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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock')
2 files changed, 847 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html new file mode 100644 index 00000000..0928d683 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html @@ -0,0 +1,840 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>MaterialPropertyBlock — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" 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class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">MaterialPropertyBlock</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-clear">MaterialPropertyBlock Clear</a></li> +<li class="toctree-l3"><a class="reference internal" href="#ctor">ctor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-copyprobeocclusionarrayfrom">MaterialPropertyBlock CopyProbeOcclusionArrayFrom</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-copyshcoefficientarraysfrom">MaterialPropertyBlock CopySHCoefficientArraysFrom</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-equals">MaterialPropertyBlock Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-get-isempty">MaterialPropertyBlock get_isEmpty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getcolor">MaterialPropertyBlock GetColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getfloat">MaterialPropertyBlock GetFloat</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getfloatarray">MaterialPropertyBlock GetFloatArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-gethashcode">MaterialPropertyBlock GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getint">MaterialPropertyBlock GetInt</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getmatrix">MaterialPropertyBlock GetMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getmatrixarray">MaterialPropertyBlock GetMatrixArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-gettexture">MaterialPropertyBlock GetTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-gettype">MaterialPropertyBlock GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getvector">MaterialPropertyBlock GetVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-getvectorarray">MaterialPropertyBlock GetVectorArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setbuffer">MaterialPropertyBlock SetBuffer</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setcolor">MaterialPropertyBlock SetColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setfloat">MaterialPropertyBlock SetFloat</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setfloatarray">MaterialPropertyBlock SetFloatArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setint">MaterialPropertyBlock SetInt</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setmatrix">MaterialPropertyBlock SetMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setmatrixarray">MaterialPropertyBlock SetMatrixArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-settexture">MaterialPropertyBlock SetTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setvector">MaterialPropertyBlock SetVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-setvectorarray">MaterialPropertyBlock SetVectorArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#materialpropertyblock-tostring">MaterialPropertyBlock ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id26">MaterialPropertyBlock</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a 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id="materialpropertyblock"> +<h1>MaterialPropertyBlock<a class="headerlink" href="#materialpropertyblock" title="Permalink to this headline">¶</a></h1> +<p>The MaterialPropertyBlock module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="materialpropertyblock-clear"> +<h2>MaterialPropertyBlock Clear<a class="headerlink" href="#materialpropertyblock-clear" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__Clear__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__Clear__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__Clear__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.Clear.html">Unity Documentation</a></p> +</div> +<div class="section" id="ctor"> +<h2>ctor<a class="headerlink" href="#ctor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__ctor____UnityEngineMaterialPropertyBlock</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MaterialPropertyBlock</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="materialpropertyblock-copyprobeocclusionarrayfrom"> +<h2>MaterialPropertyBlock CopyProbeOcclusionArrayFrom<a class="headerlink" href="#materialpropertyblock-copyprobeocclusionarrayfrom" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] occlusionProbes</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.CopyProbeOcclusionArrayFrom.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-copyshcoefficientarraysfrom"> +<h2>MaterialPropertyBlock CopySHCoefficientArraysFrom<a class="headerlink" href="#materialpropertyblock-copyshcoefficientarraysfrom" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] lightProbes</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.CopySHCoefficientArraysFrom.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-equals"> +<h2>MaterialPropertyBlock Equals<a class="headerlink" href="#materialpropertyblock-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.Object obj</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-get-isempty"> +<h2>MaterialPropertyBlock get_isEmpty<a class="headerlink" href="#materialpropertyblock-get-isempty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__get_isEmpty__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock-isEmpty.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getcolor"> +<h2>MaterialPropertyBlock GetColor<a class="headerlink" href="#materialpropertyblock-getcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetColor__SystemString__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getfloat"> +<h2>MaterialPropertyBlock GetFloat<a class="headerlink" href="#materialpropertyblock-getfloat" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetFloat__SystemString__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetFloat.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getfloatarray"> +<h2>MaterialPropertyBlock GetFloatArray<a class="headerlink" href="#materialpropertyblock-getfloatarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetFloatArray__SystemString__SystemSingleArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetFloatArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-gethashcode"> +<h2>MaterialPropertyBlock GetHashCode<a class="headerlink" href="#materialpropertyblock-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getint"> +<h2>MaterialPropertyBlock GetInt<a class="headerlink" href="#materialpropertyblock-getint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetInt__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetInt.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getmatrix"> +<h2>MaterialPropertyBlock GetMatrix<a class="headerlink" href="#materialpropertyblock-getmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetMatrix__SystemString__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getmatrixarray"> +<h2>MaterialPropertyBlock GetMatrixArray<a class="headerlink" href="#materialpropertyblock-getmatrixarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetMatrixArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-gettexture"> +<h2>MaterialPropertyBlock GetTexture<a class="headerlink" href="#materialpropertyblock-gettexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetTexture__SystemString__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-gettype"> +<h2>MaterialPropertyBlock GetType<a class="headerlink" href="#materialpropertyblock-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getvector"> +<h2>MaterialPropertyBlock GetVector<a class="headerlink" href="#materialpropertyblock-getvector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetVector__SystemString__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-getvectorarray"> +<h2>MaterialPropertyBlock GetVectorArray<a class="headerlink" href="#materialpropertyblock-getvectorarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__GetVectorArray__SystemString__UnityEngineVector4Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.GetVectorArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setbuffer"> +<h2>MaterialPropertyBlock SetBuffer<a class="headerlink" href="#materialpropertyblock-setbuffer" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.ComputeBuffer value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetBuffer.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setcolor"> +<h2>MaterialPropertyBlock SetColor<a class="headerlink" href="#materialpropertyblock-setcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetColor__SystemString_UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setfloat"> +<h2>MaterialPropertyBlock SetFloat<a class="headerlink" href="#materialpropertyblock-setfloat" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetFloat__SystemString_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetFloat.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setfloatarray"> +<h2>MaterialPropertyBlock SetFloatArray<a class="headerlink" href="#materialpropertyblock-setfloatarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetFloatArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setint"> +<h2>MaterialPropertyBlock SetInt<a class="headerlink" href="#materialpropertyblock-setint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetInt__SystemString_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetInt.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setmatrix"> +<h2>MaterialPropertyBlock SetMatrix<a class="headerlink" href="#materialpropertyblock-setmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setmatrixarray"> +<h2>MaterialPropertyBlock SetMatrixArray<a class="headerlink" href="#materialpropertyblock-setmatrixarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetMatrixArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-settexture"> +<h2>MaterialPropertyBlock SetTexture<a class="headerlink" href="#materialpropertyblock-settexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetTexture__SystemString_UnityEngineTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Texture value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setvector"> +<h2>MaterialPropertyBlock SetVector<a class="headerlink" href="#materialpropertyblock-setvector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetVector__SystemString_UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-setvectorarray"> +<h2>MaterialPropertyBlock SetVectorArray<a class="headerlink" href="#materialpropertyblock-setvectorarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.SetVectorArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="materialpropertyblock-tostring"> +<h2>MaterialPropertyBlock ToString<a class="headerlink" href="#materialpropertyblock-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterialPropertyBlock.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineMaterialPropertyBlock.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterialPropertyBlock.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id26"> +<h2>MaterialPropertyBlock<a class="headerlink" href="#id26" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineMaterialPropertyBlock"> +<code class="sig-name descname">Variable_UnityEngineMaterialPropertyBlock</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.MaterialPropertyBlock MaterialPropertyBlockSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineMaterialPropertyBlock" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/MaterialPropertyBlock.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../Mathf/index.html" class="btn btn-neutral float-right" title="Mathf" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../Material/index.html" class="btn btn-neutral" title="Material" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + + <hr/> + + <div role="contentinfo"> + <p> + © Copyright 2020, VRChat. + + </p> + </div> + Built with <a 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