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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-09-30 15:40:42 -0400 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-09-30 15:40:42 -0400 |
commit | 5585b67a272704e136abe830c336603098914415 (patch) | |
tree | 6a154b6c71fc5d1dcd57fc391a6384c60b190da8 /src/chunk.cpp | |
parent | greedy mesh texturing (diff) | |
download | minecraftvulkan-5585b67a272704e136abe830c336603098914415.tar.gz minecraftvulkan-5585b67a272704e136abe830c336603098914415.tar.bz2 minecraftvulkan-5585b67a272704e136abe830c336603098914415.zip |
finalize greedy meshing
Diffstat (limited to 'src/chunk.cpp')
-rw-r--r-- | src/chunk.cpp | 60 |
1 files changed, 40 insertions, 20 deletions
diff --git a/src/chunk.cpp b/src/chunk.cpp index 3542455..21910ac 100644 --- a/src/chunk.cpp +++ b/src/chunk.cpp @@ -12,11 +12,13 @@ Chunk::Chunk(int32_t gridX, int32_t gridZ, uint32_t world_seed) gridX{gridX}, gridZ{gridZ} { chunkMesh = nullptr; + worker = nullptr; + generated = false; + reload = false; + finished = false; } Chunk::~Chunk() { - if(worker.joinable()) - worker.join(); xe::Model::deleteModel(chunkMesh); vertexData.data.clear(); cubes.clear(); @@ -99,11 +101,15 @@ void Chunk::unload() { void Chunk::createMeshAsync(Chunk* c) { if(c == nullptr) return; - if(c->working) return; - c->working = true; - if(c->worker.joinable()) - c->worker.join(); - c->worker = std::thread(createMesh, c); + if(!isGenerated(c->gridX-1, c->gridZ) || + !isGenerated(c->gridX+1, c->gridZ) || + !isGenerated(c->gridX, c->gridZ-1) || + !isGenerated(c->gridX, c->gridZ+1)) { + return; + } + if(c->worker != nullptr && c->finished == false) return; + c->resetThread(); + c->worker = new std::thread(createMesh, c); } struct FMask { @@ -134,6 +140,8 @@ void CreateQuad(xe::Model::Data& data, FMask Mask, glm::vec3 AxisMask, glm::vec3 const auto Normal = glm::vec3(AxisMask) * glm::vec3(Mask.normal); std::vector<glm::vec3> verticies = {V1, V2, V3, V4}; + if(Mask.block == AIR || Mask.block == INVALID) return; + float uv[4][2]; if(AxisMask.x == 1) { @@ -163,9 +171,10 @@ void Chunk::createMesh(Chunk* c) { !isGenerated(c->gridX+1, c->gridZ) || !isGenerated(c->gridX, c->gridZ-1) || !isGenerated(c->gridX, c->gridZ+1)) { - c->working = false; + c->finished = true; return; } + c->vertexData.data.clear(); for (int Axis = 0; Axis < 3; ++Axis) { const int Axis1 = (Axis + 1) % 3; @@ -194,8 +203,8 @@ void Chunk::createMesh(Chunk* c) { const auto CurrentBlock = c->getBlock(ChunkItr[0], ChunkItr[1], ChunkItr[2]); const auto CompareBlock = c->getBlock(ChunkItr[0] + AxisMask[0], ChunkItr[1] + AxisMask[1] , ChunkItr[2] + AxisMask[2]); - const bool CurrentBlockOpaque = CurrentBlock != AIR; - const bool CompareBlockOpaque = CompareBlock != AIR; + const bool CurrentBlockOpaque = CurrentBlock != AIR && CurrentBlock != INVALID; + const bool CompareBlockOpaque = CompareBlock != AIR && CompareBlock != INVALID; if (CurrentBlockOpaque == CompareBlockOpaque) { Mask[N++] = FMask { INVALID, 0 }; @@ -272,7 +281,7 @@ void Chunk::createMesh(Chunk* c) { } c->reload = true; - c->working = false; + c->finished = false; } // @@ -281,11 +290,9 @@ void Chunk::createMesh(Chunk* c) { void Chunk::generateAsync(Chunk* c) { if(c == nullptr) return; - if(c->working) return; - c->working = true; - if(c->worker.joinable()) - c->worker.join(); - c->worker = std::thread(generate, c); + if(c->worker != nullptr && c->finished == false) return; + c->resetThread(); + c->worker = new std::thread(generate, c); } void Chunk::generate(Chunk* c) { @@ -321,7 +328,7 @@ void Chunk::generate(Chunk* c) { } c->generated = true; - c->working = false; + c->finished = true; } // @@ -334,8 +341,7 @@ xe::Model* Chunk::getMesh() { xe::Model::deleteModel(chunkMesh); chunkMesh = nullptr; } - if(worker.joinable()) - worker.join(); + resetThread(); xe::Model::Builder builder{}; builder.vertexData = vertexData; builder.vertexSize = 36; @@ -347,7 +353,7 @@ xe::Model* Chunk::getMesh() { } uint8_t Chunk::getBlock(int32_t x, int32_t y, int32_t z) { - if(y > 256) return AIR; + if(y >= 256) return AIR; if(y < 0) return INVALID; int chunkX = gridX; int chunkZ = gridZ; @@ -388,4 +394,18 @@ bool Chunk::isGenerated(int32_t gridX, int32_t gridZ) { return chunk->generated; } +bool Chunk::isMeshed(int32_t gridX, int32_t gridZ) { + Chunk* chunk = Chunk::getChunk(gridX, gridZ); + if(chunk == nullptr) return false; + return chunk->chunkMesh != nullptr; +} + +void Chunk::resetThread() { + if(worker != nullptr && worker->joinable()) { + worker->join(); + finished = false; + delete worker; + } +} + }
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