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authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
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+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Material</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#material-copypropertiesfrommaterial">Material CopyPropertiesFromMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-disablekeyword">Material DisableKeyword</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-enablekeyword">Material EnableKeyword</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-equals">Material Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-findpass">Material FindPass</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-color">Material get_color</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-doublesidedgi">Material get_doubleSidedGI</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-enableinstancing">Material get_enableInstancing</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-globalilluminationflags">Material get_globalIlluminationFlags</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-maintexture">Material get_mainTexture</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-maintextureoffset">Material get_mainTextureOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-maintexturescale">Material get_mainTextureScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-name">Material get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-passcount">Material get_passCount</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-renderqueue">Material get_renderQueue</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-shader">Material get_shader</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-get-shaderkeywords">Material get_shaderKeywords</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getcolor">Material GetColor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getcolorarray">Material GetColorArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getfloat">Material GetFloat</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getfloatarray">Material GetFloatArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gethashcode">Material GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getinstanceid">Material GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getint">Material GetInt</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getmatrix">Material GetMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getmatrixarray">Material GetMatrixArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getpassname">Material GetPassName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getshaderpassenabled">Material GetShaderPassEnabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gettag">Material GetTag</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gettexture">Material GetTexture</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gettextureoffset">Material GetTextureOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gettexturepropertynameids">Material GetTexturePropertyNameIDs</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gettexturepropertynames">Material GetTexturePropertyNames</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gettexturescale">Material GetTextureScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-gettype">Material GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getvector">Material GetVector</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-getvectorarray">Material GetVectorArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-hasproperty">Material HasProperty</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-iskeywordenabled">Material IsKeywordEnabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-lerp">Material Lerp</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-color">Material set_color</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-doublesidedgi">Material set_doubleSidedGI</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-enableinstancing">Material set_enableInstancing</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-globalilluminationflags">Material set_globalIlluminationFlags</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-maintexture">Material set_mainTexture</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-maintextureoffset">Material set_mainTextureOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-maintexturescale">Material set_mainTextureScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-name">Material set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-renderqueue">Material set_renderQueue</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-shader">Material set_shader</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-set-shaderkeywords">Material set_shaderKeywords</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setbuffer">Material SetBuffer</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setcolor">Material SetColor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setcolorarray">Material SetColorArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setfloat">Material SetFloat</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setfloatarray">Material SetFloatArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setint">Material SetInt</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setmatrix">Material SetMatrix</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setmatrixarray">Material SetMatrixArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setoverridetag">Material SetOverrideTag</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setpass">Material SetPass</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setshaderpassenabled">Material SetShaderPassEnabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-settexture">Material SetTexture</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-settextureoffset">Material SetTextureOffset</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-settexturescale">Material SetTextureScale</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setvector">Material SetVector</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-setvectorarray">Material SetVectorArray</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#material-tostring">Material ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id67">Material</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSizeOverLifetimeModule/index.html">ParticleSystemSizeOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemSubEmittersModule/index.html">ParticleSystemSubEmittersModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTextureSheetAnimationModule/index.html">ParticleSystemTextureSheetAnimationModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTrailModule/index.html">ParticleSystemTrailModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemTriggerModule/index.html">ParticleSystemTriggerModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemVelocityOverLifetimeModule/index.html">ParticleSystemVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../PhysicMaterial/index.html">PhysicMaterial</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../PhysicsMaterial2D/index.html">PhysicsMaterial2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../PolygonCollider2D/index.html">PolygonCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../QualitySettings/index.html">QualitySettings</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Quaternion/index.html">Quaternion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Random/index.html">Random</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Ray/index.html">Ray</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit2D/index.html">RaycastHit2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RaycastHit/index.html">RaycastHit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RectTransform/index.html">RectTransform</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../RelativeJoint2D/index.html">RelativeJoint2D</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIGraphic/index.html">UIGraphic</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGraphicRaycaster/index.html">UIGraphicRaycaster</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIGridLayoutGroup/index.html">UIGridLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalLayoutGroup/index.html">UIHorizontalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIHorizontalOrVerticalLayoutGroup/index.html">UIHorizontalOrVerticalLayoutGroup</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIImage/index.html">UIImage</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIInputFieldOnChangeEvent/index.html">UIInputFieldOnChangeEvent</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIMaskableGraphic/index.html">UIMaskableGraphic</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMask/index.html">UIMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIMaskUtilities/index.html">UIMaskUtilities</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIOutline/index.html">UIOutline</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIPositionAsUV1/index.html">UIPositionAsUV1</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIScrollRectScrollRectEvent/index.html">UIScrollRectScrollRectEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UISelectable/index.html">UISelectable</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIShadow/index.html">UIShadow</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UISliderSliderEvent/index.html">UISliderSliderEvent</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIText/index.html">UIText</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIToggle/index.html">UIToggle</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../UIToggleToggleEvent/index.html">UIToggleToggleEvent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIVertexHelper/index.html">UIVertexHelper</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../UIVerticalLayoutGroup/index.html">UIVerticalLayoutGroup</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../WheelCollider/index.html">WheelCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../WheelJoint2D/index.html">WheelJoint2D</a></li>
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+
+ <div class="section" id="material">
+<h1>Material<a class="headerlink" href="#material" title="Permalink to this headline">¶</a></h1>
+<p>The Material module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="material-copypropertiesfrommaterial">
+<h2>Material CopyPropertiesFromMaterial<a class="headerlink" href="#material-copypropertiesfrommaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Material mat</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.CopyPropertiesFromMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-disablekeyword">
+<h2>Material DisableKeyword<a class="headerlink" href="#material-disablekeyword" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__DisableKeyword__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String keyword</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.DisableKeyword.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-enablekeyword">
+<h2>Material EnableKeyword<a class="headerlink" href="#material-enablekeyword" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__EnableKeyword__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String keyword</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.EnableKeyword.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="material-equals">
+<h2>Material Equals<a class="headerlink" href="#material-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="material-findpass">
+<h2>Material FindPass<a class="headerlink" href="#material-findpass" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__FindPass__SystemString__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__FindPass__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String passName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__FindPass__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.FindPass.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-color">
+<h2>Material get_color<a class="headerlink" href="#material-get-color" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_color__UnityEngineColor">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_color__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_color__UnityEngineColor" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-color.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-doublesidedgi">
+<h2>Material get_doubleSidedGI<a class="headerlink" href="#material-get-doublesidedgi" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_doubleSidedGI__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-doubleSidedGI.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-enableinstancing">
+<h2>Material get_enableInstancing<a class="headerlink" href="#material-get-enableinstancing" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_enableInstancing__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_enableInstancing__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_enableInstancing__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-enableInstancing.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-globalilluminationflags">
+<h2>Material get_globalIlluminationFlags<a class="headerlink" href="#material-get-globalilluminationflags" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">MaterialGlobalIlluminationFlags</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-globalIlluminationFlags.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-maintexture">
+<h2>Material get_mainTexture<a class="headerlink" href="#material-get-maintexture" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_mainTexture__UnityEngineTexture">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_mainTexture__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_mainTexture__UnityEngineTexture" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTexture.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-maintextureoffset">
+<h2>Material get_mainTextureOffset<a class="headerlink" href="#material-get-maintextureoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_mainTextureOffset__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-maintexturescale">
+<h2>Material get_mainTextureScale<a class="headerlink" href="#material-get-maintexturescale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_mainTextureScale__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-name">
+<h2>Material get_name<a class="headerlink" href="#material-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-passcount">
+<h2>Material get_passCount<a class="headerlink" href="#material-get-passcount" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_passCount__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_passCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_passCount__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-passCount.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-renderqueue">
+<h2>Material get_renderQueue<a class="headerlink" href="#material-get-renderqueue" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_renderQueue__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_renderQueue__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_renderQueue__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-renderQueue.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-shader">
+<h2>Material get_shader<a class="headerlink" href="#material-get-shader" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_shader__UnityEngineShader">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_shader__UnityEngineShader</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_shader__UnityEngineShader" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Shader</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shader.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-get-shaderkeywords">
+<h2>Material get_shaderKeywords<a class="headerlink" href="#material-get-shaderkeywords" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__get_shaderKeywords__SystemStringArray">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__get_shaderKeywords__SystemStringArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__get_shaderKeywords__SystemStringArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shaderKeywords.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getcolor">
+<h2>Material GetColor<a class="headerlink" href="#material-getcolor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetColor__SystemString__UnityEngineColor</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetColor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getcolorarray">
+<h2>Material GetColorArray<a class="headerlink" href="#material-getcolorarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetColorArray__SystemString__UnityEngineColorArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Color[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetColorArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getfloat">
+<h2>Material GetFloat<a class="headerlink" href="#material-getfloat" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetFloat__SystemString__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetFloat__SystemString__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetFloat__SystemString__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetFloat.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getfloatarray">
+<h2>Material GetFloatArray<a class="headerlink" href="#material-getfloatarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetFloatArray__SystemString__SystemSingleArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetFloatArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gethashcode">
+<h2>Material GetHashCode<a class="headerlink" href="#material-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getinstanceid">
+<h2>Material GetInstanceID<a class="headerlink" href="#material-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getint">
+<h2>Material GetInt<a class="headerlink" href="#material-getint" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetInt__SystemString__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetInt__SystemString__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetInt__SystemString__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetInt.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getmatrix">
+<h2>Material GetMatrix<a class="headerlink" href="#material-getmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetMatrix__SystemString__UnityEngineMatrix4x4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getmatrixarray">
+<h2>Material GetMatrixArray<a class="headerlink" href="#material-getmatrixarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Matrix4x4[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetMatrixArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getpassname">
+<h2>Material GetPassName<a class="headerlink" href="#material-getpassname" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetPassName__SystemInt32__SystemString">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetPassName__SystemInt32__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Int32 pass</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetPassName__SystemInt32__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetPassName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getshaderpassenabled">
+<h2>Material GetShaderPassEnabled<a class="headerlink" href="#material-getshaderpassenabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetShaderPassEnabled__SystemString__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String passName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetShaderPassEnabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gettag">
+<h2>Material GetTag<a class="headerlink" href="#material-gettag" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTag__SystemString_SystemBoolean__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String tagSystem.Boolean searchFallbacks</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTag.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gettexture">
+<h2>Material GetTexture<a class="headerlink" href="#material-gettexture" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTexture__SystemString__UnityEngineTexture</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Texture</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTexture.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gettextureoffset">
+<h2>Material GetTextureOffset<a class="headerlink" href="#material-gettextureoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTextureOffset__SystemString__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTextureOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gettexturepropertynameids">
+<h2>Material GetTexturePropertyNameIDs<a class="headerlink" href="#material-gettexturepropertynameids" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTexturePropertyNameIDs__SystemInt32Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTexturePropertyNameIDs.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gettexturepropertynames">
+<h2>Material GetTexturePropertyNames<a class="headerlink" href="#material-gettexturepropertynames" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTexturePropertyNames__SystemStringArray</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTexturePropertyNames.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gettexturescale">
+<h2>Material GetTextureScale<a class="headerlink" href="#material-gettexturescale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetTextureScale__SystemString__UnityEngineVector2</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector2</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetTextureScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-gettype">
+<h2>Material GetType<a class="headerlink" href="#material-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getvector">
+<h2>Material GetVector<a class="headerlink" href="#material-getvector" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetVector__SystemString__UnityEngineVector4</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetVector.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-getvectorarray">
+<h2>Material GetVectorArray<a class="headerlink" href="#material-getvectorarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__GetVectorArray__SystemString__UnityEngineVector4Array</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Vector4[]</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.GetVectorArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-hasproperty">
+<h2>Material HasProperty<a class="headerlink" href="#material-hasproperty" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__HasProperty__SystemString__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.HasProperty.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="material-iskeywordenabled">
+<h2>Material IsKeywordEnabled<a class="headerlink" href="#material-iskeywordenabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__IsKeywordEnabled__SystemString__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String keyword</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.IsKeywordEnabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-lerp">
+<h2>Material Lerp<a class="headerlink" href="#material-lerp" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Material startUnityEngine.Material endSystem.Single t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.Lerp.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-color">
+<h2>Material set_color<a class="headerlink" href="#material-set-color" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_color__UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-color.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-doublesidedgi">
+<h2>Material set_doubleSidedGI<a class="headerlink" href="#material-set-doublesidedgi" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_doubleSidedGI__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-doubleSidedGI.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-enableinstancing">
+<h2>Material set_enableInstancing<a class="headerlink" href="#material-set-enableinstancing" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_enableInstancing__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-enableInstancing.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-globalilluminationflags">
+<h2>Material set_globalIlluminationFlags<a class="headerlink" href="#material-set-globalilluminationflags" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.MaterialGlobalIlluminationFlags value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-globalIlluminationFlags.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-maintexture">
+<h2>Material set_mainTexture<a class="headerlink" href="#material-set-maintexture" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_mainTexture__UnityEngineTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Texture value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTexture.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-maintextureoffset">
+<h2>Material set_mainTextureOffset<a class="headerlink" href="#material-set-maintextureoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_mainTextureOffset__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-maintexturescale">
+<h2>Material set_mainTextureScale<a class="headerlink" href="#material-set-maintexturescale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_mainTextureScale__UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-mainTextureScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-name">
+<h2>Material set_name<a class="headerlink" href="#material-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-renderqueue">
+<h2>Material set_renderQueue<a class="headerlink" href="#material-set-renderqueue" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_renderQueue__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-renderQueue.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-shader">
+<h2>Material set_shader<a class="headerlink" href="#material-set-shader" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_shader__UnityEngineShader__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceUnityEngine.Shader value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shader.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-set-shaderkeywords">
+<h2>Material set_shaderKeywords<a class="headerlink" href="#material-set-shaderkeywords" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__set_shaderKeywords__SystemStringArray__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String[] value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material-shaderKeywords.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setbuffer">
+<h2>Material SetBuffer<a class="headerlink" href="#material-setbuffer" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.ComputeBuffer value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetBuffer.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setcolor">
+<h2>Material SetColor<a class="headerlink" href="#material-setcolor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetColor__SystemString_UnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Color value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetColor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setcolorarray">
+<h2>Material SetColorArray<a class="headerlink" href="#material-setcolorarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Color] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetColorArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setfloat">
+<h2>Material SetFloat<a class="headerlink" href="#material-setfloat" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetFloat__SystemString_SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetFloat.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setfloatarray">
+<h2>Material SetFloatArray<a class="headerlink" href="#material-setfloatarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetFloatArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setint">
+<h2>Material SetInt<a class="headerlink" href="#material-setint" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetInt__SystemString_SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetInt.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setmatrix">
+<h2>Material SetMatrix<a class="headerlink" href="#material-setmatrix" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Matrix4x4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetMatrix.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setmatrixarray">
+<h2>Material SetMatrixArray<a class="headerlink" href="#material-setmatrixarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetMatrixArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setoverridetag">
+<h2>Material SetOverrideTag<a class="headerlink" href="#material-setoverridetag" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetOverrideTag__SystemString_SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String tagSystem.String val</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetOverrideTag.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setpass">
+<h2>Material SetPass<a class="headerlink" href="#material-setpass" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetPass__SystemInt32__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.Int32 pass</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetPass.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setshaderpassenabled">
+<h2>Material SetShaderPassEnabled<a class="headerlink" href="#material-setshaderpassenabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String passNameSystem.Boolean enabled</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetShaderPassEnabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-settexture">
+<h2>Material SetTexture<a class="headerlink" href="#material-settexture" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetTexture__SystemString_UnityEngineTexture__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Texture value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetTexture.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-settextureoffset">
+<h2>Material SetTextureOffset<a class="headerlink" href="#material-settextureoffset" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetTextureOffset.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-settexturescale">
+<h2>Material SetTextureScale<a class="headerlink" href="#material-settexturescale" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetTextureScale.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setvector">
+<h2>Material SetVector<a class="headerlink" href="#material-setvector" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetVector__SystemString_UnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameUnityEngine.Vector4 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetVector.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-setvectorarray">
+<h2>Material SetVectorArray<a class="headerlink" href="#material-setvectorarray" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.SetVectorArray.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="material-tostring">
+<h2>Material ToString<a class="headerlink" href="#material-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineMaterial.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineMaterial.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineMaterial.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id67">
+<h2>Material<a class="headerlink" href="#id67" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineMaterial">
+<code class="sig-name descname">Variable_UnityEngineMaterial</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Material MaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Material.html">Unity Documentation</a></p>
+</div>
+</div>
+
+
+ </div>
+ <div class="articleComments">
+
+ </div>
+ </div>
+ <footer>
+
+ <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
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+ &copy; Copyright 2020, VRChat.
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