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#pragma once
#include "xe_window.hpp"
#include "xe_device.hpp"
#include "xe_renderer.hpp"
#include "xe_render_system.hpp"
#include "xe_descriptors.hpp"
#include <string>
namespace xe {
class XeEngine {
public:
XeEngine(int width, int height, std::string name);
~XeEngine() {};
XeEngine(const XeEngine&) = delete;
XeEngine operator=(const XeEngine&) = delete;
XeWindow& getWindow() {
return xeWindow;
};
XeRenderer& getRenderer() {
return xeRenderer;
};
XeCamera& getCamera() {
return xeCamera;
};
std::unique_ptr<XeRenderSystem> createRenderSystem(const std::string &vert, const std::string &frag, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
std::shared_ptr<XeModel> createModel(const std::string &filename);
bool beginFrame() { return xeRenderer.beginFrame(); }
void endFrame() { return xeRenderer.endFrame(); }
void render(
XeRenderSystem& xeRenderSystem,
std::vector<XeGameObject>& gameObjects,
void* pushConstantData,
uint32_t pushConstantSize,
void* uniformBufferData,
uint32_t uniformBufferSize);
void close() { vkDeviceWaitIdle(xeDevice.device()); }
private:
void loadDescriptors();
XeWindow xeWindow;
XeDevice xeDevice;
XeRenderer xeRenderer;
XeCamera xeCamera;
std::unique_ptr<XeDescriptorPool> xeDescriptorPool;
std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
};
}
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