_time__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-time.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-trails"> +<h2>ParticleSystem get_trails<a class="headerlink" href="#particlesystem-get-trails" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_trails__UnityEngineParticleSystemTrailModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">TrailModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-trails.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-transform"> +<h2>ParticleSystem get_transform<a class="headerlink" href="#particlesystem-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-trigger"> +<h2>ParticleSystem get_trigger<a class="headerlink" href="#particlesystem-get-trigger" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_trigger__UnityEngineParticleSystemTriggerModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">TriggerModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-trigger.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-useautorandomseed"> +<h2>ParticleSystem get_useAutoRandomSeed<a class="headerlink" href="#particlesystem-get-useautorandomseed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_useAutoRandomSeed__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-useAutoRandomSeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-get-velocityoverlifetime"> +<h2>ParticleSystem get_velocityOverLifetime<a class="headerlink" href="#particlesystem-get-velocityoverlifetime" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">VelocityOverLifetimeModule</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-velocityOverLifetime.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getcomponent"> +<h2>ParticleSystem GetComponent<a class="headerlink" href="#particlesystem-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getcomponentinchildren"> +<h2>ParticleSystem GetComponentInChildren<a class="headerlink" href="#particlesystem-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getcomponentinparent"> +<h2>ParticleSystem GetComponentInParent<a class="headerlink" href="#particlesystem-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getcomponents"> +<h2>ParticleSystem GetComponents<a class="headerlink" href="#particlesystem-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getcomponentsinchildren"> +<h2>ParticleSystem GetComponentsInChildren<a class="headerlink" href="#particlesystem-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getcomponentsinparent"> +<h2>ParticleSystem GetComponentsInParent<a class="headerlink" href="#particlesystem-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getcustomparticledata"> +<h2>ParticleSystem GetCustomParticleData<a class="headerlink" href="#particlesystem-getcustomparticledata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetCustomParticleData.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-gethashcode"> +<h2>ParticleSystem GetHashCode<a class="headerlink" href="#particlesystem-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getinstanceid"> +<h2>ParticleSystem GetInstanceID<a class="headerlink" href="#particlesystem-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-getparticles"> +<h2>ParticleSystem GetParticles<a class="headerlink" href="#particlesystem-getparticles" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: particles (<code class="docutils literal notranslate"><span class="pre">Particle[]</span></code>), unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.GetParticles.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-gettype"> +<h2>ParticleSystem GetType<a class="headerlink" href="#particlesystem-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="particlesystem-isalive"> +<h2>ParticleSystem IsAlive<a class="headerlink" href="#particlesystem-isalive" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__IsAlive__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__IsAlive__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__IsAlive__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.IsAlive.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-pause"> +<h2>ParticleSystem Pause<a class="headerlink" href="#particlesystem-pause" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__Pause__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__Pause__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__Pause__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.Pause.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-play"> +<h2>ParticleSystem Play<a class="headerlink" href="#particlesystem-play" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__Play__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__Play__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__Play__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.Play.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-set-name"> +<h2>ParticleSystem set_name<a class="headerlink" href="#particlesystem-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-set-randomseed"> +<h2>ParticleSystem set_randomSeed<a class="headerlink" href="#particlesystem-set-randomseed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__set_randomSeed__SystemUInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.UInt32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-randomSeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-set-time"> +<h2>ParticleSystem set_time<a class="headerlink" href="#particlesystem-set-time" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__set_time__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-time.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-set-useautorandomseed"> +<h2>ParticleSystem set_useAutoRandomSeed<a class="headerlink" href="#particlesystem-set-useautorandomseed" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__set_useAutoRandomSeed__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem-useAutoRandomSeed.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-setcustomparticledata"> +<h2>ParticleSystem SetCustomParticleData<a class="headerlink" href="#particlesystem-setcustomparticledata" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.SetCustomParticleData.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-setparticles"> +<h2>ParticleSystem SetParticles<a class="headerlink" href="#particlesystem-setparticles" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: particles (<code class="docutils literal notranslate"><span class="pre">Particle[]</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.SetParticles.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-simulate"> +<h2>ParticleSystem Simulate<a class="headerlink" href="#particlesystem-simulate" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__Simulate__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Single t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.Simulate.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-stop"> +<h2>ParticleSystem Stop<a class="headerlink" href="#particlesystem-stop" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__Stop__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__Stop__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__Stop__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.Stop.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-tostring"> +<h2>ParticleSystem ToString<a class="headerlink" href="#particlesystem-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="particlesystem-triggersubemitter"> +<h2>ParticleSystem TriggerSubEmitter<a class="headerlink" href="#particlesystem-triggersubemitter" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineParticleSystem.</code><code class="sig-name descname">__TriggerSubEmitter__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem instanceSystem.Int32 subEmitterIndex</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.TriggerSubEmitter.html">Unity Documentation</a></p> +</div> +<div class="section" id="id60"> +<h2>ParticleSystem<a class="headerlink" href="#id60" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineParticleSystem"> +<code class="sig-name descname">Variable_UnityEngineParticleSystem</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.ParticleSystem ParticleSystemSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineParticleSystem" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/ParticleSystem.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../ParticleSystemBurst/index.html" class="btn btn-neutral float-right" title="ParticleSystemBurst" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../Object/index.html" class="btn btn-neutral" title="Object" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © Copyright 2020, VRChat. + + </p> + </div> + Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a 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