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| author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
|---|---|---|
| committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-11-06 15:12:42 -0500 |
| commit | eb84bb298d2b95aec7b2ae12cbf25ac64f25379a (patch) | |
| tree | efd616a157df06ab661c6d56651853431ac6b08b /VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation | |
| download | unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.gz unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.tar.bz2 unityprojects-eb84bb298d2b95aec7b2ae12cbf25ac64f25379a.zip | |
move to self host
Diffstat (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation')
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html | 1099 | ||||
| -rw-r--r-- | VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html.meta | 7 |
2 files changed, 1106 insertions, 0 deletions
diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html new file mode 100644 index 00000000..ebd42f63 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html @@ -0,0 +1,1099 @@ + + + +<!DOCTYPE html> +<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> +<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> +<head> + <meta charset="utf-8"> + + <meta name="viewport" content="width=device-width, initial-scale=1.0"> + + <title>Animation — Udon 1.0 documentation</title> + + + + + + + + + + + + + + + + + + <link rel="stylesheet" href="../../../_static/css/theme.css" type="text/css" /> + + + + <link rel="stylesheet" href="../../../_static/jquery.fancybox.min.css" type="text/css" /> + + <link rel="stylesheet" href="../../../_static/glpi.css" type="text/css" /> + + + + <link rel="index" title="Index" + href="../../../genindex.html"/> + <link rel="search" title="Search" href="../../../search.html"/> + <link rel="top" title="Udon 1.0 documentation" href="../../../index.html"/> + <link rel="up" title="UnityEngine" href="../index.html"/> + <link rel="next" title="AnimationClip" href="../AnimationClip/index.html"/> + <link rel="prev" title="AIOffMeshLink" href="../AIOffMeshLink/index.html"/> + + + <script src="../../../_static/js/modernizr.min.js"></script> + +</head> + +<body class="wy-body-for-nav" role="document"> + + + <div class="wy-grid-for-nav"> + + + <nav data-toggle="wy-nav-shift" class="wy-nav-side"> + <div class="wy-side-scroll"> + <div class="wy-side-nav-search"> + + + + <a href="../../../index.html" class="icon icon-home"> Udon + + + + </a> + + + + + + +<div role="search"> + <form id="rtd-search-form" class="wy-form" action="../../../search.html" method="get"> + <input type="text" name="q" placeholder="Search docs" /> + <input type="hidden" name="check_keywords" value="yes" /> + <input type="hidden" name="area" value="default" /> + </form> +</div> + + + </div> + + <div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation"> + + + + + + + <p class="caption"><span class="caption-text">Contents:</span></p> +<ul class="current"> +<li class="toctree-l1"><a class="reference internal" href="../../Events/index.html">Events</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Special/index.html">Special</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../Types/index.html">Types</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../UdonBehaviour/index.html">UdonBehaviour</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../VRCSDK3/index.html">VRCSDK3</a></li> +<li class="toctree-l1"><a class="reference internal" href="../../System/index.html">System</a></li> +<li class="toctree-l1 current"><a class="reference internal" href="../index.html">UnityEngine</a><ul class="current"> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshAgent/index.html">AINavMeshAgent</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshData/index.html">AINavMeshData</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMesh/index.html">AINavMesh</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshObstacle/index.html">AINavMeshObstacle</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AINavMeshPath/index.html">AINavMeshPath</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AIOffMeshLink/index.html">AIOffMeshLink</a></li> +<li class="toctree-l2 current"><a class="current reference internal" href="#">Animation</a><ul> +<li class="toctree-l3"><a class="reference internal" href="#animation-addclip">Animation AddClip</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-blend">Animation Blend</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-crossfade">Animation CrossFade</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-crossfadequeued">Animation CrossFadeQueued</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-equality">op_Equality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-equals">Animation Equals</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-animatephysics">Animation get_animatePhysics</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-clip">Animation get_clip</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-cullingtype">Animation get_cullingType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-enabled">Animation get_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-gameobject">Animation get_gameObject</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-isplaying">Animation get_isPlaying</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-item">Animation get_Item</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-localbounds">Animation get_localBounds</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-name">Animation get_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-playautomatically">Animation get_playAutomatically</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-transform">Animation get_transform</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-get-wrapmode">Animation get_wrapMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getclip">Animation GetClip</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getclipcount">Animation GetClipCount</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getcomponent">Animation GetComponent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getcomponentinchildren">Animation GetComponentInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getcomponentinparent">Animation GetComponentInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getcomponents">Animation GetComponents</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getcomponentsinchildren">Animation GetComponentsInChildren</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getcomponentsinparent">Animation GetComponentsInParent</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getenumerator">Animation GetEnumerator</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-gethashcode">Animation GetHashCode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-getinstanceid">Animation GetInstanceID</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-gettype">Animation GetType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-implicit">op_Implicit</a></li> +<li class="toctree-l3"><a class="reference internal" href="#op-inequality">op_Inequality</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-isplaying">Animation IsPlaying</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-play">Animation Play</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-playqueued">Animation PlayQueued</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-removeclip">Animation RemoveClip</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-rewind">Animation Rewind</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-sample">Animation Sample</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-animatephysics">Animation set_animatePhysics</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-clip">Animation set_clip</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-cullingtype">Animation set_cullingType</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-enabled">Animation set_enabled</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-localbounds">Animation set_localBounds</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-name">Animation set_name</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-playautomatically">Animation set_playAutomatically</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-set-wrapmode">Animation set_wrapMode</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-stop">Animation Stop</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-synclayer">Animation SyncLayer</a></li> +<li class="toctree-l3"><a class="reference internal" href="#animation-tostring">Animation ToString</a></li> +<li class="toctree-l3"><a class="reference internal" href="#id45">Animation</a></li> +</ul> +</li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationClip/index.html">AnimationClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsAimConstraint/index.html">AnimationsAimConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsConstraintSource/index.html">AnimationsConstraintSource</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsLookAtConstraint/index.html">AnimationsLookAtConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsParentConstraint/index.html">AnimationsParentConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsPositionConstraint/index.html">AnimationsPositionConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsRotationConstraint/index.html">AnimationsRotationConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationsScaleConstraint/index.html">AnimationsScaleConstraint</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimationState/index.html">AnimationState</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Animator/index.html">Animator</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorClipInfo/index.html">AnimatorClipInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorControllerParameter/index.html">AnimatorControllerParameter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorOverrideController/index.html">AnimatorOverrideController</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorStateInfo/index.html">AnimatorStateInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorTransitionInfo/index.html">AnimatorTransitionInfo</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AnimatorUtility/index.html">AnimatorUtility</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AreaEffector2D/index.html">AreaEffector2D</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioChorusFilter/index.html">AudioChorusFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioClip/index.html">AudioClip</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioDistortionFilter/index.html">AudioDistortionFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioEchoFilter/index.html">AudioEchoFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioHighPassFilter/index.html">AudioHighPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioLowPassFilter/index.html">AudioLowPassFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbFilter/index.html">AudioReverbFilter</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioReverbZone/index.html">AudioReverbZone</a></li> +<li class="toctree-l2"><a class="reference internal" href="../AudioSource/index.html">AudioSource</a></li> +<li class="toctree-l2"><a class="reference internal" 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href="../../../_sources/nodes/UnityEngine/Animation/index.rst.txt" rel="nofollow"> View page source</a> + + + </li> + + </ul> + + + <div class="rst-breadcrumbs-buttons" role="navigation" aria-label="breadcrumb navigation"> + + <a href="../AnimationClip/index.html" class="btn btn-neutral float-right" title="AnimationClip" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a> + + + <a href="../AIOffMeshLink/index.html" class="btn btn-neutral" title="AIOffMeshLink" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a> + + </div> + + <hr/> +</div> + <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> + <div itemprop="articleBody"> + + <div class="section" id="animation"> +<h1>Animation<a class="headerlink" href="#animation" title="Permalink to this headline">¶</a></h1> +<p>The Animation module.</p> +<div class="toctree-wrapper compound"> +</div> +<div class="section" id="animation-addclip"> +<h2>Animation AddClip<a class="headerlink" href="#animation-addclip" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceUnityEngine.AnimationClip clipSystem.String newName</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.AddClip.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-blend"> +<h2>Animation Blend<a class="headerlink" href="#animation-blend" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__Blend__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__Blend__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String animation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__Blend__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.Blend.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-crossfade"> +<h2>Animation CrossFade<a class="headerlink" href="#animation-crossfade" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__CrossFade__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__CrossFade__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String animation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__CrossFade__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.CrossFade.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-crossfadequeued"> +<h2>Animation CrossFadeQueued<a class="headerlink" href="#animation-crossfadequeued" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__CrossFadeQueued__SystemString__UnityEngineAnimationState"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__CrossFadeQueued__SystemString__UnityEngineAnimationState</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String animation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__CrossFadeQueued__SystemString__UnityEngineAnimationState" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationState</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.CrossFadeQueued.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-equality"> +<h2>op_Equality<a class="headerlink" href="#op-equality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="animation-equals"> +<h2>Animation Equals<a class="headerlink" href="#animation-equals" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__Equals__SystemObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__Equals__SystemObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Object other</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__Equals__SystemObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.microsoft.com/en-us/dotnet/api/system.object.equals?view=netframework-4.8">C# Documentation</a></p> +</div> +<div class="section" id="animation-get-animatephysics"> +<h2>Animation get_animatePhysics<a class="headerlink" href="#animation-get-animatephysics" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_animatePhysics__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_animatePhysics__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_animatePhysics__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-animatePhysics.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-clip"> +<h2>Animation get_clip<a class="headerlink" href="#animation-get-clip" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_clip__UnityEngineAnimationClip"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_clip__UnityEngineAnimationClip</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_clip__UnityEngineAnimationClip" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationClip</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-clip.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-cullingtype"> +<h2>Animation get_cullingType<a class="headerlink" href="#animation-get-cullingtype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_cullingType__UnityEngineAnimationCullingType"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_cullingType__UnityEngineAnimationCullingType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_cullingType__UnityEngineAnimationCullingType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationCullingType</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-cullingType.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-enabled"> +<h2>Animation get_enabled<a class="headerlink" href="#animation-get-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_enabled__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_enabled__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_enabled__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-gameobject"> +<h2>Animation get_gameObject<a class="headerlink" href="#animation-get-gameobject" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_gameObject__UnityEngineGameObject"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_gameObject__UnityEngineGameObject</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_gameObject__UnityEngineGameObject" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">GameObject</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-gameObject.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-isplaying"> +<h2>Animation get_isPlaying<a class="headerlink" href="#animation-get-isplaying" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_isPlaying__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_isPlaying__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_isPlaying__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-isPlaying.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-item"> +<h2>Animation get_Item<a class="headerlink" href="#animation-get-item" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_Item__SystemString__UnityEngineAnimationState"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_Item__SystemString__UnityEngineAnimationState</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_Item__SystemString__UnityEngineAnimationState" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationState</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-Item.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-localbounds"> +<h2>Animation get_localBounds<a class="headerlink" href="#animation-get-localbounds" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_localBounds__UnityEngineBounds"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_localBounds__UnityEngineBounds</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_localBounds__UnityEngineBounds" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Bounds</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-localBounds.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-name"> +<h2>Animation get_name<a class="headerlink" href="#animation-get-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_name__SystemString"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_name__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_name__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-playautomatically"> +<h2>Animation get_playAutomatically<a class="headerlink" href="#animation-get-playautomatically" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_playAutomatically__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_playAutomatically__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_playAutomatically__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-playAutomatically.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-transform"> +<h2>Animation get_transform<a class="headerlink" href="#animation-get-transform" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_transform__UnityEngineTransform"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_transform__UnityEngineTransform</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_transform__UnityEngineTransform" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Transform</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-transform.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-get-wrapmode"> +<h2>Animation get_wrapMode<a class="headerlink" href="#animation-get-wrapmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__get_wrapMode__UnityEngineWrapMode"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__get_wrapMode__UnityEngineWrapMode</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__get_wrapMode__UnityEngineWrapMode" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">WrapMode</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-wrapMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getclip"> +<h2>Animation GetClip<a class="headerlink" href="#animation-getclip" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetClip__SystemString__UnityEngineAnimationClip"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetClip__SystemString__UnityEngineAnimationClip</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetClip__SystemString__UnityEngineAnimationClip" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationClip</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetClip.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getclipcount"> +<h2>Animation GetClipCount<a class="headerlink" href="#animation-getclipcount" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetClipCount__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetClipCount__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetClipCount__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetClipCount.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getcomponent"> +<h2>Animation GetComponent<a class="headerlink" href="#animation-getcomponent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetComponent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetComponent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetComponent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getcomponentinchildren"> +<h2>Animation GetComponentInChildren<a class="headerlink" href="#animation-getcomponentinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetComponentInChildren__SystemBoolean__T"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetComponentInChildren__SystemBoolean__T</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Type type</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetComponentInChildren__SystemBoolean__T" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: T (<code class="docutils literal notranslate"><span class="pre">Object</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetComponentInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getcomponentinparent"> +<h2>Animation GetComponentInParent<a class="headerlink" href="#animation-getcomponentinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetComponentInParent__SystemType__UnityEngineComponent"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetComponentInParent__SystemType__UnityEngineComponent</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Type t</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetComponentInParent__SystemType__UnityEngineComponent" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Component</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getcomponents"> +<h2>Animation GetComponents<a class="headerlink" href="#animation-getcomponents" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetComponents__ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetComponents__ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetComponents__ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetComponents.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getcomponentsinchildren"> +<h2>Animation GetComponentsInChildren<a class="headerlink" href="#animation-getcomponentsinchildren" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetComponentsInChildren.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getcomponentsinparent"> +<h2>Animation GetComponentsInParent<a class="headerlink" href="#animation-getcomponentsinparent" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetComponentsInParent__SystemBoolean_ListT__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetComponentsInParent.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getenumerator"> +<h2>Animation GetEnumerator<a class="headerlink" href="#animation-getenumerator" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetEnumerator__SystemCollectionsIEnumerator"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetEnumerator__SystemCollectionsIEnumerator</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetEnumerator__SystemCollectionsIEnumerator" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">IEnumerator</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetEnumerator.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-gethashcode"> +<h2>Animation GetHashCode<a class="headerlink" href="#animation-gethashcode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetHashCode__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetHashCode__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetHashCode__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetHashCode.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-getinstanceid"> +<h2>Animation GetInstanceID<a class="headerlink" href="#animation-getinstanceid" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetInstanceID__SystemInt32"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetInstanceID__SystemInt32</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetInstanceID__SystemInt32" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Int32</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.GetInstanceID.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-gettype"> +<h2>Animation GetType<a class="headerlink" href="#animation-gettype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__GetType__SystemType"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__GetType__SystemType</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__GetType__SystemType" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Type</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.html">Unity Documentation</a></p> +</div> +<div class="section" id="op-implicit"> +<h2>op_Implicit<a class="headerlink" href="#op-implicit" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__op_Implicit__UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__op_Implicit__UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__op_Implicit__UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="op-inequality"> +<h2>op_Inequality<a class="headerlink" href="#op-inequality" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Object UnityEngine.Object</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +</div> +<div class="section" id="animation-isplaying"> +<h2>Animation IsPlaying<a class="headerlink" href="#animation-isplaying" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__IsPlaying__SystemString__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__IsPlaying__SystemString__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String name</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__IsPlaying__SystemString__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.IsPlaying.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-play"> +<h2>Animation Play<a class="headerlink" href="#animation-play" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__Play__SystemBoolean"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__Play__SystemBoolean</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__Play__SystemBoolean" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">Boolean</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.Play.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-playqueued"> +<h2>Animation PlayQueued<a class="headerlink" href="#animation-playqueued" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__PlayQueued__SystemString__UnityEngineAnimationState"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__PlayQueued__SystemString__UnityEngineAnimationState</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String animation</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__PlayQueued__SystemString__UnityEngineAnimationState" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">AnimationState</span></code>)</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.PlayQueued.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-removeclip"> +<h2>Animation RemoveClip<a class="headerlink" href="#animation-removeclip" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__RemoveClip__UnityEngineAnimationClip__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__RemoveClip__UnityEngineAnimationClip__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceUnityEngine.AnimationClip clip</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__RemoveClip__UnityEngineAnimationClip__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.RemoveClip.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-rewind"> +<h2>Animation Rewind<a class="headerlink" href="#animation-rewind" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__Rewind__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__Rewind__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__Rewind__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.Rewind.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-sample"> +<h2>Animation Sample<a class="headerlink" href="#animation-sample" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__Sample__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__Sample__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__Sample__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.Sample.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-animatephysics"> +<h2>Animation set_animatePhysics<a class="headerlink" href="#animation-set-animatephysics" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_animatePhysics__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_animatePhysics__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_animatePhysics__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-animatePhysics.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-clip"> +<h2>Animation set_clip<a class="headerlink" href="#animation-set-clip" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_clip__UnityEngineAnimationClip__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_clip__UnityEngineAnimationClip__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceUnityEngine.AnimationClip value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_clip__UnityEngineAnimationClip__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-clip.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-cullingtype"> +<h2>Animation set_cullingType<a class="headerlink" href="#animation-set-cullingtype" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_cullingType__UnityEngineAnimationCullingType__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_cullingType__UnityEngineAnimationCullingType__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceUnityEngine.AnimationCullingType value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_cullingType__UnityEngineAnimationCullingType__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-cullingType.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-enabled"> +<h2>Animation set_enabled<a class="headerlink" href="#animation-set-enabled" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_enabled__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_enabled__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_enabled__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-enabled.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-localbounds"> +<h2>Animation set_localBounds<a class="headerlink" href="#animation-set-localbounds" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_localBounds__UnityEngineBounds__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_localBounds__UnityEngineBounds__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceUnityEngine.Bounds value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_localBounds__UnityEngineBounds__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-localBounds.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-name"> +<h2>Animation set_name<a class="headerlink" href="#animation-set-name" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_name__SystemString__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_name__SystemString__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.String value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_name__SystemString__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-name.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-playautomatically"> +<h2>Animation set_playAutomatically<a class="headerlink" href="#animation-set-playautomatically" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_playAutomatically__SystemBoolean__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_playAutomatically__SystemBoolean__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Boolean value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_playAutomatically__SystemBoolean__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-playAutomatically.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-set-wrapmode"> +<h2>Animation set_wrapMode<a class="headerlink" href="#animation-set-wrapmode" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__set_wrapMode__UnityEngineWrapMode__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__set_wrapMode__UnityEngineWrapMode__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceUnityEngine.WrapMode value</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__set_wrapMode__UnityEngineWrapMode__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation-wrapMode.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-stop"> +<h2>Animation Stop<a class="headerlink" href="#animation-stop" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__Stop__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__Stop__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__Stop__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.Stop.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-synclayer"> +<h2>Animation SyncLayer<a class="headerlink" href="#animation-synclayer" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__SyncLayer__SystemInt32__SystemVoid"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__SyncLayer__SystemInt32__SystemVoid</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instanceSystem.Int32 layer</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__SyncLayer__SystemInt32__SystemVoid" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow inputs: unnamed</p> +<p>flow outputs: unnamed</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.SyncLayer.html">Unity Documentation</a></p> +</div> +<div class="section" id="animation-tostring"> +<h2>Animation ToString<a class="headerlink" href="#animation-tostring" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="UnityEngineAnimation.__ToString__SystemString"> +<code class="sig-prename descclassname">UnityEngineAnimation.</code><code class="sig-name descname">__ToString__SystemString</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation instance</em><span class="sig-paren">)</span><a class="headerlink" href="#UnityEngineAnimation.__ToString__SystemString" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: unnamed (<code class="docutils literal notranslate"><span class="pre">String</span></code>)</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.ToString.html">Unity Documentation</a></p> +</div> +<div class="section" id="id45"> +<h2>Animation<a class="headerlink" href="#id45" title="Permalink to this headline">¶</a></h2> +<dl class="function"> +<dt id="Variable_UnityEngineAnimation"> +<code class="sig-name descname">Variable_UnityEngineAnimation</code><span class="sig-paren">(</span><em class="sig-param">UnityEngine.Animation AnimationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode</em><span class="sig-paren">)</span><a class="headerlink" href="#Variable_UnityEngineAnimation" title="Permalink to this definition">¶</a></dt> +<dd></dd></dl> + +<p>outputs: none</p> +<p>flow: none</p> +<p><a class="reference external" href="https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Animation.html">Unity Documentation</a></p> +</div> +</div> + + + </div> + <div class="articleComments"> + + </div> + </div> + <footer> + + <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> + + <a href="../AnimationClip/index.html" class="btn btn-neutral float-right" title="AnimationClip" accesskey="n" rel="next">Next <span class="fa 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