1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
import { genItems, genMap, getMap, decompressMap } from "../map.js";
import { updatePlayers } from "./players.js"
import { updateUI } from "./ui.js"
import { updateMovement } from "./movement.js"
import { updateItems } from "./items.js"
import { GameState, Input } from "../types.js";
const maps = {
[0]: 'EwRgPqYgNDew+TEuW6AGT2u59mPI/PeLZclSys1AhSgThJcJb2bdq7p5rupV2DYaVFCKI9HwFDiWACyxyK5WpCqArOPSCeuqfUnzDwaGbMyT3FAGZT0ABznD9ybWv0LLq61kz4S0M9WRMANnVVDUi1AHYdQxt+dyNEhJNiNk8A3npkiVSmcUEM6E5C/wL86rlivLqxaVymltggA='
}
export const InitialState: GameState = {
started: false,
input: {},
players: [],
items: {},
mapId: undefined
}
export const onLogic = (
pastData: GameState = InitialState,
input: Input = { players: {} },
_frame: number
) => {
let data = structuredClone(pastData)
let startPressed = updatePlayers(data, input);
if (data.started) {
updateMovement(data)
updateItems(data)
} else {
updateUI(data)
}
if (startPressed && !data.started) {
initMap(data, 0)
data.started = true;
}
return data
}
const initMap = (gameData: GameState, mapId: number) => {
gameData.mapId = mapId
let map = getMap(mapId)
if (!map) {
let {width, height, data} = decompressMap(maps[mapId])
map = genMap(width, height, data, mapId)
}
gameData.items = genItems(map)
}
|