import { genItems, getMap } from "../map.js"; import { updatePlayers } from "./players.js" import { updateUI } from "./ui.js" import { updateMovement } from "./movement.js" import { updateItems } from "./items.js" import { GameState, Input } from "../types.js"; import { updateGhosts } from "./ai.js"; export const InitialState: GameState = { started: false, input: {}, players: [], ghosts: [undefined, undefined, undefined, undefined], items: {}, mapId: undefined, frame: 0, rng: 0 } export const random = (state: GameState): number => { return state.rng = (state.rng * 926659 + 4294967291) % 16381 } export const onLogic = ( pastData: GameState = InitialState, input: Input = { players: {} }, frame: number ) => { let data = structuredClone(pastData) data.frame = frame random(data) let startPressed = updatePlayers(data, input); if (data.started) { updateMovement(data) updateItems(data) updateGhosts(data) } else { updateUI(data) } if (startPressed && !data.started) { initMap(data, 0) data.started = true; } return data } const initMap = (gameData: GameState, mapId: number) => { document.getElementById("lobby").style.display = "none" gameData.mapId = mapId let map = getMap(mapId) // if (!map) { // let {width, height, data} = decompressMap(maps[mapId]) // map = genMap(width, height, data, mapId) // } gameData.items = genItems(map) }