+
+ +
+

Material

+

The Material module.

+
+
+
+

Material CopyPropertiesFromMaterial

+
+
+UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.Material instanceUnityEngine.Material mat)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material DisableKeyword

+
+
+UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material EnableKeyword

+
+
+UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Material Equals

+
+
+UnityEngineMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.Material instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Material FindPass

+
+
+UnityEngineMaterial.__FindPass__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String passName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_color

+
+
+UnityEngineMaterial.__get_color__UnityEngineColor(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Material get_doubleSidedGI

+
+
+UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material get_enableInstancing

+
+
+UnityEngineMaterial.__get_enableInstancing__SystemBoolean(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material get_globalIlluminationFlags

+
+
+UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags(UnityEngine.Material instance)
+
+ +

outputs: unnamed (MaterialGlobalIlluminationFlags)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTexture

+
+
+UnityEngineMaterial.__get_mainTexture__UnityEngineTexture(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTextureOffset

+
+
+UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTextureScale

+
+
+UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material get_name

+
+
+UnityEngineMaterial.__get_name__SystemString(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material get_passCount

+
+
+UnityEngineMaterial.__get_passCount__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_renderQueue

+
+
+UnityEngineMaterial.__get_renderQueue__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_shader

+
+
+UnityEngineMaterial.__get_shader__UnityEngineShader(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Shader)

+

flow: none

+

Unity Documentation

+
+
+

Material get_shaderKeywords

+
+
+UnityEngineMaterial.__get_shaderKeywords__SystemStringArray(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetColor

+
+
+UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Material GetColorArray

+
+
+UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Color[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetFloat

+
+
+UnityEngineMaterial.__GetFloat__SystemString__SystemSingle(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Material GetFloatArray

+
+
+UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetHashCode

+
+
+UnityEngineMaterial.__GetHashCode__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetInstanceID

+
+
+UnityEngineMaterial.__GetInstanceID__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetInt

+
+
+UnityEngineMaterial.__GetInt__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetMatrix

+
+
+UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Material GetMatrixArray

+
+
+UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetPassName

+
+
+UnityEngineMaterial.__GetPassName__SystemInt32__SystemString(UnityEngine.Material instanceSystem.Int32 pass)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material GetShaderPassEnabled

+
+
+UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String passName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTag

+
+
+UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString(UnityEngine.Material instanceSystem.String tagSystem.Boolean searchFallbacks)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexture

+
+
+UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTextureOffset

+
+
+UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexturePropertyNameIDs

+
+
+UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexturePropertyNames

+
+
+UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetTextureScale

+
+
+UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material GetType

+
+
+UnityEngineMaterial.__GetType__SystemType(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Material GetVector

+
+
+UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Material GetVectorArray

+
+
+UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

Material HasProperty

+
+
+UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Material IsKeywordEnabled

+
+
+UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material Lerp

+
+
+UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid(UnityEngine.Material instanceUnityEngine.Material startUnityEngine.Material endSystem.Single t)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_color

+
+
+UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Material instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_doubleSidedGI

+
+
+UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_enableInstancing

+
+
+UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_globalIlluminationFlags

+
+
+UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid(UnityEngine.Material instanceUnityEngine.MaterialGlobalIlluminationFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTexture

+
+
+UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid(UnityEngine.Material instanceUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTextureOffset

+
+
+UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTextureScale

+
+
+UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_name

+
+
+UnityEngineMaterial.__set_name__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_renderQueue

+
+
+UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_shader

+
+
+UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid(UnityEngine.Material instanceUnityEngine.Shader value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_shaderKeywords

+
+
+UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid(UnityEngine.Material instanceSystem.String[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetBuffer

+
+
+UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.ComputeBuffer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetColor

+
+
+UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetColorArray

+
+
+UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Color] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetFloat

+
+
+UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetFloatArray

+
+
+UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetInt

+
+
+UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetMatrix

+
+
+UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetMatrixArray

+
+
+UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetOverrideTag

+
+
+UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid(UnityEngine.Material instanceSystem.String tagSystem.String val)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetPass

+
+
+UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean(UnityEngine.Material instanceSystem.Int32 pass)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetShaderPassEnabled

+
+
+UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.String passNameSystem.Boolean enabled)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTexture

+
+
+UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTextureOffset

+
+
+UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTextureScale

+
+
+UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetVector

+
+
+UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetVectorArray

+
+
+UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material ToString

+
+
+UnityEngineMaterial.__ToString__SystemString(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material

+
+
+Variable_UnityEngineMaterial(UnityEngine.Material MaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+