diff options
Diffstat (limited to '')
-rw-r--r-- | engine/xe_engine.cpp | 42 | ||||
-rw-r--r-- | engine/xe_engine.hpp | 22 | ||||
-rwxr-xr-x | engine/xe_pipeline.cpp | 2 | ||||
-rw-r--r-- | engine/xe_render_system.cpp | 73 | ||||
-rw-r--r-- | engine/xe_render_system.hpp | 27 | ||||
-rw-r--r-- | engine/xe_renderer.cpp | 1 |
6 files changed, 119 insertions, 48 deletions
diff --git a/engine/xe_engine.cpp b/engine/xe_engine.cpp index ff9c95b..6de221a 100644 --- a/engine/xe_engine.cpp +++ b/engine/xe_engine.cpp @@ -1,15 +1,17 @@ #include "xe_engine.hpp" #include "xe_descriptors.hpp" +#include <string> namespace xe { XeEngine::XeEngine(int width, int height, std::string name) - : xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} { + : xeWindow{width, height, name}, + xeDevice{xeWindow}, + xeRenderer{xeWindow, xeDevice}, + xeCamera{} { loadDescriptors(); }; -XeEngine::~XeEngine() {}; - void XeEngine::loadDescriptors() { xeDescriptorPool = XeDescriptorPool::Builder(xeDevice) .setMaxSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT) @@ -22,12 +24,12 @@ void XeEngine::loadDescriptors() { .build(); } -std::unique_ptr<XeRenderSystem> XeEngine::createRenderSystem(const std::string &vert, const std::string &frag, typename pushCunstant, typename uniformBuffer) { +std::unique_ptr<XeRenderSystem> XeEngine::createRenderSystem(const std::string &vert, const std::string &frag, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) { return std::make_unique<XeRenderSystem>( xeDevice, xeRenderer, - xeDescriptorPool, - xeDescriptorSetLayout, + *xeDescriptorPool, + *xeDescriptorSetLayout, vert, frag, pushCunstantDataSize, @@ -35,4 +37,32 @@ std::unique_ptr<XeRenderSystem> XeEngine::createRenderSystem(const std::string & ); } +std::shared_ptr<XeModel> XeEngine::createModel(const std::string &filename) { + return XeModel::createModelFromFile(xeDevice, filename); +} + +void XeEngine::render( + XeRenderSystem& xeRenderSystem, + std::vector<XeGameObject>& gameObjects, + void* pushConstantData, + uint32_t pushConstantSize, + void* uniformBufferData, + uint32_t uniformBufferSize) { + + auto commandBuffer = xeRenderer.getCurrentCommandBuffer(); + xeRenderer.beginSwapChainRenderPass(commandBuffer); + + xeRenderSystem.renderGameObjects( + xeRenderer.getFrameIndex(), + commandBuffer, + gameObjects, + pushConstantData, + pushConstantSize, + uniformBufferData, + uniformBufferSize + ); + + xeRenderer.endSwapChainRenderPass(commandBuffer); +} + }
\ No newline at end of file diff --git a/engine/xe_engine.hpp b/engine/xe_engine.hpp index 7beb962..d9f79ca 100644 --- a/engine/xe_engine.hpp +++ b/engine/xe_engine.hpp @@ -6,6 +6,7 @@ #include "xe_render_system.hpp" #include "xe_descriptors.hpp" +#include <string> namespace xe { class XeEngine { @@ -26,8 +27,28 @@ class XeEngine { return xeRenderer; }; + XeCamera& getCamera() { + return xeCamera; + }; + std::unique_ptr<XeRenderSystem> createRenderSystem(const std::string &vert, const std::string &frag, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize); + std::shared_ptr<XeModel> createModel(const std::string &filename); + + bool beginFrame() { return xeRenderer.beginFrame(); } + + void endFrame() { return xeRenderer.endFrame(); } + + void render( + XeRenderSystem& xeRenderSystem, + std::vector<XeGameObject>& gameObjects, + void* pushConstantData, + uint32_t pushConstantSize, + void* uniformBufferData, + uint32_t uniformBufferSize); + + void close() { vkDeviceWaitIdle(xeDevice.device()); } + private: void loadDescriptors(); @@ -35,6 +56,7 @@ class XeEngine { XeWindow xeWindow; XeDevice xeDevice; XeRenderer xeRenderer; + XeCamera xeCamera; std::unique_ptr<XeDescriptorPool> xeDescriptorPool; std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout; diff --git a/engine/xe_pipeline.cpp b/engine/xe_pipeline.cpp index d06d09b..c34d2a9 100755 --- a/engine/xe_pipeline.cpp +++ b/engine/xe_pipeline.cpp @@ -145,7 +145,7 @@ namespace xe { configInfo.rasterizationInfo.rasterizerDiscardEnable = VK_FALSE; configInfo.rasterizationInfo.polygonMode = VK_POLYGON_MODE_FILL; configInfo.rasterizationInfo.lineWidth = 1.0f; - configInfo.rasterizationInfo.cullMode = VK_CULL_MODE_NONE; + configInfo.rasterizationInfo.cullMode = VK_CULL_MODE_BACK_BIT; configInfo.rasterizationInfo.frontFace = VK_FRONT_FACE_CLOCKWISE; configInfo.rasterizationInfo.depthBiasEnable = VK_FALSE; configInfo.rasterizationInfo.depthBiasConstantFactor = 0.0f; diff --git a/engine/xe_render_system.cpp b/engine/xe_render_system.cpp index ec56972..17e62dc 100644 --- a/engine/xe_render_system.cpp +++ b/engine/xe_render_system.cpp @@ -12,14 +12,15 @@ #include <memory> #include <stdexcept> +#include <iostream> + namespace xe { -template <typename P, typename U> XeRenderSystem::XeRenderSystem( XeDevice &device, XeRenderer &renderer, - std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, - std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, + XeDescriptorPool &xeDescriptorPool, + XeDescriptorSetLayout &xeDescriptorSetLayout, std::string vert, std::string frag, uint32_t pushCunstantDataSize, @@ -31,12 +32,9 @@ XeRenderSystem::XeRenderSystem( } -template <typename P, typename U> XeRenderSystem::~XeRenderSystem() {}; - -template <typename P, typename U> -void XeRenderSystem::createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize) { +void XeRenderSystem::createUniformBuffers(XeDescriptorPool &xeDescriptorPool, XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t uniformBufferDataSize) { if(uniformBufferDataSize == 0) return; uboBuffers = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT); @@ -53,24 +51,24 @@ void XeRenderSystem::createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeD descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT); for (int i = 0; i < descriptorSets.size(); i++) { auto bufferInfo = uboBuffers[i]->descriptorInfo(); - XeDescriptorWriter(*xeDescriptorSetLayout, *xeDescriptorPool) + XeDescriptorWriter(xeDescriptorSetLayout, xeDescriptorPool) .writeBuffer(0, &bufferInfo) .build(descriptorSets[i]); } } -template <typename P, typename U> -void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) { +void XeRenderSystem::createPipelineLayout(XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) { + + VkPushConstantRange pushConstantRange; + pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; + pushConstantRange.offset = 0; + pushConstantRange.size = pushCunstantDataSize; VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; if (pushCunstantDataSize > 0) { - VkPushConstantRange pushConstantRange; - pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; - pushConstantRange.offset = 0; - pushConstantRange.size = pushCunstantDataSize; pipelineLayoutInfo.pushConstantRangeCount = 1; pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange; } else { @@ -79,7 +77,7 @@ void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> } if (uniformBufferDataSize > 0) { - std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()}; + std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout.getDescriptorSetLayout()}; pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size()); pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data(); } else { @@ -90,10 +88,10 @@ void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) { std::runtime_error("failed to create pipeline layout!"); } + } -template <typename P, typename U> void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag) { assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout"); @@ -109,35 +107,46 @@ void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, s ); } +void XeRenderSystem::renderGameObjects( + int frameIndex, + VkCommandBuffer commandBuffer, + std::vector<XeGameObject> &gameObjects, + void *pushConstantData, + uint32_t pushConstantSize, + void* uniformBufferData, + uint32_t uniformBufferSize) { + + uboBuffers[frameIndex]->writeToBuffer(uniformBufferData); + uboBuffers[frameIndex]->flush(); + + xePipeline->bind(commandBuffer); -template <typename P, typename U> -void XeRenderSystem::renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData) { - xePipeline->bind(frameInfo.commandBuffer); - - if(uboBuffers.size() > 0) { + if(pushConstantData == NULL) { vkCmdBindDescriptorSets( - frameInfo.commandBuffer, + commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, - &descriptorSets[frameInfo.frameIndex], + &descriptorSets[frameIndex], 0, nullptr); } for (auto& obj: gameObjects) { - vkCmdPushConstants( - frameInfo.commandBuffer, - pipelineLayout, - VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, - 0, - sizeof(pushConstantData), - &pushConstantData); + if(pushConstantData == NULL) { + vkCmdPushConstants( + commandBuffer, + pipelineLayout, + VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, + 0, + pushConstantSize, + &pushConstantData); + } - obj.model->bind(frameInfo.commandBuffer); - obj.model->draw(frameInfo.commandBuffer); + obj.model->bind(commandBuffer); + obj.model->draw(commandBuffer); } } diff --git a/engine/xe_render_system.hpp b/engine/xe_render_system.hpp index 42079df..608e03a 100644 --- a/engine/xe_render_system.hpp +++ b/engine/xe_render_system.hpp @@ -5,12 +5,13 @@ #include "xe_pipeline.hpp" #include "xe_frame_info.hpp" #include "xe_game_object.hpp" +#include "xe_descriptors.hpp" +#include "xe_renderer.hpp" #include <memory> namespace xe { -template<typename P, typename U> class XeRenderSystem { public: @@ -19,23 +20,33 @@ class XeRenderSystem { XeRenderSystem( XeDevice &device, XeRenderer &renderer, - std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, - std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, + XeDescriptorPool &xeDescriptorPool, + XeDescriptorSetLayout &xeDescriptorSetLayout, std::string vert, std::string frag, - uint32_t pushCunstantDataSize, - uint32_t uniformBufferDataSize); + uint32_t pushCunstantDataSize, + uint32_t uniformBufferDataSize + ); ~XeRenderSystem(); XeRenderSystem(const XeRenderSystem &) = delete; XeRenderSystem operator=(const XeRenderSystem &) = delete; - void renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData); + void setUnifroms(XeFrameInfo & frameInfo); + + void renderGameObjects( + int frameIndex, + VkCommandBuffer commandBuffer, + std::vector<XeGameObject> &gameObjects, + void *pushConstantData, + uint32_t pushConstantSize, + void* uniformBufferData, + uint32_t uniformBufferSize); private: - void createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize); - void createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize); + void createUniformBuffers(XeDescriptorPool &xeDescriptorPool, XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t uniformBufferDataSize); + void createPipelineLayout(XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize); void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag); XeDevice& xeDevice; diff --git a/engine/xe_renderer.cpp b/engine/xe_renderer.cpp index 0c14cec..1714e46 100644 --- a/engine/xe_renderer.cpp +++ b/engine/xe_renderer.cpp @@ -17,7 +17,6 @@ namespace xe { XeRenderer::XeRenderer(XeWindow& window, XeDevice& device) : xeWindow{window}, xeDevice{device} { recreateSwapChain(); createCommandBuffers(); - loadDescriptorPool(); } XeRenderer::~XeRenderer() { freeCommandBuffers(); } |