+
+ +
+

Animation

+

The Animation module.

+
+
+
+

Animation AddClip

+
+
+UnityEngineAnimation.__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clipSystem.String newName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Blend

+
+
+UnityEngineAnimation.__Blend__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation CrossFade

+
+
+UnityEngineAnimation.__CrossFade__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation CrossFadeQueued

+
+
+UnityEngineAnimation.__CrossFadeQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: unnamed (AnimationState)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animation Equals

+
+
+UnityEngineAnimation.__Equals__SystemObject__SystemBoolean(UnityEngine.Animation instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Animation get_animatePhysics

+
+
+UnityEngineAnimation.__get_animatePhysics__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_clip

+
+
+UnityEngineAnimation.__get_clip__UnityEngineAnimationClip(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_cullingType

+
+
+UnityEngineAnimation.__get_cullingType__UnityEngineAnimationCullingType(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (AnimationCullingType)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_enabled

+
+
+UnityEngineAnimation.__get_enabled__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_gameObject

+
+
+UnityEngineAnimation.__get_gameObject__UnityEngineGameObject(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_isPlaying

+
+
+UnityEngineAnimation.__get_isPlaying__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_Item

+
+
+UnityEngineAnimation.__get_Item__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (AnimationState)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_localBounds

+
+
+UnityEngineAnimation.__get_localBounds__UnityEngineBounds(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_name

+
+
+UnityEngineAnimation.__get_name__SystemString(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_playAutomatically

+
+
+UnityEngineAnimation.__get_playAutomatically__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_transform

+
+
+UnityEngineAnimation.__get_transform__UnityEngineTransform(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_wrapMode

+
+
+UnityEngineAnimation.__get_wrapMode__UnityEngineWrapMode(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetClip

+
+
+UnityEngineAnimation.__GetClip__SystemString__UnityEngineAnimationClip(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetClipCount

+
+
+UnityEngineAnimation.__GetClipCount__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponent

+
+
+UnityEngineAnimation.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponentInChildren

+
+
+UnityEngineAnimation.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponentInParent

+
+
+UnityEngineAnimation.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponents

+
+
+UnityEngineAnimation.__GetComponents__ListT__SystemVoid(UnityEngine.Animation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetComponentsInChildren

+
+
+UnityEngineAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetComponentsInParent

+
+
+UnityEngineAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetEnumerator

+
+
+UnityEngineAnimation.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetHashCode

+
+
+UnityEngineAnimation.__GetHashCode__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetInstanceID

+
+
+UnityEngineAnimation.__GetInstanceID__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetType

+
+
+UnityEngineAnimation.__GetType__SystemType(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animation IsPlaying

+
+
+UnityEngineAnimation.__IsPlaying__SystemString__SystemBoolean(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation Play

+
+
+UnityEngineAnimation.__Play__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation PlayQueued

+
+
+UnityEngineAnimation.__PlayQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: unnamed (AnimationState)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation RemoveClip

+
+
+UnityEngineAnimation.__RemoveClip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clip)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Rewind

+
+
+UnityEngineAnimation.__Rewind__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Sample

+
+
+UnityEngineAnimation.__Sample__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_animatePhysics

+
+
+UnityEngineAnimation.__set_animatePhysics__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_clip

+
+
+UnityEngineAnimation.__set_clip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_cullingType

+
+
+UnityEngineAnimation.__set_cullingType__UnityEngineAnimationCullingType__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationCullingType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_enabled

+
+
+UnityEngineAnimation.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_localBounds

+
+
+UnityEngineAnimation.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.Animation instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_name

+
+
+UnityEngineAnimation.__set_name__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_playAutomatically

+
+
+UnityEngineAnimation.__set_playAutomatically__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_wrapMode

+
+
+UnityEngineAnimation.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.Animation instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Stop

+
+
+UnityEngineAnimation.__Stop__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation SyncLayer

+
+
+UnityEngineAnimation.__SyncLayer__SystemInt32__SystemVoid(UnityEngine.Animation instanceSystem.Int32 layer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation ToString

+
+
+UnityEngineAnimation.__ToString__SystemString(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animation

+
+
+Variable_UnityEngineAnimation(UnityEngine.Animation AnimationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+