+
+ +
+

MeshRenderer

+

The MeshRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshRenderer Equals

+
+
+UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshRenderer get_additionalVertexStreams

+
+
+UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_bounds

+
+
+UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_enabled

+
+
+UnityEngineMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_gameObject

+
+
+UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_isPartOfStaticBatch

+
+
+UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_isVisible

+
+
+UnityEngineMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightmapIndex

+
+
+UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightProbeUsage

+
+
+UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_localToWorldMatrix

+
+
+UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_material

+
+
+UnityEngineMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_materials

+
+
+UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_motionVectorGenerationMode

+
+
+UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_name

+
+
+UnityEngineMeshRenderer.__get_name__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_probeAnchor

+
+
+UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_realtimeLightmapIndex

+
+
+UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_receiveShadows

+
+
+UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_reflectionProbeUsage

+
+
+UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_rendererPriority

+
+
+UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_renderingLayerMask

+
+
+UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_shadowCastingMode

+
+
+UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sharedMaterial

+
+
+UnityEngineMeshRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sharedMaterials

+
+
+UnityEngineMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingLayerID

+
+
+UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingLayerName

+
+
+UnityEngineMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingOrder

+
+
+UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_subMeshStartIndex

+
+
+UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_transform

+
+
+UnityEngineMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_worldToLocalMatrix

+
+
+UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetClosestReflectionProbes

+
+
+UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponent

+
+
+UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponentInChildren

+
+
+UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponentInParent

+
+
+UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponents

+
+
+UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponentsInChildren

+
+
+UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponentsInParent

+
+
+UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetHashCode

+
+
+UnityEngineMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetInstanceID

+
+
+UnityEngineMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetMaterials

+
+
+UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetPropertyBlock

+
+
+UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetSharedMaterials

+
+
+UnityEngineMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetType

+
+
+UnityEngineMeshRenderer.__GetType__SystemType(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer HasPropertyBlock

+
+
+UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshRenderer set_additionalVertexStreams

+
+
+UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_enabled

+
+
+UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightmapIndex

+
+
+UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightProbeUsage

+
+
+UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_material

+
+
+UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_materials

+
+
+UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_motionVectorGenerationMode

+
+
+UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_name

+
+
+UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_probeAnchor

+
+
+UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_realtimeLightmapIndex

+
+
+UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_receiveShadows

+
+
+UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_reflectionProbeUsage

+
+
+UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_rendererPriority

+
+
+UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_renderingLayerMask

+
+
+UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_shadowCastingMode

+
+
+UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sharedMaterial

+
+
+UnityEngineMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sharedMaterials

+
+
+UnityEngineMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingLayerID

+
+
+UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingLayerName

+
+
+UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingOrder

+
+
+UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer SetPropertyBlock

+
+
+UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer ToString

+
+
+UnityEngineMeshRenderer.__ToString__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer

+
+
+Variable_UnityEngineMeshRenderer(UnityEngine.MeshRenderer MeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+