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path: root/client/src/logic/logic.ts
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import { genItems, genMap, getMap, decompressMap } from "../map.js";
import { updatePlayers } from "./players.js"
import { updateUI } from "./ui.js"
import { updateMovement } from "./movement.js"
import { updateItems } from "./items.js" 
import { GameState, Input } from "../types.js";

const maps = {
    [0]: 'EwRgPqYgNDew+TEuW6AGT2u59mPI/PeLZclSys1AhSgThJcJb2bdq7p5rupV2DYaVFCKI9HwFDiWACyxyK5WpCqArOPSCeuqfUnzDwaGbMyT3FAGZT0ABznD9ybWv0LLq61kz4S0M9WRMANnVVDUi1AHYdQxt+dyNEhJNiNk8A3npkiVSmcUEM6E5C/wL86rlivLqxaVymltggA='
}

export const InitialState: GameState = {
    started: false,
    input: {},
    players: [],
    items: {},
    mapId: undefined
}

export const onLogic = (
    pastData: GameState = InitialState, 
    input: Input = { players: {} },
    _frame: number
) => {
    
    let data = structuredClone(pastData)
    
    let startPressed = updatePlayers(data, input);

    if (data.started) {
        updateMovement(data)
        updateItems(data)
    } else {
        updateUI(data)
    }
    
    if (startPressed && !data.started) {
        initMap(data, 0)
        data.started = true;	
    }

    return data

}

const initMap = (gameData: GameState, mapId: number) => {

    gameData.mapId = mapId

    let map = getMap(mapId)
    if (!map) {
        let {width, height, data} = decompressMap(maps[mapId])
        map = genMap(width, height, data, mapId)
    }
    
    gameData.items = genItems(map)
}