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path: root/src/chunk.cpp (follow)
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* mouse pickingHEADmaintylermurphy5342022-10-031-0/+23
* variable chunk sizestylermurphy5342022-10-011-16/+19
* finalize greedy meshingtylermurphy5342022-09-301-20/+40
* greedy mesh texturingtylermurphy5342022-09-301-10/+17
* y-axis texture uvs working on greedytylermurphy5342022-09-301-15/+8
* greedy meshingtylermurphy5342022-09-301-39/+154
* undo last committylermurphy5342022-09-291-2/+0
* fix possible run conditiontylermurphy5342022-09-291-0/+2
* shrub biometylermurphy5342022-09-281-4/+8
* cooler chunk generationtylermurphy5342022-09-281-16/+28
* async chunk generationtylermurphy5342022-09-281-26/+52
* dont destroy buffers until not usedTyler Murphy2022-09-281-1/+3
* better model and texture cleanupTyler Murphy2022-09-281-3/+3
* destroy buffers on fencetylermurphy5342022-09-271-4/+5
* procedural chunk loadingTyler Murphy2022-09-271-7/+17
* async chunk meshingTyler Murphy2022-09-271-77/+114
* disable anisotropic filtering on chunksTyler Murphy2022-09-261-1/+1
* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-261-27/+57
* texture arraysTyler Murphy2022-09-261-1/+2
* fixed chunk meshing due to using unsigned intTyler Murphy2022-09-261-15/+13
* multichunk meshingTyler Murphy2022-09-261-34/+37
* remove color vertex data, mipmappingtylermurphy5342022-09-251-4/+1
* 3D Chunks renderingtylermurphy5342022-09-251-0/+155