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-rwxr-xr-xsrc/first_app.cpp57
-rw-r--r--src/simple_render_system.cpp94
-rw-r--r--src/simple_render_system.hpp37
3 files changed, 35 insertions, 153 deletions
diff --git a/src/first_app.cpp b/src/first_app.cpp
index 1813d75..e460c6b 100755
--- a/src/first_app.cpp
+++ b/src/first_app.cpp
@@ -3,7 +3,6 @@
#include "xe_camera.hpp"
#include "xe_game_object.hpp"
#include "xe_model.hpp"
-#include "simple_render_system.hpp"
#include "keyboard_movement_controller.hpp"
@@ -16,12 +15,17 @@
#include <chrono>
#include <cassert>
#include <stdexcept>
-
+#include <iostream>
namespace xe {
-struct GlobalUbo {
- glm::mat4 projectionView{1.f};
- glm::vec3 lightDirection = glm::normalize(glm::vec3{-1.f, 3.f, 1.f});
+struct UniformBuffer {
+ alignas(16) glm::mat4 projectionView{1.f};
+ alignas(4) glm::vec3 lightDirection = glm::normalize(glm::vec3{-1.f, 3.f, 1.f});
+};
+
+struct PushConstant {
+ alignas(16) glm::mat4 modelMatrix{1.f};
+ alignas(16) glm::mat4 normalMatrix{1.f};
};
FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Hello, Vulkan!"} {
@@ -32,7 +36,12 @@ FirstApp::~FirstApp() {}
void FirstApp::run() {
- std::unique_ptr<XeRenderSystem> renderSystem = xeEngine.createRenderSystem("fw","fd",0,0);
+ std::unique_ptr<XeRenderSystem> simpleRenderSystem = xeEngine.createRenderSystem(
+ "res/shaders/simple_shader.vert.spv",
+ "res/shaders/simple_shader.frag.spv",
+ sizeof(PushConstant),
+ sizeof(UniformBuffer));
+
XeCamera camera{};
camera.setViewTarget(glm::vec3(-1.f, -2.f, 20.f), glm::vec3(0.f, 0.f, 2.5f));
@@ -51,34 +60,38 @@ void FirstApp::run() {
cameraController.moveInPlaneXZ(xeEngine.getWindow().getGLFWwindow(), frameTime, viewerObject);
camera.setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
- float aspect = xeRenderer.getAspectRatio();
+ float aspect = xeEngine.getRenderer().getAspectRatio();
camera.setPerspectiveProjection(glm::radians(50.f), aspect, 0.1f, 100.f);
- if(auto commandBuffer = xeRenderer.beginFrame()) {
+ if(xeEngine.beginFrame()) {
- int frameIndex = xeRenderer.getFrameIndex();
-
- // update
- GlobalUbo ubo{};
+ PushConstant pc{};
+ pc.modelMatrix = gameObjects[0].transform.mat4();
+ pc.normalMatrix = gameObjects[0].transform.normalMatrix();
+
+ UniformBuffer ubo{};
ubo.projectionView = camera.getProjection() * camera.getView();
- // uboBuffers[frameIndex]->writeToBuffer(&ubo);
- // uboBuffers[frameIndex]->flush();
+
+ xeEngine.render(
+ *simpleRenderSystem,
+ gameObjects,
+ &pc,
+ sizeof(pc),
+ &ubo,
+ sizeof(ubo)
+ );
- // // render
- // xeRenderer.beginSwapChainRenderPass(commandBuffer);
- // simpleRenderSystem.renderGameObjects(frameInfo, gameObjects);
- // xeRenderer.endSwapChainRenderPass(commandBuffer);
- // xeRenderer.endFrame();
- }
+ xeEngine.endFrame();
+ }
}
- vkDeviceWaitIdle(xeDevice.device());
+ xeEngine.close();
}
void FirstApp::loadGameObjects() {
- std::shared_ptr<XeModel> xeModel = XeModel::createModelFromFile(xeDevice, "res/models/stanford-dragon.obj");
+ std::shared_ptr<XeModel> xeModel = xeEngine.createModel("res/models/stanford-dragon.obj");
auto cube = XeGameObject::createGameObject();
cube.model = xeModel;
diff --git a/src/simple_render_system.cpp b/src/simple_render_system.cpp
deleted file mode 100644
index 6e4ab30..0000000
--- a/src/simple_render_system.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-#include "simple_render_system.hpp"
-#include "xe_device.hpp"
-#include <vector>
-#include <vulkan/vulkan_core.h>
-
-#define GLM_FORCE_RADIANS
-#define GLM_FORCE_DEPTH_ZERO_TO_ONE
-#include <glm/glm.hpp>
-#include <glm/gtc/constants.hpp>
-
-#include <array>
-#include <cassert>
-#include <stdexcept>
-
-namespace xe {
-
-struct SimplePushConstantData {
- glm::mat4 modelMatrix{1.f};
- glm::mat4 normalMatrix{1.f};
-};
-
-SimpleRenderSystem::SimpleRenderSystem(XeDevice& device, VkRenderPass renderPass, VkDescriptorSetLayout globalSetLayout) : xeDevice{device} {
- createPipelineLayout(globalSetLayout);
- createPipeline(renderPass);
-}
-
-SimpleRenderSystem::~SimpleRenderSystem() { vkDestroyPipelineLayout(xeDevice.device(), pipelineLayout, nullptr); }
-
-void SimpleRenderSystem::createPipelineLayout(VkDescriptorSetLayout globalSetLayout) {
-
- VkPushConstantRange pushConstantRange;
- pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
- pushConstantRange.offset = 0;
- pushConstantRange.size = sizeof(SimplePushConstantData);
-
- std::vector<VkDescriptorSetLayout> descriptorSetLayouts{globalSetLayout};
-
- VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
- pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
- pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
- pipelineLayoutInfo.pushConstantRangeCount = 1;
- pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
- if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
- std::runtime_error("failed to create pipeline layout!");
- }
-}
-
-void SimpleRenderSystem::createPipeline(VkRenderPass renderPass) {
- assert(pipelineLayout != nullptr && "Canor create pipeline before pipeline layout");
-
- PipelineConfigInfo pipelineConfig{};
- XePipeline::defaultPipelineConfigInfo(pipelineConfig);
- pipelineConfig.renderPass = renderPass;
- pipelineConfig.pipelineLayout = pipelineLayout;
- xePipeline = std::make_unique<XePipeline>(
- xeDevice,
- "res/shaders/simple_shader.vert.spv",
- "res/shaders/simple_shader.frag.spv",
- pipelineConfig
- );
-}
-
-void SimpleRenderSystem::renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects) {
- xePipeline->bind(frameInfo.commandBuffer);
-
- vkCmdBindDescriptorSets(
- frameInfo.commandBuffer,
- VK_PIPELINE_BIND_POINT_GRAPHICS,
- pipelineLayout,
- 0,
- 1,
- &frameInfo.globalDescriptorSet,
- 0,
- nullptr);
-
- for (auto& obj: gameObjects) {
- SimplePushConstantData push{};
- push.modelMatrix = obj.transform.mat4();
- push.normalMatrix = obj.transform.normalMatrix();
-
- vkCmdPushConstants(
- frameInfo.commandBuffer,
- pipelineLayout,
- VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
- 0,
- sizeof(SimplePushConstantData),
- &push);
- obj.model->bind(frameInfo.commandBuffer);
- obj.model->draw(frameInfo.commandBuffer);
- }
-}
-
-} \ No newline at end of file
diff --git a/src/simple_render_system.hpp b/src/simple_render_system.hpp
deleted file mode 100644
index b0d4a39..0000000
--- a/src/simple_render_system.hpp
+++ /dev/null
@@ -1,37 +0,0 @@
-#pragma once
-
-#include "xe_camera.hpp"
-#include "xe_pipeline.hpp"
-#include "xe_device.hpp"
-#include "xe_game_object.hpp"
-#include "xe_frame_info.hpp"
-
-#include <memory>
-#include <vector>
-#include <vulkan/vulkan_core.h>
-
-namespace xe {
-class SimpleRenderSystem {
- public:
-
- SimpleRenderSystem(XeDevice& device, VkRenderPass renderPass, VkDescriptorSetLayout globalSetLayout);
- ~SimpleRenderSystem();
-
- SimpleRenderSystem(const SimpleRenderSystem &) = delete;
- SimpleRenderSystem operator=(const SimpleRenderSystem &) = delete;
-
- void renderGameObjects(
- XeFrameInfo &frameInfo,
- std::vector<XeGameObject> &gameObjects
- );
-
- private:
- void createPipelineLayout(VkDescriptorSetLayout globalSetLayout);
- void createPipeline(VkRenderPass renderPass);
-
- XeDevice& xeDevice;
-
- std::unique_ptr<XePipeline> xePipeline;
- VkPipelineLayout pipelineLayout;
-};
-} \ No newline at end of file