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authortylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
committertylermurphy534 <tylermurphy534@gmail.com>2022-11-06 15:12:42 -0500
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+<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li>
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+<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animation/index.html">Animation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li>
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+<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Avatar/index.html">Avatar</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AvatarBuilder/index.html">AvatarBuilder</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../AvatarMask/index.html">AvatarMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BillboardRenderer/index.html">BillboardRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Bounds/index.html">Bounds</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider2D/index.html">BoxCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../BoxCollider/index.html">BoxCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Camera/index.html">Camera</a></li>
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Canvas</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-add-willrendercanvases">Canvas add_willRenderCanvases</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-equals">Canvas Equals</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-forceupdatecanvases">Canvas ForceUpdateCanvases</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-additionalshaderchannels">Canvas get_additionalShaderChannels</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-cachedsortinglayervalue">Canvas get_cachedSortingLayerValue</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-enabled">Canvas get_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-gameobject">Canvas get_gameObject</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-isrootcanvas">Canvas get_isRootCanvas</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-name">Canvas get_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-normalizedsortinggridsize">Canvas get_normalizedSortingGridSize</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-overridepixelperfect">Canvas get_overridePixelPerfect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-overridesorting">Canvas get_overrideSorting</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-pixelperfect">Canvas get_pixelPerfect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-pixelrect">Canvas get_pixelRect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-planedistance">Canvas get_planeDistance</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-referencepixelsperunit">Canvas get_referencePixelsPerUnit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-renderorder">Canvas get_renderOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-rootcanvas">Canvas get_rootCanvas</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-scalefactor">Canvas get_scaleFactor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-sortinglayerid">Canvas get_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-sortinglayername">Canvas get_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-sortingorder">Canvas get_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-get-transform">Canvas get_transform</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getcomponent">Canvas GetComponent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getcomponentinchildren">Canvas GetComponentInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getcomponentinparent">Canvas GetComponentInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getcomponents">Canvas GetComponents</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getcomponentsinchildren">Canvas GetComponentsInChildren</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getcomponentsinparent">Canvas GetComponentsInParent</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getdefaultcanvasmaterial">Canvas GetDefaultCanvasMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getetc1supportedcanvasmaterial">Canvas GetETC1SupportedCanvasMaterial</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-gethashcode">Canvas GetHashCode</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-getinstanceid">Canvas GetInstanceID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-gettype">Canvas GetType</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-remove-willrendercanvases">Canvas remove_willRenderCanvases</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-additionalshaderchannels">Canvas set_additionalShaderChannels</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-enabled">Canvas set_enabled</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-name">Canvas set_name</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-normalizedsortinggridsize">Canvas set_normalizedSortingGridSize</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-overridepixelperfect">Canvas set_overridePixelPerfect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-overridesorting">Canvas set_overrideSorting</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-pixelperfect">Canvas set_pixelPerfect</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-planedistance">Canvas set_planeDistance</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-referencepixelsperunit">Canvas set_referencePixelsPerUnit</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-scalefactor">Canvas set_scaleFactor</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-sortinglayerid">Canvas set_sortingLayerID</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-sortinglayername">Canvas set_sortingLayerName</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-set-sortingorder">Canvas set_sortingOrder</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#canvas-tostring">Canvas ToString</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#id48">Canvas</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="../CanvasRenderer/index.html">CanvasRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider2D/index.html">CapsuleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CapsuleCollider/index.html">CapsuleCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CircleCollider2D/index.html">CircleCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider2D/index.html">Collider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collider/index.html">Collider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision2D/index.html">Collision2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Collision/index.html">Collision</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Color/index.html">Color</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Component/index.html">Component</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../CompositeCollider2D/index.html">CompositeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConfigurableJoint/index.html">ConfigurableJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce2D/index.html">ConstantForce2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ConstantForce/index.html">ConstantForce</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint2D/index.html">ContactPoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ContactPoint/index.html">ContactPoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Debug/index.html">Debug</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../DistanceJoint2D/index.html">DistanceJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../EdgeCollider2D/index.html">EdgeCollider2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Effector2D/index.html">Effector2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ExperimentalAnimationsMuscleHandle/index.html">ExperimentalAnimationsMuscleHandle</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint2D/index.html">FixedJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FixedJoint/index.html">FixedJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../FrictionJoint2D/index.html">FrictionJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../GameObject/index.html">GameObject</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Gizmos/index.html">Gizmos</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint2D/index.html">HingeJoint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HingeJoint/index.html">HingeJoint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanBone/index.html">HumanBone</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanDescription/index.html">HumanDescription</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanLimit/index.html">HumanLimit</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPose/index.html">HumanPose</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanPoseHandler/index.html">HumanPoseHandler</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../HumanTrait/index.html">HumanTrait</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Input/index.html">Input</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint2D/index.html">Joint2D</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Joint/index.html">Joint</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LayerMask/index.html">LayerMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Light/index.html">Light</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../LineRenderer/index.html">LineRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MatchTargetWeightMask/index.html">MatchTargetWeightMask</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Material/index.html">Material</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MaterialPropertyBlock/index.html">MaterialPropertyBlock</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mathf/index.html">Mathf</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Matrix4x4/index.html">Matrix4x4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Mesh/index.html">Mesh</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshCollider/index.html">MeshCollider</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshFilter/index.html">MeshFilter</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../MeshRenderer/index.html">MeshRenderer</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Motion/index.html">Motion</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Object/index.html">Object</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystem/index.html">ParticleSystem</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemBurst/index.html">ParticleSystemBurst</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCollisionModule/index.html">ParticleSystemCollisionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorBySpeedModule/index.html">ParticleSystemColorBySpeedModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemColorOverLifetimeModule/index.html">ParticleSystemColorOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemCustomDataModule/index.html">ParticleSystemCustomDataModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmissionModule/index.html">ParticleSystemEmissionModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemEmitParams/index.html">ParticleSystemEmitParams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemExternalForcesModule/index.html">ParticleSystemExternalForcesModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemForceOverLifetimeModule/index.html">ParticleSystemForceOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemInheritVelocityModule/index.html">ParticleSystemInheritVelocityModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLightsModule/index.html">ParticleSystemLightsModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemLimitVelocityOverLifetimeModule/index.html">ParticleSystemLimitVelocityOverLifetimeModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMainModule/index.html">ParticleSystemMainModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxCurve/index.html">ParticleSystemMinMaxCurve</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemMinMaxGradient/index.html">ParticleSystemMinMaxGradient</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemNoiseModule/index.html">ParticleSystemNoiseModule</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../ParticleSystemParticle/index.html">ParticleSystemParticle</a></li>
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+
+ <div class="section" id="canvas">
+<h1>Canvas<a class="headerlink" href="#canvas" title="Permalink to this headline">¶</a></h1>
+<p>The Canvas module.</p>
+<div class="toctree-wrapper compound">
+</div>
+<div class="section" id="canvas-add-willrendercanvases">
+<h2>Canvas add_willRenderCanvases<a class="headerlink" href="#canvas-add-willrendercanvases" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__add_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__add_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas+WillRenderCanvases value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__add_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.add_willRenderCanvases.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-equality">
+<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="canvas-equals">
+<h2>Canvas Equals<a class="headerlink" href="#canvas-equals" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__Equals__SystemObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p>
+</div>
+<div class="section" id="canvas-forceupdatecanvases">
+<h2>Canvas ForceUpdateCanvases<a class="headerlink" href="#canvas-forceupdatecanvases" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__ForceUpdateCanvases__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__ForceUpdateCanvases__SystemVoid</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__ForceUpdateCanvases__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.ForceUpdateCanvases.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-additionalshaderchannels">
+<h2>Canvas get_additionalShaderChannels<a class="headerlink" href="#canvas-get-additionalshaderchannels" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AdditionalCanvasShaderChannels</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-additionalShaderChannels.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-cachedsortinglayervalue">
+<h2>Canvas get_cachedSortingLayerValue<a class="headerlink" href="#canvas-get-cachedsortinglayervalue" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_cachedSortingLayerValue__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_cachedSortingLayerValue__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_cachedSortingLayerValue__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-cachedSortingLayerValue.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-enabled">
+<h2>Canvas get_enabled<a class="headerlink" href="#canvas-get-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_enabled__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-gameobject">
+<h2>Canvas get_gameObject<a class="headerlink" href="#canvas-get-gameobject" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_gameObject__UnityEngineGameObject">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-gameObject.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-isrootcanvas">
+<h2>Canvas get_isRootCanvas<a class="headerlink" href="#canvas-get-isrootcanvas" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_isRootCanvas__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_isRootCanvas__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_isRootCanvas__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-isRootCanvas.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-name">
+<h2>Canvas get_name<a class="headerlink" href="#canvas-get-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_name__SystemString">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_name__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-normalizedsortinggridsize">
+<h2>Canvas get_normalizedSortingGridSize<a class="headerlink" href="#canvas-get-normalizedsortinggridsize" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_normalizedSortingGridSize__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_normalizedSortingGridSize__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_normalizedSortingGridSize__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-normalizedSortingGridSize.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-overridepixelperfect">
+<h2>Canvas get_overridePixelPerfect<a class="headerlink" href="#canvas-get-overridepixelperfect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_overridePixelPerfect__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_overridePixelPerfect__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_overridePixelPerfect__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-overridePixelPerfect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-overridesorting">
+<h2>Canvas get_overrideSorting<a class="headerlink" href="#canvas-get-overridesorting" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_overrideSorting__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_overrideSorting__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_overrideSorting__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-overrideSorting.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-pixelperfect">
+<h2>Canvas get_pixelPerfect<a class="headerlink" href="#canvas-get-pixelperfect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_pixelPerfect__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_pixelPerfect__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_pixelPerfect__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-pixelPerfect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-pixelrect">
+<h2>Canvas get_pixelRect<a class="headerlink" href="#canvas-get-pixelrect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_pixelRect__UnityEngineRect">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_pixelRect__UnityEngineRect</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_pixelRect__UnityEngineRect" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Rect</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-pixelRect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-planedistance">
+<h2>Canvas get_planeDistance<a class="headerlink" href="#canvas-get-planedistance" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_planeDistance__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_planeDistance__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_planeDistance__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-planeDistance.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-referencepixelsperunit">
+<h2>Canvas get_referencePixelsPerUnit<a class="headerlink" href="#canvas-get-referencepixelsperunit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_referencePixelsPerUnit__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_referencePixelsPerUnit__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_referencePixelsPerUnit__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-referencePixelsPerUnit.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-renderorder">
+<h2>Canvas get_renderOrder<a class="headerlink" href="#canvas-get-renderorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_renderOrder__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_renderOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_renderOrder__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-renderOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-rootcanvas">
+<h2>Canvas get_rootCanvas<a class="headerlink" href="#canvas-get-rootcanvas" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_rootCanvas__UnityEngineCanvas">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_rootCanvas__UnityEngineCanvas</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_rootCanvas__UnityEngineCanvas" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Canvas</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-rootCanvas.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-scalefactor">
+<h2>Canvas get_scaleFactor<a class="headerlink" href="#canvas-get-scalefactor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_scaleFactor__SystemSingle">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_scaleFactor__SystemSingle</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_scaleFactor__SystemSingle" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Single</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-scaleFactor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-sortinglayerid">
+<h2>Canvas get_sortingLayerID<a class="headerlink" href="#canvas-get-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_sortingLayerID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_sortingLayerID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_sortingLayerID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-sortinglayername">
+<h2>Canvas get_sortingLayerName<a class="headerlink" href="#canvas-get-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_sortingLayerName__SystemString">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_sortingLayerName__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_sortingLayerName__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-sortingorder">
+<h2>Canvas get_sortingOrder<a class="headerlink" href="#canvas-get-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_sortingOrder__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_sortingOrder__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_sortingOrder__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-get-transform">
+<h2>Canvas get_transform<a class="headerlink" href="#canvas-get-transform" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__get_transform__UnityEngineTransform">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-transform.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getcomponent">
+<h2>Canvas GetComponent<a class="headerlink" href="#canvas-getcomponent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetComponent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getcomponentinchildren">
+<h2>Canvas GetComponentInChildren<a class="headerlink" href="#canvas-getcomponentinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetComponentInChildren__SystemBoolean__T">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetComponentInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getcomponentinparent">
+<h2>Canvas GetComponentInParent<a class="headerlink" href="#canvas-getcomponentinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetComponentInParent__SystemType__UnityEngineComponent">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getcomponents">
+<h2>Canvas GetComponents<a class="headerlink" href="#canvas-getcomponents" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetComponents__ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetComponents.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getcomponentsinchildren">
+<h2>Canvas GetComponentsInChildren<a class="headerlink" href="#canvas-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetComponentsInChildren.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getcomponentsinparent">
+<h2>Canvas GetComponentsInParent<a class="headerlink" href="#canvas-getcomponentsinparent" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetComponentsInParent.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getdefaultcanvasmaterial">
+<h2>Canvas GetDefaultCanvasMaterial<a class="headerlink" href="#canvas-getdefaultcanvasmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetDefaultCanvasMaterial__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetDefaultCanvasMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetDefaultCanvasMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetDefaultCanvasMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getetc1supportedcanvasmaterial">
+<h2>Canvas GetETC1SupportedCanvasMaterial<a class="headerlink" href="#canvas-getetc1supportedcanvasmaterial" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetETC1SupportedCanvasMaterial__UnityEngineMaterial">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetETC1SupportedCanvasMaterial__UnityEngineMaterial</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetETC1SupportedCanvasMaterial__UnityEngineMaterial" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Material</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetETC1SupportedCanvasMaterial.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-gethashcode">
+<h2>Canvas GetHashCode<a class="headerlink" href="#canvas-gethashcode" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetHashCode__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetHashCode.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-getinstanceid">
+<h2>Canvas GetInstanceID<a class="headerlink" href="#canvas-getinstanceid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetInstanceID__SystemInt32">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.GetInstanceID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-gettype">
+<h2>Canvas GetType<a class="headerlink" href="#canvas-gettype" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__GetType__SystemType">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__GetType__SystemType" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="op-implicit">
+<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__op_Implicit__UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="op-inequality">
+<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p>
+<p>flow: none</p>
+</div>
+<div class="section" id="canvas-remove-willrendercanvases">
+<h2>Canvas remove_willRenderCanvases<a class="headerlink" href="#canvas-remove-willrendercanvases" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__remove_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__remove_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas+WillRenderCanvases value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__remove_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.remove_willRenderCanvases.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-additionalshaderchannels">
+<h2>Canvas set_additionalShaderChannels<a class="headerlink" href="#canvas-set-additionalshaderchannels" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceUnityEngine.AdditionalCanvasShaderChannels value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-additionalShaderChannels.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-enabled">
+<h2>Canvas set_enabled<a class="headerlink" href="#canvas-set-enabled" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_enabled__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-enabled.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-name">
+<h2>Canvas set_name<a class="headerlink" href="#canvas-set-name" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_name__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-name.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-normalizedsortinggridsize">
+<h2>Canvas set_normalizedSortingGridSize<a class="headerlink" href="#canvas-set-normalizedsortinggridsize" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_normalizedSortingGridSize__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_normalizedSortingGridSize__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_normalizedSortingGridSize__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-normalizedSortingGridSize.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-overridepixelperfect">
+<h2>Canvas set_overridePixelPerfect<a class="headerlink" href="#canvas-set-overridepixelperfect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_overridePixelPerfect__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_overridePixelPerfect__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_overridePixelPerfect__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-overridePixelPerfect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-overridesorting">
+<h2>Canvas set_overrideSorting<a class="headerlink" href="#canvas-set-overridesorting" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_overrideSorting__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_overrideSorting__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_overrideSorting__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-overrideSorting.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-pixelperfect">
+<h2>Canvas set_pixelPerfect<a class="headerlink" href="#canvas-set-pixelperfect" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_pixelPerfect__SystemBoolean__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_pixelPerfect__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_pixelPerfect__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-pixelPerfect.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-planedistance">
+<h2>Canvas set_planeDistance<a class="headerlink" href="#canvas-set-planedistance" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_planeDistance__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_planeDistance__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_planeDistance__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-planeDistance.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-referencepixelsperunit">
+<h2>Canvas set_referencePixelsPerUnit<a class="headerlink" href="#canvas-set-referencepixelsperunit" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_referencePixelsPerUnit__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_referencePixelsPerUnit__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_referencePixelsPerUnit__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-referencePixelsPerUnit.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-scalefactor">
+<h2>Canvas set_scaleFactor<a class="headerlink" href="#canvas-set-scalefactor" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_scaleFactor__SystemSingle__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_scaleFactor__SystemSingle__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Single value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_scaleFactor__SystemSingle__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-scaleFactor.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-sortinglayerid">
+<h2>Canvas set_sortingLayerID<a class="headerlink" href="#canvas-set-sortinglayerid" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_sortingLayerID__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_sortingLayerID__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_sortingLayerID__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-sortingLayerID.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-sortinglayername">
+<h2>Canvas set_sortingLayerName<a class="headerlink" href="#canvas-set-sortinglayername" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_sortingLayerName__SystemString__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_sortingLayerName__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_sortingLayerName__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-sortingLayerName.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-set-sortingorder">
+<h2>Canvas set_sortingOrder<a class="headerlink" href="#canvas-set-sortingorder" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__set_sortingOrder__SystemInt32__SystemVoid">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__set_sortingOrder__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instanceSystem.Int32 value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__set_sortingOrder__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow inputs: unnamed</p>
+<p>flow outputs: unnamed</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas-sortingOrder.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="canvas-tostring">
+<h2>Canvas ToString<a class="headerlink" href="#canvas-tostring" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="UnityEngineCanvas.__ToString__SystemString">
+<code class="sig-prename descclassname">UnityEngineCanvas.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineCanvas.__ToString__SystemString" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.ToString.html">Unity Documentation</a></p>
+</div>
+<div class="section" id="id48">
+<h2>Canvas<a class="headerlink" href="#id48" title="Permalink to this headline">¶</a></h2>
+<dl class="function">
+<dt id="Variable_UnityEngineCanvas">
+<code class="sig-name descname">Variable_UnityEngineCanvas</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Canvas CanvasSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineCanvas" title="Permalink to this definition">¶</a></dt>
+<dd></dd></dl>
+
+<p>outputs: none</p>
+<p>flow: none</p>
+<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Canvas.html">Unity Documentation</a></p>
+</div>
+</div>
+
+
+ </div>
+ <div class="articleComments">
+
+ </div>
+ </div>
+ <footer>
+
+ <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
+
+ <a href="../CanvasRenderer/index.html" class="btn btn-neutral float-right" title="CanvasRenderer" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
+
+
+ <a href="../Camera/index.html" class="btn btn-neutral" title="Camera" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
+
+ </div>
+
+
+ <hr/>
+
+ <div role="contentinfo">
+ <p>
+ &copy; Copyright 2020, VRChat.
+
+ </p>
+ </div>
+ Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>.
+
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+ </section>
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+
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT:'../../../',
+ VERSION:'1.0',
+ LANGUAGE:'None',
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+ FILE_SUFFIX:'.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../../../_static/jquery.js"></script>
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