package net.tylermurphy.Minecraft.Util; import net.tylermurphy.Minecraft.Render.Data.Display; import org.joml.Matrix4f; import org.joml.Vector2f; import org.joml.Vector3f; import org.joml.Vector4f; import net.tylermurphy.Minecraft.Chunk.Cube; import net.tylermurphy.Minecraft.Scene.World; public class MousePicker { public static Vector3f breakPos = new Vector3f(); public static Vector3f placePos = new Vector3f(); private static Matrix4f projectionMatrix; private static Matrix4f viewMatrix; public static void init(Matrix4f projection) { projectionMatrix = projection; } public static void update() { viewMatrix = Maths.createViewMatrix(World.camera); Vector3f currentRay = calculateMouseRay(); breakPos = search(currentRay, World.player.getTransform().getPosition(), 0); if(breakPos == null) placePos = null; } private static Vector3f calculateMouseRay() { float mouseX = (float) Display.getWidth()/2; float mouseY = (float) Display.getHeight()/2; Vector2f normalizedCoords = getNormalisedDeviceCoordinates(mouseX, mouseY); Vector4f clipCoords = new Vector4f(normalizedCoords.x, normalizedCoords.y, -1.0f, 1.0f); Vector4f eyeCoords = toEyeCoords(clipCoords); return toWorldCoords(eyeCoords); } private static Vector3f toWorldCoords(Vector4f eyeCoords) { Matrix4f invertedView = viewMatrix; Vector4f rayWorld = invertedView.invert().transform(eyeCoords);; Vector3f mouseRay = new Vector3f(rayWorld.x, rayWorld.y, rayWorld.z); mouseRay.normalize(); return mouseRay; } private static Vector4f toEyeCoords(Vector4f clipCoords) { Matrix4f invertedProjection = projectionMatrix; Vector4f eyeCoords = invertedProjection.invert().transform(clipCoords); return new Vector4f(eyeCoords.x, eyeCoords.y, -1f, 0f); } private static Vector2f getNormalisedDeviceCoordinates(float mouseX, float mouseY) { float x = (2.0f * mouseX) / Display.getWidth() - 1f; float y = (2.0f * mouseY) / Display.getHeight() - 1f; return new Vector2f(x, y); } private static Vector3f search(Vector3f ray, Vector3f position, int recursionCount) { Vector3f ppos = World.player.getTransform().getPosition(); if(Math.abs(position.x-ppos.x) > 4 || Math.abs(position.y-ppos.y) > 4 || Math.abs(position.z-ppos.z) > 4 ) return null; if(recursionCount > 200) return null; int intX = Math.round(position.x); int intY = Math.round(position.y+1); int intZ = Math.round(position.z); if(World.getBlock(intX, intY, intZ) != Cube.AIR && World.getBlock(intX, intY, intZ) != 17) return new Vector3f(intX,intY,intZ); placePos = new Vector3f(intX,intY,intZ); return search(ray,new Vector3f(position.x+ray.x/4,position.y+ray.y/4,position.z+ray.z/4), recursionCount++); } }