+
+ +
+

Canvas

+

The Canvas module.

+
+
+
+

Canvas add_willRenderCanvases

+
+
+UnityEngineCanvas.__add_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid(UnityEngine.Canvas+WillRenderCanvases value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCanvas.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Canvas Equals

+
+
+UnityEngineCanvas.__Equals__SystemObject__SystemBoolean(UnityEngine.Canvas instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Canvas ForceUpdateCanvases

+
+
+UnityEngineCanvas.__ForceUpdateCanvases__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas get_additionalShaderChannels

+
+
+UnityEngineCanvas.__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (AdditionalCanvasShaderChannels)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_cachedSortingLayerValue

+
+
+UnityEngineCanvas.__get_cachedSortingLayerValue__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_enabled

+
+
+UnityEngineCanvas.__get_enabled__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_gameObject

+
+
+UnityEngineCanvas.__get_gameObject__UnityEngineGameObject(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_isRootCanvas

+
+
+UnityEngineCanvas.__get_isRootCanvas__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_name

+
+
+UnityEngineCanvas.__get_name__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_normalizedSortingGridSize

+
+
+UnityEngineCanvas.__get_normalizedSortingGridSize__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_overridePixelPerfect

+
+
+UnityEngineCanvas.__get_overridePixelPerfect__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_overrideSorting

+
+
+UnityEngineCanvas.__get_overrideSorting__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_pixelPerfect

+
+
+UnityEngineCanvas.__get_pixelPerfect__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_pixelRect

+
+
+UnityEngineCanvas.__get_pixelRect__UnityEngineRect(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_planeDistance

+
+
+UnityEngineCanvas.__get_planeDistance__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_referencePixelsPerUnit

+
+
+UnityEngineCanvas.__get_referencePixelsPerUnit__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_renderOrder

+
+
+UnityEngineCanvas.__get_renderOrder__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_rootCanvas

+
+
+UnityEngineCanvas.__get_rootCanvas__UnityEngineCanvas(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_scaleFactor

+
+
+UnityEngineCanvas.__get_scaleFactor__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingLayerID

+
+
+UnityEngineCanvas.__get_sortingLayerID__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingLayerName

+
+
+UnityEngineCanvas.__get_sortingLayerName__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingOrder

+
+
+UnityEngineCanvas.__get_sortingOrder__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_transform

+
+
+UnityEngineCanvas.__get_transform__UnityEngineTransform(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponent

+
+
+UnityEngineCanvas.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Canvas instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponentInChildren

+
+
+UnityEngineCanvas.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponentInParent

+
+
+UnityEngineCanvas.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Canvas instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponents

+
+
+UnityEngineCanvas.__GetComponents__ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetComponentsInChildren

+
+
+UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetComponentsInParent

+
+
+UnityEngineCanvas.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetDefaultCanvasMaterial

+
+
+UnityEngineCanvas.__GetDefaultCanvasMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetETC1SupportedCanvasMaterial

+
+
+UnityEngineCanvas.__GetETC1SupportedCanvasMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetHashCode

+
+
+UnityEngineCanvas.__GetHashCode__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetInstanceID

+
+
+UnityEngineCanvas.__GetInstanceID__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetType

+
+
+UnityEngineCanvas.__GetType__SystemType(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCanvas.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCanvas.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Canvas remove_willRenderCanvases

+
+
+UnityEngineCanvas.__remove_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid(UnityEngine.Canvas+WillRenderCanvases value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_additionalShaderChannels

+
+
+UnityEngineCanvas.__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid(UnityEngine.Canvas instanceUnityEngine.AdditionalCanvasShaderChannels value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_enabled

+
+
+UnityEngineCanvas.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_name

+
+
+UnityEngineCanvas.__set_name__SystemString__SystemVoid(UnityEngine.Canvas instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_normalizedSortingGridSize

+
+
+UnityEngineCanvas.__set_normalizedSortingGridSize__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_overridePixelPerfect

+
+
+UnityEngineCanvas.__set_overridePixelPerfect__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_overrideSorting

+
+
+UnityEngineCanvas.__set_overrideSorting__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_pixelPerfect

+
+
+UnityEngineCanvas.__set_pixelPerfect__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_planeDistance

+
+
+UnityEngineCanvas.__set_planeDistance__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_referencePixelsPerUnit

+
+
+UnityEngineCanvas.__set_referencePixelsPerUnit__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_scaleFactor

+
+
+UnityEngineCanvas.__set_scaleFactor__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingLayerID

+
+
+UnityEngineCanvas.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.Canvas instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingLayerName

+
+
+UnityEngineCanvas.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.Canvas instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingOrder

+
+
+UnityEngineCanvas.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.Canvas instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas ToString

+
+
+UnityEngineCanvas.__ToString__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas

+
+
+Variable_UnityEngineCanvas(UnityEngine.Canvas CanvasSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+