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-rw-r--r--src/main/resources/config.yml37
1 files changed, 36 insertions, 1 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 5f3e2b8..c163c2d 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -44,6 +44,21 @@ autoJoin: false
# default: false
teleportToExit: false
+# What do you want to happen when a player leaves the lobby. If you are running a single server, maybe you want to send
+# them to the world hub. But if you are running a bungee-cord or velocity server, maybe you want to send them to the servers
+# hub.
+#
+# EXIT - Sends the player to the specified exit position set by /hs setexit
+#
+# PROXY - Send the player to a specified server in a bungee-cord / velocity setup.
+#
+# default: EXIT
+leaveType: EXIT
+
+# Ignore this setting if you aren't using the PROXY leave type method above. If you are, set this to the server you want to send
+# players too.
+leaveServer: hub
+
# The worldborder closes every interval, which is evey [delay] in minutes.
# Thw worldborder starts at [size], and decreases 100 blocks every interval.
# x & z are the center location. [enabled] is whenever the border is enabled.
@@ -53,6 +68,7 @@ worldBorder:
z: 0
delay: 10
size: 500
+ moveAmount: 100
warn: true
enabled: false
@@ -99,6 +115,26 @@ lobby:
max: 10
enabled: true
+# Below are the two items given to you when you join a lobby. A item to click to leave the lobby, and another
+# to start the game. Each of these items can be toggled separately, but only these items are currently supported.
+# You can customize the material, name, lore, and position of the item. And finally, the start item is marked as
+# adminOnly be default since the /hs start command is also admin by default. If you set adminOnly to false, only
+# the item will become non admin only, not the command.
+lobbyItems:
+ leave:
+ material: BED
+ name: "&cLeave Lobby"
+ lore: ["Go back to server hub"]
+ position: 8
+ enabled: true
+ start:
+ material: CLOCK
+ name: "&bStart Game"
+ lore: []
+ position: 0
+ enabled: true
+ adminOnly: true
+
# As a hider, the closer a seeker gets to you, the louder and faster a pining noise will play.
# There are 3 separate distances (in blocks) you can set to the 3 different levels for the noise.
# The higher the level, the closer the seeker.
@@ -128,7 +164,6 @@ blockedCommands: [msg, tp, gamemode, kill, give, effect]
# the block ID you enter, as the plugin will automatically switch to the
# block ID of your current Minecraft server version.
blockedInteracts: [FURNACE, CRAFTING_TABLE, ANVIL, CHEST, BARREL]
-
# ---------------------------------------------------------- #
# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING #
# ---------------------------------------------------------- #