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authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
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+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">MeshRenderer</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-equals">MeshRenderer Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-additionalvertexstreams">MeshRenderer get_additionalVertexStreams</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-allowocclusionwhendynamic">MeshRenderer get_allowOcclusionWhenDynamic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-bounds">MeshRenderer get_bounds</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-enabled">MeshRenderer get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-gameobject">MeshRenderer get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-ispartofstaticbatch">MeshRenderer get_isPartOfStaticBatch</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-isvisible">MeshRenderer get_isVisible</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-lightmapindex">MeshRenderer get_lightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-lightmapscaleoffset">MeshRenderer get_lightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-lightprobeproxyvolumeoverride">MeshRenderer get_lightProbeProxyVolumeOverride</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-lightprobeusage">MeshRenderer get_lightProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-localtoworldmatrix">MeshRenderer get_localToWorldMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-material">MeshRenderer get_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-materials">MeshRenderer get_materials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-motionvectorgenerationmode">MeshRenderer get_motionVectorGenerationMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-name">MeshRenderer get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-probeanchor">MeshRenderer get_probeAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-realtimelightmapindex">MeshRenderer get_realtimeLightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-realtimelightmapscaleoffset">MeshRenderer get_realtimeLightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-receiveshadows">MeshRenderer get_receiveShadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-reflectionprobeusage">MeshRenderer get_reflectionProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-rendererpriority">MeshRenderer get_rendererPriority</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-renderinglayermask">MeshRenderer get_renderingLayerMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-shadowcastingmode">MeshRenderer get_shadowCastingMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-sharedmaterial">MeshRenderer get_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-sharedmaterials">MeshRenderer get_sharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-sortinglayerid">MeshRenderer get_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-sortinglayername">MeshRenderer get_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-sortingorder">MeshRenderer get_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-submeshstartindex">MeshRenderer get_subMeshStartIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-transform">MeshRenderer get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-get-worldtolocalmatrix">MeshRenderer get_worldToLocalMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getclosestreflectionprobes">MeshRenderer GetClosestReflectionProbes</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getcomponent">MeshRenderer GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getcomponentinchildren">MeshRenderer GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getcomponentinparent">MeshRenderer GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getcomponents">MeshRenderer GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getcomponentsinchildren">MeshRenderer GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getcomponentsinparent">MeshRenderer GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-gethashcode">MeshRenderer GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getinstanceid">MeshRenderer GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getmaterials">MeshRenderer GetMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getpropertyblock">MeshRenderer GetPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-getsharedmaterials">MeshRenderer GetSharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-gettype">MeshRenderer GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-haspropertyblock">MeshRenderer HasPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-additionalvertexstreams">MeshRenderer set_additionalVertexStreams</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-allowocclusionwhendynamic">MeshRenderer set_allowOcclusionWhenDynamic</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-enabled">MeshRenderer set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-lightmapindex">MeshRenderer set_lightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-lightmapscaleoffset">MeshRenderer set_lightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-lightprobeproxyvolumeoverride">MeshRenderer set_lightProbeProxyVolumeOverride</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-lightprobeusage">MeshRenderer set_lightProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-material">MeshRenderer set_material</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-materials">MeshRenderer set_materials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-motionvectorgenerationmode">MeshRenderer set_motionVectorGenerationMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-name">MeshRenderer set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-probeanchor">MeshRenderer set_probeAnchor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-realtimelightmapindex">MeshRenderer set_realtimeLightmapIndex</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-realtimelightmapscaleoffset">MeshRenderer set_realtimeLightmapScaleOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-receiveshadows">MeshRenderer set_receiveShadows</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-reflectionprobeusage">MeshRenderer set_reflectionProbeUsage</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-rendererpriority">MeshRenderer set_rendererPriority</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-renderinglayermask">MeshRenderer set_renderingLayerMask</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-shadowcastingmode">MeshRenderer set_shadowCastingMode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-sharedmaterial">MeshRenderer set_sharedMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-sharedmaterials">MeshRenderer set_sharedMaterials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-sortinglayerid">MeshRenderer set_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-sortinglayername">MeshRenderer set_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-set-sortingorder">MeshRenderer set_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-setpropertyblock">MeshRenderer SetPropertyBlock</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#meshrenderer-tostring">MeshRenderer ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id72">MeshRenderer</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
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+ <div class="section" id="meshrenderer">
+<h1>MeshRenderer<a class="headerlink" href="#meshrenderer" title="Permalink to this headline">¶</a></h1>
+<p>The MeshRenderer module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="meshrenderer-equals">
+<h2>MeshRenderer Equals<a class="headerlink" href="#meshrenderer-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-additionalvertexstreams">
+<h2>MeshRenderer get_additionalVertexStreams<a class="headerlink" href="#meshrenderer-get-additionalvertexstreams" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_additionalVertexStreams__UnityEngineMesh</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Mesh</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-additionalVertexStreams.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-allowocclusionwhendynamic">
+<h2>MeshRenderer get_allowOcclusionWhenDynamic<a class="headerlink" href="#meshrenderer-get-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_allowOcclusionWhenDynamic__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-bounds">
+<h2>MeshRenderer get_bounds<a class="headerlink" href="#meshrenderer-get-bounds" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_bounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-bounds.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-enabled">
+<h2>MeshRenderer get_enabled<a class="headerlink" href="#meshrenderer-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-gameobject">
+<h2>MeshRenderer get_gameObject<a class="headerlink" href="#meshrenderer-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-ispartofstaticbatch">
+<h2>MeshRenderer get_isPartOfStaticBatch<a class="headerlink" href="#meshrenderer-get-ispartofstaticbatch" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_isPartOfStaticBatch__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-isPartOfStaticBatch.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-isvisible">
+<h2>MeshRenderer get_isVisible<a class="headerlink" href="#meshrenderer-get-isvisible" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_isVisible__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_isVisible__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_isVisible__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-isVisible.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-lightmapindex">
+<h2>MeshRenderer get_lightmapIndex<a class="headerlink" href="#meshrenderer-get-lightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_lightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-lightmapscaleoffset">
+<h2>MeshRenderer get_lightmapScaleOffset<a class="headerlink" href="#meshrenderer-get-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_lightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-lightprobeproxyvolumeoverride">
+<h2>MeshRenderer get_lightProbeProxyVolumeOverride<a class="headerlink" href="#meshrenderer-get-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_lightProbeProxyVolumeOverride__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-lightprobeusage">
+<h2>MeshRenderer get_lightProbeUsage<a class="headerlink" href="#meshrenderer-get-lightprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">LightProbeUsage</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-localtoworldmatrix">
+<h2>MeshRenderer get_localToWorldMatrix<a class="headerlink" href="#meshrenderer-get-localtoworldmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_localToWorldMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-localToWorldMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-material">
+<h2>MeshRenderer get_material<a class="headerlink" href="#meshrenderer-get-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_material__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_material__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_material__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-materials">
+<h2>MeshRenderer get_materials<a class="headerlink" href="#meshrenderer-get-materials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_materials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-materials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-motionvectorgenerationmode">
+<h2>MeshRenderer get_motionVectorGenerationMode<a class="headerlink" href="#meshrenderer-get-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MotionVectorGenerationMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-name">
+<h2>MeshRenderer get_name<a class="headerlink" href="#meshrenderer-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-probeanchor">
+<h2>MeshRenderer get_probeAnchor<a class="headerlink" href="#meshrenderer-get-probeanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_probeAnchor__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-probeAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-realtimelightmapindex">
+<h2>MeshRenderer get_realtimeLightmapIndex<a class="headerlink" href="#meshrenderer-get-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_realtimeLightmapIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-realtimelightmapscaleoffset">
+<h2>MeshRenderer get_realtimeLightmapScaleOffset<a class="headerlink" href="#meshrenderer-get-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_realtimeLightmapScaleOffset__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-receiveshadows">
+<h2>MeshRenderer get_receiveShadows<a class="headerlink" href="#meshrenderer-get-receiveshadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_receiveShadows__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-receiveShadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-reflectionprobeusage">
+<h2>MeshRenderer get_reflectionProbeUsage<a class="headerlink" href="#meshrenderer-get-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ReflectionProbeUsage</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-rendererpriority">
+<h2>MeshRenderer get_rendererPriority<a class="headerlink" href="#meshrenderer-get-rendererpriority" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_rendererPriority__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-rendererPriority.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-renderinglayermask">
+<h2>MeshRenderer get_renderingLayerMask<a class="headerlink" href="#meshrenderer-get-renderinglayermask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_renderingLayerMask__SystemUInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">UInt32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-renderingLayerMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-shadowcastingmode">
+<h2>MeshRenderer get_shadowCastingMode<a class="headerlink" href="#meshrenderer-get-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">ShadowCastingMode</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-shadowCastingMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-sharedmaterial">
+<h2>MeshRenderer get_sharedMaterial<a class="headerlink" href="#meshrenderer-get-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_sharedMaterial__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_sharedMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_sharedMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-sharedmaterials">
+<h2>MeshRenderer get_sharedMaterials<a class="headerlink" href="#meshrenderer-get-sharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_sharedMaterials__UnityEngineMaterialArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-sortinglayerid">
+<h2>MeshRenderer get_sortingLayerID<a class="headerlink" href="#meshrenderer-get-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_sortingLayerID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-sortinglayername">
+<h2>MeshRenderer get_sortingLayerName<a class="headerlink" href="#meshrenderer-get-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_sortingLayerName__SystemString">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_sortingLayerName__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_sortingLayerName__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-sortingorder">
+<h2>MeshRenderer get_sortingOrder<a class="headerlink" href="#meshrenderer-get-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_sortingOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-submeshstartindex">
+<h2>MeshRenderer get_subMeshStartIndex<a class="headerlink" href="#meshrenderer-get-submeshstartindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_subMeshStartIndex__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-subMeshStartIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-transform">
+<h2>MeshRenderer get_transform<a class="headerlink" href="#meshrenderer-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-get-worldtolocalmatrix">
+<h2>MeshRenderer get_worldToLocalMatrix<a class="headerlink" href="#meshrenderer-get-worldtolocalmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__get_worldToLocalMatrix__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-worldToLocalMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getclosestreflectionprobes">
+<h2>MeshRenderer GetClosestReflectionProbes<a class="headerlink" href="#meshrenderer-getclosestreflectionprobes" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetClosestReflectionProbes.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getcomponent">
+<h2>MeshRenderer GetComponent<a class="headerlink" href="#meshrenderer-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getcomponentinchildren">
+<h2>MeshRenderer GetComponentInChildren<a class="headerlink" href="#meshrenderer-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getcomponentinparent">
+<h2>MeshRenderer GetComponentInParent<a class="headerlink" href="#meshrenderer-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getcomponents">
+<h2>MeshRenderer GetComponents<a class="headerlink" href="#meshrenderer-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getcomponentsinchildren">
+<h2>MeshRenderer GetComponentsInChildren<a class="headerlink" href="#meshrenderer-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getcomponentsinparent">
+<h2>MeshRenderer GetComponentsInParent<a class="headerlink" href="#meshrenderer-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-gethashcode">
+<h2>MeshRenderer GetHashCode<a class="headerlink" href="#meshrenderer-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getinstanceid">
+<h2>MeshRenderer GetInstanceID<a class="headerlink" href="#meshrenderer-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getmaterials">
+<h2>MeshRenderer GetMaterials<a class="headerlink" href="#meshrenderer-getmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getpropertyblock">
+<h2>MeshRenderer GetPropertyBlock<a class="headerlink" href="#meshrenderer-getpropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-getsharedmaterials">
+<h2>MeshRenderer GetSharedMaterials<a class="headerlink" href="#meshrenderer-getsharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.GetSharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-gettype">
+<h2>MeshRenderer GetType<a class="headerlink" href="#meshrenderer-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-haspropertyblock">
+<h2>MeshRenderer HasPropertyBlock<a class="headerlink" href="#meshrenderer-haspropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__HasPropertyBlock__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.HasPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="meshrenderer-set-additionalvertexstreams">
+<h2>MeshRenderer set_additionalVertexStreams<a class="headerlink" href="#meshrenderer-set-additionalvertexstreams" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_additionalVertexStreams__UnityEngineMesh__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Mesh value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-additionalVertexStreams.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-allowocclusionwhendynamic">
+<h2>MeshRenderer set_allowOcclusionWhenDynamic<a class="headerlink" href="#meshrenderer-set-allowocclusionwhendynamic" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-allowOcclusionWhenDynamic.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-enabled">
+<h2>MeshRenderer set_enabled<a class="headerlink" href="#meshrenderer-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-lightmapindex">
+<h2>MeshRenderer set_lightmapIndex<a class="headerlink" href="#meshrenderer-set-lightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_lightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-lightmapscaleoffset">
+<h2>MeshRenderer set_lightmapScaleOffset<a class="headerlink" href="#meshrenderer-set-lightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-lightprobeproxyvolumeoverride">
+<h2>MeshRenderer set_lightProbeProxyVolumeOverride<a class="headerlink" href="#meshrenderer-set-lightprobeproxyvolumeoverride" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.GameObject value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightProbeProxyVolumeOverride.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-lightprobeusage">
+<h2>MeshRenderer set_lightProbeUsage<a class="headerlink" href="#meshrenderer-set-lightprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-lightProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-material">
+<h2>MeshRenderer set_material<a class="headerlink" href="#meshrenderer-set-material" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_material__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-materials">
+<h2>MeshRenderer set_materials<a class="headerlink" href="#meshrenderer-set-materials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_materials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-materials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-motionvectorgenerationmode">
+<h2>MeshRenderer set_motionVectorGenerationMode<a class="headerlink" href="#meshrenderer-set-motionvectorgenerationmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.MotionVectorGenerationMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-motionVectorGenerationMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-name">
+<h2>MeshRenderer set_name<a class="headerlink" href="#meshrenderer-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-probeanchor">
+<h2>MeshRenderer set_probeAnchor<a class="headerlink" href="#meshrenderer-set-probeanchor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_probeAnchor__UnityEngineTransform__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Transform value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-probeAnchor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-realtimelightmapindex">
+<h2>MeshRenderer set_realtimeLightmapIndex<a class="headerlink" href="#meshrenderer-set-realtimelightmapindex" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_realtimeLightmapIndex__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-realtimeLightmapIndex.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-realtimelightmapscaleoffset">
+<h2>MeshRenderer set_realtimeLightmapScaleOffset<a class="headerlink" href="#meshrenderer-set-realtimelightmapscaleoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-realtimeLightmapScaleOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-receiveshadows">
+<h2>MeshRenderer set_receiveShadows<a class="headerlink" href="#meshrenderer-set-receiveshadows" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_receiveShadows__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-receiveShadows.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-reflectionprobeusage">
+<h2>MeshRenderer set_reflectionProbeUsage<a class="headerlink" href="#meshrenderer-set-reflectionprobeusage" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-reflectionProbeUsage.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-rendererpriority">
+<h2>MeshRenderer set_rendererPriority<a class="headerlink" href="#meshrenderer-set-rendererpriority" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_rendererPriority__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-rendererPriority.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-renderinglayermask">
+<h2>MeshRenderer set_renderingLayerMask<a class="headerlink" href="#meshrenderer-set-renderinglayermask" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_renderingLayerMask__SystemUInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.UInt32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-renderingLayerMask.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-shadowcastingmode">
+<h2>MeshRenderer set_shadowCastingMode<a class="headerlink" href="#meshrenderer-set-shadowcastingmode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-shadowCastingMode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-sharedmaterial">
+<h2>MeshRenderer set_sharedMaterial<a class="headerlink" href="#meshrenderer-set-sharedmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_sharedMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Material value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sharedMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-sharedmaterials">
+<h2>MeshRenderer set_sharedMaterials<a class="headerlink" href="#meshrenderer-set-sharedmaterials" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.Material[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sharedMaterials.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-sortinglayerid">
+<h2>MeshRenderer set_sortingLayerID<a class="headerlink" href="#meshrenderer-set-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_sortingLayerID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-sortinglayername">
+<h2>MeshRenderer set_sortingLayerName<a class="headerlink" href="#meshrenderer-set-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_sortingLayerName__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-set-sortingorder">
+<h2>MeshRenderer set_sortingOrder<a class="headerlink" href="#meshrenderer-set-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__set_sortingOrder__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-setpropertyblock">
+<h2>MeshRenderer SetPropertyBlock<a class="headerlink" href="#meshrenderer-setpropertyblock" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.SetPropertyBlock.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="meshrenderer-tostring">
+<h2>MeshRenderer ToString<a class="headerlink" href="#meshrenderer-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMeshRenderer.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineMeshRenderer.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMeshRenderer.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id72">
+<h2>MeshRenderer<a class="headerlink" href="#id72" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineMeshRenderer">
+<code class="sig-name descname">Variable_UnityEngineMeshRenderer</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MeshRenderer MeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineMeshRenderer" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MeshRenderer.html">Unity Documentation</a></p>
+</div>
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