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-rwxr-xr-xsrc/first_app.cpp19
-rwxr-xr-xsrc/first_app.hpp11
-rw-r--r--src/keyboard_movement_controller.cpp26
-rw-r--r--src/keyboard_movement_controller.hpp30
-rw-r--r--src/simple_renderer.cpp3
-rw-r--r--src/simple_renderer.hpp1
6 files changed, 39 insertions, 51 deletions
diff --git a/src/first_app.cpp b/src/first_app.cpp
index 423012a..5d8fcf1 100755
--- a/src/first_app.cpp
+++ b/src/first_app.cpp
@@ -1,22 +1,5 @@
#include "first_app.hpp"
-#include "xe_camera.hpp"
-#include "xe_engine.hpp"
-#include "xe_game_object.hpp"
-#include "xe_model.hpp"
-#include "xe_render_system.hpp"
-#include "keyboard_movement_controller.hpp"
-#include "simple_renderer.hpp"
-#include "xe_sound.hpp"
-
-#define GLM_FORCE_RADIANS
-#define GLM_FORCE_DEPTH_ZERO_TO_ONE
-#include <glm/glm.hpp>
-#include <glm/gtc/constants.hpp>
-#include <array>
-
-#include <string>
-
namespace app {
FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Xenon Vulkan Engine"} {
@@ -45,7 +28,7 @@ void FirstApp::run() {
float frameTime = xeEngine.getFrameTime();
- cameraController.moveInPlaneXZ(xeEngine.getWindow().getGLFWwindow(), frameTime, viewerObject);
+ cameraController.update(xeEngine.getInput(), viewerObject, frameTime);
xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
if(xeEngine.beginFrame()) {
diff --git a/src/first_app.hpp b/src/first_app.hpp
index d8942ab..a630d47 100755
--- a/src/first_app.hpp
+++ b/src/first_app.hpp
@@ -1,9 +1,16 @@
#pragma once
#include "xe_engine.hpp"
-#include "xe_game_object.hpp"
-#include "xe_descriptors.hpp"
+#include "keyboard_movement_controller.hpp"
+#include "simple_renderer.hpp"
+
+#define GLM_FORCE_RADIANS
+#define GLM_FORCE_DEPTH_ZERO_TO_ONE
+#include <glm/glm.hpp>
+#include <glm/gtc/constants.hpp>
+#include <array>
+#include <string>
#include <memory>
#include <vector>
diff --git a/src/keyboard_movement_controller.cpp b/src/keyboard_movement_controller.cpp
index 325693e..1f1a0a7 100644
--- a/src/keyboard_movement_controller.cpp
+++ b/src/keyboard_movement_controller.cpp
@@ -1,17 +1,13 @@
#include "keyboard_movement_controller.hpp"
-#include <glm/common.hpp>
-#include <glm/fwd.hpp>
-#include <glm/geometric.hpp>
-#include <limits>
namespace app {
-void KeyboardMovementController::moveInPlaneXZ(GLFWwindow* window, float dt, xe::XeGameObject& gameObject) {
+void KeyboardMovementController::update(xe::XeInput &input, xe::XeGameObject& gameObject, float dt) {
glm::vec3 rotate{0};
- if(glfwGetKey(window, keys.lookRight) == GLFW_PRESS) rotate.y += 1.f;
- if(glfwGetKey(window, keys.lookLeft) == GLFW_PRESS) rotate.y -= 1.f;
- if(glfwGetKey(window, keys.lookUp) == GLFW_PRESS) rotate.x -= 1.f;
- if(glfwGetKey(window, keys.lookDown) == GLFW_PRESS) rotate.x += 1.f;
+ if(input.isKeyPressed(keys.lookRight)) rotate.y += 1.f;
+ if(input.isKeyPressed(keys.lookLeft)) rotate.y -= 1.f;
+ if(input.isKeyPressed(keys.lookUp)) rotate.x -= 1.f;
+ if(input.isKeyPressed(keys.lookDown)) rotate.x += 1.f;
if (glm::dot(rotate, rotate) > std::numeric_limits<float>::epsilon()) {
gameObject.transform.rotation += lookSpeed * dt * glm::normalize(rotate);
@@ -26,12 +22,12 @@ void KeyboardMovementController::moveInPlaneXZ(GLFWwindow* window, float dt, xe:
const glm::vec3 upDir{0.f, 01.f, 0.f};
glm::vec3 moveDir{0};
- if(glfwGetKey(window, keys.moveForward) == GLFW_PRESS) moveDir += forwardDir;
- if(glfwGetKey(window, keys.moveBackward) == GLFW_PRESS) moveDir -= forwardDir;
- if(glfwGetKey(window, keys.moveRight) == GLFW_PRESS) moveDir += rightDir;
- if(glfwGetKey(window, keys.moveLeft) == GLFW_PRESS) moveDir -= rightDir;
- if(glfwGetKey(window, keys.moveUp) == GLFW_PRESS) moveDir += upDir;
- if(glfwGetKey(window, keys.moveDown) == GLFW_PRESS) moveDir -= upDir;
+ if(input.isKeyPressed(keys.moveForward)) moveDir += forwardDir;
+ if(input.isKeyPressed(keys.moveBackward)) moveDir -= forwardDir;
+ if(input.isKeyPressed(keys.moveRight)) moveDir += rightDir;
+ if(input.isKeyPressed(keys.moveLeft)) moveDir -= rightDir;
+ if(input.isKeyPressed(keys.moveUp)) moveDir += upDir;
+ if(input.isKeyPressed(keys.moveDown)) moveDir -= upDir;
if (glm::dot(moveDir, moveDir) > std::numeric_limits<float>::epsilon()) {
gameObject.transform.translation += moveSpeed * dt * glm::normalize(moveDir);
diff --git a/src/keyboard_movement_controller.hpp b/src/keyboard_movement_controller.hpp
index b3e3a15..a9ba031 100644
--- a/src/keyboard_movement_controller.hpp
+++ b/src/keyboard_movement_controller.hpp
@@ -1,27 +1,31 @@
#pragma once
#include "xe_game_object.hpp"
-#include "xe_window.hpp"
-#include <GLFW/glfw3.h>
+#include "xe_input.hpp"
+
+#include <glm/common.hpp>
+#include <glm/fwd.hpp>
+#include <glm/geometric.hpp>
+#include <limits>
namespace app {
class KeyboardMovementController {
public:
struct KeyMappings {
- int moveLeft = GLFW_KEY_A;
- int moveRight = GLFW_KEY_D;
- int moveForward = GLFW_KEY_W;
- int moveBackward = GLFW_KEY_S;
- int moveUp = GLFW_KEY_E;
- int moveDown = GLFW_KEY_Q;
- int lookLeft = GLFW_KEY_LEFT;
- int lookRight = GLFW_KEY_RIGHT;
- int lookUp = GLFW_KEY_UP;
- int lookDown = GLFW_KEY_DOWN;
+ int moveLeft = KEY_A;
+ int moveRight = KEY_D;
+ int moveForward = KEY_W;
+ int moveBackward = KEY_S;
+ int moveUp = KEY_E;
+ int moveDown = KEY_Q;
+ int lookLeft = KEY_LEFT;
+ int lookRight = KEY_RIGHT;
+ int lookUp = KEY_UP;
+ int lookDown = KEY_DOWN;
};
- void moveInPlaneXZ(GLFWwindow* window, float dt, xe::XeGameObject& gameObject);
+ void update(xe::XeInput &input, xe::XeGameObject& gameObject, float dt);
KeyMappings keys{};
float moveSpeed{3.f};
diff --git a/src/simple_renderer.cpp b/src/simple_renderer.cpp
index 921019a..5a57324 100644
--- a/src/simple_renderer.cpp
+++ b/src/simple_renderer.cpp
@@ -1,7 +1,4 @@
#include "simple_renderer.hpp"
-#include "xe_render_system.hpp"
-
-#include <iostream>
namespace app {
diff --git a/src/simple_renderer.hpp b/src/simple_renderer.hpp
index d9be7b2..9dbfd1c 100644
--- a/src/simple_renderer.hpp
+++ b/src/simple_renderer.hpp
@@ -1,6 +1,7 @@
#pragma once
#include "xe_render_system.hpp"
+
#include <string>
namespace app {