summaryrefslogtreecommitdiff
path: root/src/first_app.cpp
blob: 1813d75ff29317a44fd029cd3c35e0ef825bad7f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
#include "first_app.hpp"

#include "xe_camera.hpp"
#include "xe_game_object.hpp"
#include "xe_model.hpp"
#include "simple_render_system.hpp"
#include "keyboard_movement_controller.hpp"


#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>

#include <array>
#include <chrono> 
#include <cassert>
#include <stdexcept>

namespace xe {

struct GlobalUbo {
  glm::mat4 projectionView{1.f};
  glm::vec3 lightDirection = glm::normalize(glm::vec3{-1.f, 3.f, 1.f});
};

FirstApp::FirstApp() : xeEngine{WIDTH, HEIGHT, "Hello, Vulkan!"} {
  loadGameObjects();
}

FirstApp::~FirstApp() {}

void FirstApp::run() {

  std::unique_ptr<XeRenderSystem> renderSystem = xeEngine.createRenderSystem("fw","fd",0,0);
  XeCamera camera{};
  camera.setViewTarget(glm::vec3(-1.f, -2.f, 20.f), glm::vec3(0.f, 0.f, 2.5f));

  auto viewerObject = XeGameObject::createGameObject();
  KeyboardMovementController cameraController{};

  auto currentTime = std::chrono::high_resolution_clock::now();

  while (!xeEngine.getWindow().shouldClose()) {
    glfwPollEvents();

    auto newTime = std::chrono::high_resolution_clock::now();
    float frameTime = std::chrono::duration<float, std::chrono::seconds::period>(newTime - currentTime).count();
    currentTime = newTime;

    cameraController.moveInPlaneXZ(xeEngine.getWindow().getGLFWwindow(), frameTime, viewerObject);
    camera.setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);

    float aspect = xeRenderer.getAspectRatio();
    camera.setPerspectiveProjection(glm::radians(50.f), aspect, 0.1f, 100.f);

    if(auto commandBuffer = xeRenderer.beginFrame()) {

      int frameIndex = xeRenderer.getFrameIndex();
      
      // update
      GlobalUbo ubo{};
      ubo.projectionView = camera.getProjection() * camera.getView();
      // uboBuffers[frameIndex]->writeToBuffer(&ubo);
      // uboBuffers[frameIndex]->flush();

      // // render
      // xeRenderer.beginSwapChainRenderPass(commandBuffer);
      // simpleRenderSystem.renderGameObjects(frameInfo, gameObjects);
      // xeRenderer.endSwapChainRenderPass(commandBuffer);
      // xeRenderer.endFrame();
    }

  }

  vkDeviceWaitIdle(xeDevice.device());

}

void FirstApp::loadGameObjects() {
  std::shared_ptr<XeModel> xeModel = XeModel::createModelFromFile(xeDevice, "res/models/stanford-dragon.obj");

  auto cube = XeGameObject::createGameObject();
  cube.model = xeModel;
  cube.transform.translation = {.0f, .0f, 2.5f};
  cube.transform.scale = {.5f, .5f, .5f};
  gameObjects.push_back(std::move(cube));
}

}