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authorTyler Murphy <tylermurphy534@gmail.com>2022-05-04 12:22:23 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-05-04 12:22:23 -0400
commit590ab6c0e8755f5e5fe9293bd5c7ac93bdd02b30 (patch)
tree63a0e64351c2087c6c5839a7b913bedba8c3d555 /src/main/resources
parentcustom model data (diff)
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leaveOnEnd added to config file
Diffstat (limited to 'src/main/resources')
-rw-r--r--src/main/resources/config.yml7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index c163c2d..9a82052 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -44,6 +44,13 @@ autoJoin: false
# default: false
teleportToExit: false
+# Normally when the game ends, players are set back to the lobby to play another game.
+# You can disable this, and empty the lobby after the game finishes. This is like everyone
+# running /hs leave at the end of the game. Players will leave either to the exit position
+# or another server depending what you have `leaveType` set too.
+# default: false
+leaveOnEnd: false
+
# What do you want to happen when a player leaves the lobby. If you are running a single server, maybe you want to send
# them to the world hub. But if you are running a bungee-cord or velocity server, maybe you want to send them to the servers
# hub.