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package net.tylermurphy.hideAndSeek.commands;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import net.tylermurphy.hideAndSeek.util.ICommand;
import static net.tylermurphy.hideAndSeek.Store.*;
public class SetSpawnLocation implements ICommand {
public void execute(CommandSender sender, String[] args) {
Vector newSpawnPosition = new Vector();
Player player = (Player) sender;
newSpawnPosition.setX(player.getLocation().getBlockX());
newSpawnPosition.setY(player.getLocation().getBlockY());
newSpawnPosition.setZ(player.getLocation().getBlockZ());
if(worldborderEnabled && spawnPosition.distance(worldborderPosition) > 100) {
sender.sendMessage(errorPrefix + "Spawn position must be 100 from worldborder center");
return;
}
spawnPosition = newSpawnPosition;
status = "Standby";
sender.sendMessage(messagePrefix + "Set spawn position to current location");
getConfig().set("spawnPosition", newSpawnPosition);
saveConfig();
// Bukkit.getServer().dispatchCommand(Bukkit.getConsoleSender(), String.format("setworldspawn %s %s %s", player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ()));
// Bukkit.getServer().dispatchCommand(Bukkit.getConsoleSender(), String.format("spawnpoint @a %s %s %s", player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ()));
}
public String getLabel() {
return "setspawn";
}
public String getUsage() {
return "";
}
public String getDescription() {
return "Sets hide and seeks spawn location to current position";
}
}
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