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package net.tylermurphy.hideAndSeek.world;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import org.bukkit.World;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
public class VoidGenerator extends ChunkGenerator{
public List<BlockPopulator> getDefaultPopulators(World world) {
return Collections.<BlockPopulator>emptyList();
}
public boolean shouldGenerateNoise() {
return false;
}
public boolean shouldGenerateSurface() {
return false;
}
public boolean shouldGenerateBedrock() {
return false;
}
public boolean shouldGenerateCaves() {
return false;
}
public boolean shouldGenerateDecorations() {
return false;
}
public boolean shouldGenerateMobs() {
return false;
}
public boolean shouldGenerateStructures() {
return false;
}
public boolean canSpawn(World world, int x, int z) {
return true;
}
public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome) { return createChunkData(world); }
}
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