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package net.tylermurphy.Minecraft.Util;
import net.tylermurphy.Minecraft.Render.Data.Display;
import org.joml.Matrix4f;
import org.joml.Vector2f;
import org.joml.Vector3f;
import org.joml.Vector4f;
import net.tylermurphy.Minecraft.Chunk.Cube;
import net.tylermurphy.Minecraft.Scene.World;
public class MousePicker {
public static Vector3f breakPos = new Vector3f();
public static Vector3f placePos = new Vector3f();
private static Matrix4f projectionMatrix;
private static Matrix4f viewMatrix;
public static void init(Matrix4f projection) {
projectionMatrix = projection;
}
public static void update() {
viewMatrix = Maths.createViewMatrix(World.camera);
Vector3f currentRay = calculateMouseRay();
breakPos = search(currentRay, World.player.getTransform().getPosition(), 0);
if(breakPos == null) placePos = null;
}
private static Vector3f calculateMouseRay() {
float mouseX = (float) Display.getWidth()/2;
float mouseY = (float) Display.getHeight()/2;
Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY);
Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f);
Vector4f eyeCoords = toEyeCoords(clipCoords);
return toWorldCoords(eyeCoords);
}
private static Vector3f toWorldCoords(Vector4f eyeCoords) {
Matrix4f invertedView = viewMatrix;
Vector4f rayWorld = invertedView.invert().transform(eyeCoords);;
Vector3f mouseRay = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z);
mouseRay.normalize();
return mouseRay;
}
private static Vector4f toEyeCoords(Vector4f clipCoords) {
Matrix4f invertedProjection = projectionMatrix;
Vector4f eyeCoords = invertedProjection.invert().transform(clipCoords);
return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f);
}
private static Vector2f getNormalisedDeviceCoordinates(float mouseX, float mouseY) {
float x = (2.0f * mouseX) / Display.getWidth() - 1f;
float y = (2.0f * mouseY) / Display.getHeight() - 1f;
return new Vector2f(x, y);
}
private static Vector3f search(Vector3f ray, Vector3f position, int recursionCount) {
Vector3f ppos = World.player.getTransform().getPosition();
if(Math.abs(position.x-ppos.x) > 4 || Math.abs(position.y-ppos.y) > 4 || Math.abs(position.z-ppos.z) > 4 ) return null;
if(recursionCount > 200) return null;
int intX = Math.round(position.x);
int intY = Math.round(position.y+1);
int intZ = Math.round(position.z);
if(World.getBlock(intX, intY, intZ) != Cube.AIR && World.getBlock(intX, intY, intZ) != 17)
return new Vector3f(intX,intY,intZ);
placePos = new Vector3f(intX,intY,intZ);
return search(ray,new Vector3f(position.x+ray.x/4,position.y+ray.y/4,position.z+ray.z/4), recursionCount++);
}
}
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