import { genItems, genMap, getMap, decompressMap } from "../map.js"; import { updatePlayers } from "./players.js" import { updateUI } from "./ui.js" import { updateMovement } from "./movement.js" import { updateItems } from "./items.js" import { GameState, Input } from "../types.js"; const maps = { [0]: 'EwRgPqYgNDew+TEuW6AGT2u59mPI/PeLZclSys1AhSgThJcJb2bdq7p5rupV2DYaVFCKI9HwFDiWACyxyK5WpCqArOPSCeuqfUnzDwaGbMyT3FAGZT0ABznD9ybWv0LLq61kz4S0M9WRMANnVVDUi1AHYdQxt+dyNEhJNiNk8A3npkiVSmcUEM6E5C/wL86rlivLqxaVymltggA=' } export const InitialState: GameState = { started: false, input: {}, players: [], items: {}, mapId: undefined } export const onLogic = ( pastData: GameState = InitialState, input: Input = { players: {} }, _frame: number ) => { let data = structuredClone(pastData) let startPressed = updatePlayers(data, input); if (data.started) { updateMovement(data) updateItems(data) } else { updateUI(data) } if (startPressed && !data.started) { initMap(data, 0) data.started = true; } return data } const initMap = (gameData: GameState, mapId: number) => { gameData.mapId = mapId let map = getMap(mapId) if (!map) { let {width, height, data} = decompressMap(maps[mapId]) map = genMap(width, height, data, mapId) } gameData.items = genItems(map) }