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import { genItems, getMap } from "../map.js";
import { updatePlayers } from "./players.js"
import { updateUI } from "./ui.js"
import { updateMovement } from "./movement.js"
import { updateItems } from "./items.js"
import { GameState, Input } from "../types.js";
import { updateGhosts } from "./ai.js";
export const InitialState: GameState = {
started: false,
input: {},
players: [],
ghosts: [undefined, undefined, undefined, undefined],
items: {},
mapId: undefined,
frame: 0,
rng: 0
}
export const random = (state: GameState): number => {
return state.rng = (state.rng * 926659 + 4294967291) % 16381
}
export const onLogic = (
pastData: GameState = InitialState,
input: Input = { players: {} },
frame: number
) => {
let data = structuredClone(pastData)
data.frame = frame
random(data)
let startPressed = updatePlayers(data, input);
if (data.started) {
updateMovement(data)
updateItems(data)
updateGhosts(data)
} else {
updateUI(data)
}
if (startPressed && !data.started) {
initMap(data, 0)
data.started = true;
}
return data
}
const initMap = (gameData: GameState, mapId: number) => {
document.getElementById("lobby").style.display = "none"
gameData.mapId = mapId
let map = getMap(mapId)
// if (!map) {
// let {width, height, data} = decompressMap(maps[mapId])
// map = genMap(width, height, data, mapId)
// }
gameData.items = genItems(map)
}
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