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path: root/engine/xe_render_system.hpp (follow)
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* mouse pickingHEADmaintylermurphy5342022-10-031-2/+20
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* rename src files, move .o to /bintylermurphy5342022-10-011-5/+2
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* descriptor pool final fixtylermurphy5342022-09-291-1/+2
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* vertex buffer is not a byte vector, multi texture loadingtylermurphy5342022-09-261-1/+11
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* texture arraysTyler Murphy2022-09-261-1/+10
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* remove color vertex data, mipmappingtylermurphy5342022-09-251-3/+0
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* merge in inputtylermurphy5342022-09-251-3/+5
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| * abstract user input, refactor #include'sTyler Murphy2022-09-231-3/+5
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* | vertex data no longer hard codedtylermurphy5342022-09-251-3/+24
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* | remove Xe From engine class namestylermurphy5342022-09-241-22/+22
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* add openal libTyler Murphy2022-09-211-3/+11
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* self define descriptorsTyler Murphy2022-09-211-14/+52
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* recreate descriptorstylermurphy5342022-09-201-3/+3
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* texture loadingtylermurphy5342022-09-201-5/+20
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* finish refactortylermurphy5342022-09-191-19/+13
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* even more refactoringTyler Murphy2022-09-191-8/+19
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* more recatoring, doesnt compileTyler Murphy2022-09-191-0/+51