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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html | 1372 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html.meta | 7 |
2 files changed, 1379 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html new file mode 100644 index 00000000..1df62303 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html @@ -0,0 +1,1372 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>Material — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + href="../../../genindex.html"/> + <link rel="search" title="Search" href="../../../search.html"/> + <link rel="top" title="Udon 1.0 documentation" href="../../../index.html"/> + <link rel="up" title="UnityEngine" href="../index.html"/> + <link rel="next" title="MaterialPropertyBlock" href="../MaterialPropertyBlock/index.html"/> + <link rel="prev" title="MatchTargetWeightMask" href="../MatchTargetWeightMask/index.html"/> + + + <script src="../../../_static/js/modernizr.min.js"></script> + +</head> + +<body class="wy-body-for-nav" role="document"> + + + <div class="wy-grid-for-nav"> + + + <nav data-toggle="wy-nav-shift" class="wy-nav-side"> + <div class="wy-side-scroll"> + <div class="wy-side-nav-search"> + + + + <a href="../../../index.html" class="icon icon-home"> Udon + + + + </a> + + + + + + +<div role="search"> + <form id="rtd-search-form" class="wy-form" action="../../../search.html" method="get"> + <input type="text" name="q" placeholder="Search docs" /> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> + + + </div> + + <div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation"> + + + + + + + <p class="caption"><span class="caption-text">Contents:</span></p> +<ul class="current"> +<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li> +<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Canvas/index.html">Canvas</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li> +<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li> +<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li> +<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">Material</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#material-copypropertiesfrommaterial">Material CopyPropertiesFromMaterial</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-disablekeyword">Material DisableKeyword</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-enablekeyword">Material EnableKeyword</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-equals">Material Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-findpass">Material FindPass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-color">Material get_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-doublesidedgi">Material get_doubleSidedGI</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-enableinstancing">Material get_enableInstancing</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-globalilluminationflags">Material get_globalIlluminationFlags</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-maintexture">Material get_mainTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-maintextureoffset">Material get_mainTextureOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-maintexturescale">Material get_mainTextureScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-name">Material get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-passcount">Material get_passCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-renderqueue">Material get_renderQueue</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-shader">Material get_shader</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-get-shaderkeywords">Material get_shaderKeywords</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getcolor">Material GetColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getcolorarray">Material GetColorArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getfloat">Material GetFloat</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getfloatarray">Material GetFloatArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gethashcode">Material GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getinstanceid">Material GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getint">Material GetInt</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getmatrix">Material GetMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getmatrixarray">Material GetMatrixArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getpassname">Material GetPassName</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getshaderpassenabled">Material GetShaderPassEnabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gettag">Material GetTag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gettexture">Material GetTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gettextureoffset">Material GetTextureOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gettexturepropertynameids">Material GetTexturePropertyNameIDs</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gettexturepropertynames">Material GetTexturePropertyNames</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gettexturescale">Material GetTextureScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-gettype">Material GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getvector">Material GetVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-getvectorarray">Material GetVectorArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-hasproperty">Material HasProperty</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-iskeywordenabled">Material IsKeywordEnabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-lerp">Material Lerp</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-color">Material set_color</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-doublesidedgi">Material set_doubleSidedGI</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-enableinstancing">Material set_enableInstancing</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-globalilluminationflags">Material set_globalIlluminationFlags</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-maintexture">Material set_mainTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-maintextureoffset">Material set_mainTextureOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-maintexturescale">Material set_mainTextureScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-name">Material set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-renderqueue">Material set_renderQueue</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-shader">Material set_shader</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-set-shaderkeywords">Material set_shaderKeywords</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setbuffer">Material SetBuffer</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setcolor">Material SetColor</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setcolorarray">Material SetColorArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setfloat">Material SetFloat</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setfloatarray">Material SetFloatArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setint">Material SetInt</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setmatrix">Material SetMatrix</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setmatrixarray">Material SetMatrixArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setoverridetag">Material SetOverrideTag</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setpass">Material SetPass</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setshaderpassenabled">Material SetShaderPassEnabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-settexture">Material SetTexture</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-settextureoffset">Material SetTextureOffset</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-settexturescale">Material SetTextureScale</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setvector">Material SetVector</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-setvectorarray">Material SetVectorArray</a></li> +<li class="toctree-l3"><a class="reference internal" href="#material-tostring">Material ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id67">Material</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationBySpeedModule/index.html">ParticleSystemRotationBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemRotationOverLifetimeModule/index.html">ParticleSystemRotationOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemShapeModule/index.html">ParticleSystemShapeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeBySpeedModule/index.html">ParticleSystemSizeBySpeedModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics2D/index.html">Physics2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Physics/index.html">Physics</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PlatformEffector2D/index.html">PlatformEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PointEffector2D/index.html">PointEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Renderer/index.html">Renderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RendererExtensions/index.html">RendererExtensions</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RenderSettings/index.html">RenderSettings</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody2D/index.html">Rigidbody2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Rigidbody/index.html">Rigidbody</a></li> +<li class="toctree-l2"><a class="reference internal" href="../RuntimeAnimatorController/index.html">RuntimeAnimatorController</a></li> +<li class="toctree-l2"><a class="reference internal" 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class="reference internal" href="../Time/index.html">Time</a></li> +<li class="toctree-l2"><a class="reference internal" href="../TrailRenderer/index.html">TrailRenderer</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Transform/index.html">Transform</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAnimationTriggers/index.html">UIAnimationTriggers</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIAspectRatioFitter/index.html">UIAspectRatioFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIBaseMeshEffect/index.html">UIBaseMeshEffect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButton/index.html">UIButton</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIButtonButtonClickedEvent/index.html">UIButtonButtonClickedEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UICanvasScaler/index.html">UICanvasScaler</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIClipping/index.html">UIClipping</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIColorBlock/index.html">UIColorBlock</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIContentSizeFitter/index.html">UIContentSizeFitter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControls/index.html">UIDefaultControls</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDefaultControlsResources/index.html">UIDefaultControlsResources</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdown/index.html">UIDropdown</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownDropdownEvent/index.html">UIDropdownDropdownEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionData/index.html">UIDropdownOptionData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIDropdownOptionDataList/index.html">UIDropdownOptionDataList</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIFontData/index.html">UIFontData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputField/index.html">UIInputField</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldSubmitEvent/index.html">UIInputFieldSubmitEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutElement/index.html">UILayoutElement</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutGroup/index.html">UILayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutRebuilder/index.html">UILayoutRebuilder</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UILayoutUtility/index.html">UILayoutUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskableGraphic/index.html">UIMaskableGraphic</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UINavigation/index.html">UINavigation</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIOutline/index.html">UIOutline</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRawImage/index.html">UIRawImage</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIRectMask2D/index.html">UIRectMask2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbar/index.html">UIScrollbar</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollbarScrollEvent/index.html">UIScrollbarScrollEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRect/index.html">UIScrollRect</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIScrollRectScrollRectEvent/index.html">UIScrollRectScrollRectEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISelectable/index.html">UISelectable</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIShadow/index.html">UIShadow</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISlider/index.html">UISlider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISliderSliderEvent/index.html">UISliderSliderEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UISpriteState/index.html">UISpriteState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIText/index.html">UIText</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggle/index.html">UIToggle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggleGroup/index.html">UIToggleGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIToggleToggleEvent/index.html">UIToggleToggleEvent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIVertexHelper/index.html">UIVertexHelper</a></li> +<li class="toctree-l2"><a class="reference internal" href="../UIVerticalLayoutGroup/index.html">UIVerticalLayoutGroup</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector2/index.html">Vector2</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector3/index.html">Vector3</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Vector4/index.html">Vector4</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelCollider/index.html">WheelCollider</a></li> +<li class="toctree-l2"><a class="reference internal" href="../WheelJoint2D/index.html">WheelJoint2D</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="../../VRC/index.html">VRC</a></li> +</ul> + + + + </div> + </div> + </nav> + + <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"> + + + <nav class="wy-nav-top" role="navigation" aria-label="top navigation"> + + <i data-toggle="wy-nav-top" class="fa fa-bars"></i> + <a href="../../../index.html">Udon</a> + + </nav> + + + + <div class="wy-nav-content"> + <div class="rst-content"> + + + + + + + + + + + + + + + + +<div role="navigation" aria-label="breadcrumbs navigation"> + + <ul class="wy-breadcrumbs"> + + <li><a href="../../../index.html">Docs</a> »</li> + + <li><a href="../index.html">UnityEngine</a> »</li> + + <li>Material</li> + + + <li class="wy-breadcrumbs-aside"> + + + <a href="../../../_sources/nodes/UnityEngine/Material/index.rst.txt" rel="nofollow"> View page source</a> + + + </li> + + </ul> + + + <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../MaterialPropertyBlock/index.html" class="btn btn-neutral float-right" title="MaterialPropertyBlock" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../MatchTargetWeightMask/index.html" class="btn btn-neutral" title="MatchTargetWeightMask" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="material"> +<h1>Material<a class="headerlink" href="#material" title="Permalink to this headline">¶</a></h1> +<p>The Material module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="material-copypropertiesfrommaterial"> +<h2>Material CopyPropertiesFromMaterial<a class="headerlink" href="#material-copypropertiesfrommaterial" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Material mat</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.CopyPropertiesFromMaterial.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-disablekeyword"> +<h2>Material DisableKeyword<a class="headerlink" href="#material-disablekeyword" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__DisableKeyword__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String keyword</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.DisableKeyword.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-enablekeyword"> +<h2>Material EnableKeyword<a class="headerlink" href="#material-enablekeyword" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__EnableKeyword__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String keyword</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.EnableKeyword.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="material-equals"> +<h2>Material Equals<a class="headerlink" href="#material-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="material-findpass"> +<h2>Material FindPass<a class="headerlink" href="#material-findpass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__FindPass__SystemString__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__FindPass__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String passName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__FindPass__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.FindPass.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-color"> +<h2>Material get_color<a class="headerlink" href="#material-get-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_color__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_color__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-doublesidedgi"> +<h2>Material get_doubleSidedGI<a class="headerlink" href="#material-get-doublesidedgi" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_doubleSidedGI__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-doubleSidedGI.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-enableinstancing"> +<h2>Material get_enableInstancing<a class="headerlink" href="#material-get-enableinstancing" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_enableInstancing__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_enableInstancing__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_enableInstancing__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-enableInstancing.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-globalilluminationflags"> +<h2>Material get_globalIlluminationFlags<a class="headerlink" href="#material-get-globalilluminationflags" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MaterialGlobalIlluminationFlags</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-globalIlluminationFlags.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-maintexture"> +<h2>Material get_mainTexture<a class="headerlink" href="#material-get-maintexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_mainTexture__UnityEngineTexture"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_mainTexture__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_mainTexture__UnityEngineTexture" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-maintextureoffset"> +<h2>Material get_mainTextureOffset<a class="headerlink" href="#material-get-maintextureoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_mainTextureOffset__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-maintexturescale"> +<h2>Material get_mainTextureScale<a class="headerlink" href="#material-get-maintexturescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_mainTextureScale__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-name"> +<h2>Material get_name<a class="headerlink" href="#material-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-passcount"> +<h2>Material get_passCount<a class="headerlink" href="#material-get-passcount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_passCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_passCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_passCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-passCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-renderqueue"> +<h2>Material get_renderQueue<a class="headerlink" href="#material-get-renderqueue" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_renderQueue__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_renderQueue__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_renderQueue__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-renderQueue.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-shader"> +<h2>Material get_shader<a class="headerlink" href="#material-get-shader" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_shader__UnityEngineShader"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_shader__UnityEngineShader</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_shader__UnityEngineShader" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Shader</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shader.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-get-shaderkeywords"> +<h2>Material get_shaderKeywords<a class="headerlink" href="#material-get-shaderkeywords" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__get_shaderKeywords__SystemStringArray"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_shaderKeywords__SystemStringArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_shaderKeywords__SystemStringArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shaderKeywords.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getcolor"> +<h2>Material GetColor<a class="headerlink" href="#material-getcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetColor__SystemString__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getcolorarray"> +<h2>Material GetColorArray<a class="headerlink" href="#material-getcolorarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetColorArray__SystemString__UnityEngineColorArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetColorArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getfloat"> +<h2>Material GetFloat<a class="headerlink" href="#material-getfloat" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetFloat__SystemString__SystemSingle"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetFloat__SystemString__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetFloat__SystemString__SystemSingle" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetFloat.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getfloatarray"> +<h2>Material GetFloatArray<a class="headerlink" href="#material-getfloatarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetFloatArray__SystemString__SystemSingleArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetFloatArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gethashcode"> +<h2>Material GetHashCode<a class="headerlink" href="#material-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getinstanceid"> +<h2>Material GetInstanceID<a class="headerlink" href="#material-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getint"> +<h2>Material GetInt<a class="headerlink" href="#material-getint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetInt__SystemString__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetInt__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetInt__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetInt.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getmatrix"> +<h2>Material GetMatrix<a class="headerlink" href="#material-getmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetMatrix__SystemString__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getmatrixarray"> +<h2>Material GetMatrixArray<a class="headerlink" href="#material-getmatrixarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetMatrixArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getpassname"> +<h2>Material GetPassName<a class="headerlink" href="#material-getpassname" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetPassName__SystemInt32__SystemString"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetPassName__SystemInt32__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Int32 pass</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetPassName__SystemInt32__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetPassName.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getshaderpassenabled"> +<h2>Material GetShaderPassEnabled<a class="headerlink" href="#material-getshaderpassenabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetShaderPassEnabled__SystemString__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String passName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetShaderPassEnabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gettag"> +<h2>Material GetTag<a class="headerlink" href="#material-gettag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTag__SystemString_SystemBoolean__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String tagSystem.Boolean searchFallbacks</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTag.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gettexture"> +<h2>Material GetTexture<a class="headerlink" href="#material-gettexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTexture__SystemString__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gettextureoffset"> +<h2>Material GetTextureOffset<a class="headerlink" href="#material-gettextureoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTextureOffset__SystemString__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTextureOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gettexturepropertynameids"> +<h2>Material GetTexturePropertyNameIDs<a class="headerlink" href="#material-gettexturepropertynameids" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTexturePropertyNameIDs__SystemInt32Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTexturePropertyNameIDs.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gettexturepropertynames"> +<h2>Material GetTexturePropertyNames<a class="headerlink" href="#material-gettexturepropertynames" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTexturePropertyNames__SystemStringArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTexturePropertyNames.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gettexturescale"> +<h2>Material GetTextureScale<a class="headerlink" href="#material-gettexturescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTextureScale__SystemString__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTextureScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-gettype"> +<h2>Material GetType<a class="headerlink" href="#material-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getvector"> +<h2>Material GetVector<a class="headerlink" href="#material-getvector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetVector__SystemString__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-getvectorarray"> +<h2>Material GetVectorArray<a class="headerlink" href="#material-getvectorarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetVectorArray__SystemString__UnityEngineVector4Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4[]</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetVectorArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-hasproperty"> +<h2>Material HasProperty<a class="headerlink" href="#material-hasproperty" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__HasProperty__SystemString__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.HasProperty.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="material-iskeywordenabled"> +<h2>Material IsKeywordEnabled<a class="headerlink" href="#material-iskeywordenabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__IsKeywordEnabled__SystemString__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String keyword</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.IsKeywordEnabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-lerp"> +<h2>Material Lerp<a class="headerlink" href="#material-lerp" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Material startUnityEngine.Material endSystem.Single t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.Lerp.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-color"> +<h2>Material set_color<a class="headerlink" href="#material-set-color" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-color.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-doublesidedgi"> +<h2>Material set_doubleSidedGI<a class="headerlink" href="#material-set-doublesidedgi" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_doubleSidedGI__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-doubleSidedGI.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-enableinstancing"> +<h2>Material set_enableInstancing<a class="headerlink" href="#material-set-enableinstancing" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_enableInstancing__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-enableInstancing.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-globalilluminationflags"> +<h2>Material set_globalIlluminationFlags<a class="headerlink" href="#material-set-globalilluminationflags" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.MaterialGlobalIlluminationFlags value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-globalIlluminationFlags.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-maintexture"> +<h2>Material set_mainTexture<a class="headerlink" href="#material-set-maintexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_mainTexture__UnityEngineTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Texture value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-maintextureoffset"> +<h2>Material set_mainTextureOffset<a class="headerlink" href="#material-set-maintextureoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_mainTextureOffset__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-maintexturescale"> +<h2>Material set_mainTextureScale<a class="headerlink" href="#material-set-maintexturescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_mainTextureScale__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-name"> +<h2>Material set_name<a class="headerlink" href="#material-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-renderqueue"> +<h2>Material set_renderQueue<a class="headerlink" href="#material-set-renderqueue" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_renderQueue__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-renderQueue.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-shader"> +<h2>Material set_shader<a class="headerlink" href="#material-set-shader" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_shader__UnityEngineShader__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Shader value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shader.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-set-shaderkeywords"> +<h2>Material set_shaderKeywords<a class="headerlink" href="#material-set-shaderkeywords" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_shaderKeywords__SystemStringArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shaderKeywords.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setbuffer"> +<h2>Material SetBuffer<a class="headerlink" href="#material-setbuffer" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.ComputeBuffer value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetBuffer.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setcolor"> +<h2>Material SetColor<a class="headerlink" href="#material-setcolor" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetColor__SystemString_UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetColor.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setcolorarray"> +<h2>Material SetColorArray<a class="headerlink" href="#material-setcolorarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Color] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetColorArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setfloat"> +<h2>Material SetFloat<a class="headerlink" href="#material-setfloat" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetFloat__SystemString_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetFloat.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setfloatarray"> +<h2>Material SetFloatArray<a class="headerlink" href="#material-setfloatarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetFloatArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setint"> +<h2>Material SetInt<a class="headerlink" href="#material-setint" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetInt__SystemString_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetInt.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setmatrix"> +<h2>Material SetMatrix<a class="headerlink" href="#material-setmatrix" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetMatrix.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setmatrixarray"> +<h2>Material SetMatrixArray<a class="headerlink" href="#material-setmatrixarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetMatrixArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setoverridetag"> +<h2>Material SetOverrideTag<a class="headerlink" href="#material-setoverridetag" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetOverrideTag__SystemString_SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String tagSystem.String val</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetOverrideTag.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setpass"> +<h2>Material SetPass<a class="headerlink" href="#material-setpass" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetPass__SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Int32 pass</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetPass.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setshaderpassenabled"> +<h2>Material SetShaderPassEnabled<a class="headerlink" href="#material-setshaderpassenabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String passNameSystem.Boolean enabled</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetShaderPassEnabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-settexture"> +<h2>Material SetTexture<a class="headerlink" href="#material-settexture" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetTexture__SystemString_UnityEngineTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Texture value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetTexture.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-settextureoffset"> +<h2>Material SetTextureOffset<a class="headerlink" href="#material-settextureoffset" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetTextureOffset.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-settexturescale"> +<h2>Material SetTextureScale<a class="headerlink" href="#material-settexturescale" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetTextureScale.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setvector"> +<h2>Material SetVector<a class="headerlink" href="#material-setvector" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetVector__SystemString_UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetVector.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-setvectorarray"> +<h2>Material SetVectorArray<a class="headerlink" href="#material-setvectorarray" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetVectorArray.html">Unity Documentation</a></p> +</div> +<div class="section" id="material-tostring"> +<h2>Material ToString<a class="headerlink" href="#material-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineMaterial.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id67"> +<h2>Material<a class="headerlink" href="#id67" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineMaterial"> +<code class="sig-name descname">Variable_UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material MaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineMaterial" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div 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