package net.tylermurphy.hideAndSeek.world; import java.util.Collections; import java.util.List; import java.util.Random; import org.bukkit.World; import org.bukkit.generator.BlockPopulator; import org.bukkit.generator.ChunkGenerator; public class VoidGenerator extends ChunkGenerator{ public List getDefaultPopulators(World world) { return Collections.emptyList(); } public boolean shouldGenerateNoise() { return false; } public boolean shouldGenerateSurface() { return false; } public boolean shouldGenerateBedrock() { return false; } public boolean shouldGenerateCaves() { return false; } public boolean shouldGenerateDecorations() { return false; } public boolean shouldGenerateMobs() { return false; } public boolean shouldGenerateStructures() { return false; } public boolean canSpawn(World world, int x, int z) { return true; } public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome) { return createChunkData(world); } }