+
+ +
+

ParticleSystem

+

The ParticleSystem module.

+
+
+
+

ParticleSystem Clear

+
+
+UnityEngineParticleSystem.__Clear__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Emit

+
+
+UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 count)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParticleSystem Equals

+
+
+UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ParticleSystem get_collision

+
+
+UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (CollisionModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_colorBySpeed

+
+
+UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ColorBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_colorOverLifetime

+
+
+UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ColorOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_customData

+
+
+UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (CustomDataModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_emission

+
+
+UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (EmissionModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_externalForces

+
+
+UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ExternalForcesModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_forceOverLifetime

+
+
+UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ForceOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_gameObject

+
+
+UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_inheritVelocity

+
+
+UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (InheritVelocityModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isEmitting

+
+
+UnityEngineParticleSystem.__get_isEmitting__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isPaused

+
+
+UnityEngineParticleSystem.__get_isPaused__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isPlaying

+
+
+UnityEngineParticleSystem.__get_isPlaying__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isStopped

+
+
+UnityEngineParticleSystem.__get_isStopped__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_lights

+
+
+UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (LightsModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_limitVelocityOverLifetime

+
+
+UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (LimitVelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_main

+
+
+UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (MainModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_name

+
+
+UnityEngineParticleSystem.__get_name__SystemString(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_noise

+
+
+UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (NoiseModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_particleCount

+
+
+UnityEngineParticleSystem.__get_particleCount__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_proceduralSimulationSupported

+
+
+UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_randomSeed

+
+
+UnityEngineParticleSystem.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_rotationBySpeed

+
+
+UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (RotationBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_rotationOverLifetime

+
+
+UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (RotationOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_shape

+
+
+UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ShapeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_sizeBySpeed

+
+
+UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SizeBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_sizeOverLifetime

+
+
+UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SizeOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_subEmitters

+
+
+UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SubEmittersModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_textureSheetAnimation

+
+
+UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TextureSheetAnimationModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_time

+
+
+UnityEngineParticleSystem.__get_time__SystemSingle(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_trails

+
+
+UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TrailModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_transform

+
+
+UnityEngineParticleSystem.__get_transform__UnityEngineTransform(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_trigger

+
+
+UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TriggerModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_useAutoRandomSeed

+
+
+UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_velocityOverLifetime

+
+
+UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (VelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponent

+
+
+UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponentInChildren

+
+
+UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponentInParent

+
+
+UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponents

+
+
+UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetComponentsInChildren

+
+
+UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetComponentsInParent

+
+
+UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetCustomParticleData

+
+
+UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetHashCode

+
+
+UnityEngineParticleSystem.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetInstanceID

+
+
+UnityEngineParticleSystem.__GetInstanceID__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetParticles

+
+
+UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)
+
+ +

outputs: particles (Particle[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetType

+
+
+UnityEngineParticleSystem.__GetType__SystemType(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParticleSystem IsAlive

+
+
+UnityEngineParticleSystem.__IsAlive__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem Pause

+
+
+UnityEngineParticleSystem.__Pause__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Play

+
+
+UnityEngineParticleSystem.__Play__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_name

+
+
+UnityEngineParticleSystem.__set_name__SystemString__SystemVoid(UnityEngine.ParticleSystem instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_randomSeed

+
+
+UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_time

+
+
+UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_useAutoRandomSeed

+
+
+UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem SetCustomParticleData

+
+
+UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem SetParticles

+
+
+UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)
+
+ +

outputs: particles (Particle[])

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Simulate

+
+
+UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single t)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Stop

+
+
+UnityEngineParticleSystem.__Stop__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem ToString

+
+
+UnityEngineParticleSystem.__ToString__SystemString(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem TriggerSubEmitter

+
+
+UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 subEmitterIndex)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem

+
+
+Variable_UnityEngineParticleSystem(UnityEngine.ParticleSystem ParticleSystemSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+