+
+ +
+

MaterialPropertyBlock

+

The MaterialPropertyBlock module.

+
+
+
+

MaterialPropertyBlock Clear

+
+
+UnityEngineMaterialPropertyBlock.__Clear__SystemVoid(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock()
+
+ +

outputs: unnamed (MaterialPropertyBlock)

+

flow: none

+
+
+

MaterialPropertyBlock CopyProbeOcclusionArrayFrom

+
+
+UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] occlusionProbes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock CopySHCoefficientArraysFrom

+
+
+UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] lightProbes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock Equals

+
+
+UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean(UnityEngine.MaterialPropertyBlock instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaterialPropertyBlock get_isEmpty

+
+
+UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetColor

+
+
+UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetFloat

+
+
+UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetFloatArray

+
+
+UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetHashCode

+
+
+UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetInt

+
+
+UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetMatrix

+
+
+UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetMatrixArray

+
+
+UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetTexture

+
+
+UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetType

+
+
+UnityEngineMaterialPropertyBlock.__GetType__SystemType(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetVector

+
+
+UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetVectorArray

+
+
+UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetBuffer

+
+
+UnityEngineMaterialPropertyBlock.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.ComputeBuffer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetColor

+
+
+UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetFloat

+
+
+UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetFloatArray

+
+
+UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetInt

+
+
+UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetMatrix

+
+
+UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetMatrixArray

+
+
+UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetTexture

+
+
+UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetVector

+
+
+UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetVectorArray

+
+
+UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock ToString

+
+
+UnityEngineMaterialPropertyBlock.__ToString__SystemString(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock

+
+
+Variable_UnityEngineMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock MaterialPropertyBlockSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+