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#include "first_app.hpp"
namespace app {
FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Xenon Vulkan Engine"} {
loadGameObjects();
}
FirstApp::~FirstApp() {}
void FirstApp::run() {
std::shared_ptr<xe::XeImage> image = xeEngine.loadImage("res/image/texture.png");
std::shared_ptr<xe::XeImage> image2 = xeEngine.loadImage("res/image/scaly.png");
SimpleRenderer renderer{xeEngine, image.get()};
xe::XeSound sound{"res/sound/when_the_world_ends.wav"};
sound.setLooping(true);
sound.play();
auto viewerObject = xe::XeGameObject::createGameObject();
viewerObject.transform.translation = {-7.f, 3.f, -7.f};
viewerObject.transform.rotation.y = glm::radians(45.f);
KeyboardMovementController cameraController{};
while (xeEngine.poll()) {
float frameTime = xeEngine.getFrameTime();
cameraController.update(xeEngine.getInput(), viewerObject, frameTime);
xeEngine.getCamera().setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
if(xeEngine.beginFrame()) {
renderer.render(gameObjects, xeEngine.getCamera(), image2.get());
xeEngine.endFrame();
}
}
xeEngine.close();
}
void FirstApp::loadGameObjects() {
std::shared_ptr<xe::XeModel> xeModel = xeEngine.loadModelFromFile("res/models/stanford-dragon.obj");
auto dragon = xe::XeGameObject::createGameObject();
dragon.model = xeModel;
dragon.transform.translation = {.0f, .0f, 2.5f};
dragon.transform.scale = {.5f, .5f, .5f};
gameObjects.push_back(std::move(dragon));
auto dragon2 = xe::XeGameObject::createGameObject();
dragon2.model = xeModel;
dragon2.transform.translation = {5.0f, .0f, -1.5f};
dragon2.transform.rotation.y = glm::radians(90.f);
dragon2.transform.scale = {.35f, .35f, .35f};
gameObjects.push_back(std::move(dragon2));
}
}
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